Consumable. You drop a decoy (a tiny, stationary box) that emits a signal as if it were a member of your team. Duration 30 seconds.
* It cannot be targeted by own team and Q reveals the descriptor "decoy".
* The enemy sees the red triangle, he can target the decoy, but the Mech-info will simply never show up.
Drop several of those and the enemy gets radar-signals from a whole lance. It could be used for staging a mock-attack or to repel attackers who don't bother to use their eyes in the heat of battle.
1
Radar-Tricking Decoy
Started by DI3T3R, Jul 03 2014 06:44 AM
2 replies to this topic
#1
Posted 03 July 2014 - 06:44 AM
#2
Posted 03 July 2014 - 06:55 AM
Me like!
#3
Posted 03 July 2014 - 07:18 AM
I had a similar idea that I sent to PGI a long time ago, but instead of a consumable item, it was an item that you could equip into a Mech and drop. It had no weight as far as the Mech was concerned, and like a smoke bomb was intended to be used for defense. My idea was to use the number keys 1-6 for offensive weapons, and 7-0 for defensive. Smoke, Flare, Decoy, and Mines.
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