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1% Of Players In Queue Use Light Mechs


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#381 Jon Gotham

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Posted 06 July 2014 - 07:51 PM

View PostGorgo7, on 06 July 2014 - 05:47 PM, said:

1%..AT 06:00am, more like 15% during peak evening.

Call your numbers Alistair...they are misleading if not lying.

6% at noon during mid-week...hmm.

Me thinks thou art a cad and a troll.

The 1% was mine and was taken at: 06 ‎July ‎2014, ‏‎12:16:58, which was a Sunday. People mostly off work, kids at home-plenty of players.
The absolute MAX I have ever seen it was 22%-which was still half of heavies......

He isn't a cad or a troll. He's simply concerned about the light class of mech.

Oh and I'll wheel my montage again-taken over a two period a couple of weeks ago purely because it took some time to do it, Bear in mind this was PRE mm patch:
Posted Image
Gaze upon all that derp....

Edited by kamiko kross, 06 July 2014 - 07:58 PM.


#382 Livewyr

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Posted 06 July 2014 - 08:02 PM

*hops into Timberwolf*

*sees 37% Heavies*


*clicks Launch anyways.*

#383 Asmudius Heng

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Posted 06 July 2014 - 08:56 PM

So basically the release valves they put in to stop the 3/3/3/3 being too rigid is being exploited by the community because they know they can break the system?

What if PGI just tightened up the MM so that people insisting on taking heavies and assaults would be waiting a looong time?

Maybe a message that comes up after 30-60 seconds or something saying they can always stop and go back for a different chassis.

They need the MM to break the 3/3/3/3 rule now and then but it seems like it is so loose and they are so scared of making people wait for a game they will desperatly chuck in anyone as long as teams are even and thats not really the point.

If you let people get away with a behaviour they will keep doing it. Punish them for choosing a stacked weight class and you might find some will start filtering to other classes.

That and also role warfare etc etc etc usual ranty rant make meds and lights worth it yadda yadda.

#384 Bishop Steiner

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Posted 06 July 2014 - 09:58 PM

Posted Image

#385 Hellcat420

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Posted 06 July 2014 - 10:33 PM

View PostAsmudius Heng, on 06 July 2014 - 08:56 PM, said:

So basically the release valves they put in to stop the 3/3/3/3 being too rigid is being exploited by the community because they know they can break the system?

What if PGI just tightened up the MM so that people insisting on taking heavies and assaults would be waiting a looong time?

Maybe a message that comes up after 30-60 seconds or something saying they can always stop and go back for a different chassis.

They need the MM to break the 3/3/3/3 rule now and then but it seems like it is so loose and they are so scared of making people wait for a game they will desperatly chuck in anyone as long as teams are even and thats not really the point.

If you let people get away with a behaviour they will keep doing it. Punish them for choosing a stacked weight class and you might find some will start filtering to other classes.

That and also role warfare etc etc etc usual ranty rant make meds and lights worth it yadda yadda.

that wont change anything, and why would it. you really think someone is gonna pay the ridiculous amount pgi charges for mechs to not play them? hell you can buy 1 or 2 AAA games for the price of one ala carte clan mech. why would someone buy that then not use it? we are not here to make the game fun for you, we are here to have fun, and I don't know about you but playing in a mech I don't want to play in is not fun at all.

#386 N0MAD

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Posted 06 July 2014 - 10:53 PM

View PostAsmudius Heng, on 06 July 2014 - 08:56 PM, said:

So basically the release valves they put in to stop the 3/3/3/3 being too rigid is being exploited by the community because they know they can break the system?

What if PGI just tightened up the MM so that people insisting on taking heavies and assaults would be waiting a looong time?

Maybe a message that comes up after 30-60 seconds or something saying they can always stop and go back for a different chassis.

They need the MM to break the 3/3/3/3 rule now and then but it seems like it is so loose and they are so scared of making people wait for a game they will desperatly chuck in anyone as long as teams are even and thats not really the point.

If you let people get away with a behaviour they will keep doing it. Punish them for choosing a stacked weight class and you might find some will start filtering to other classes.

That and also role warfare etc etc etc usual ranty rant make meds and lights worth it yadda yadda.

Ya keep trying to force people to play Lights because YOU want then to but THEY DONT want to.
Thats going to work out well.

#387 Yokaiko

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Posted 06 July 2014 - 10:54 PM

View PostLivewyr, on 06 July 2014 - 08:02 PM, said:

*hops into Timberwolf*

*sees 37% Heavies*


*clicks Launch anyways.*




waits an extra 30 seconds.

#388 Black Ivan

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Posted 06 July 2014 - 10:59 PM

The 3/3/3/3 mechanic does not work in any way, th dist´ributionbetween weigh classes i impl to desprate. I saw many more assaulst ad heavies then lights and mediums.

#389 Karamarka

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Posted 06 July 2014 - 11:16 PM

View PostLivewyr, on 06 July 2014 - 08:02 PM, said:

*hops into Timberwolf*

*sees 37% Heavies*


*clicks Launch anyways.*


Even than it only takes like 30 seconds for a game, kind of funny anyway.

#390 Infine

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Posted 06 July 2014 - 11:18 PM

Actually I can't quite agree with the "higher skill requirement" sentiment.

At least I can do reasonably well in a Jenner, but trying to steer the fracking atlas made me rage and crash and burn, and I can't find a way to make that bullet magnet continental drift propelled siege tower to work. It just slowly creeps to the nearest corner and dies to focus fire, team abandonment or whatever. It's less of a piloting and more of asking myself if I feel lucky today. It can't disengage, can't run away, can't reposition. It can only commit at the start and go with it. I imagine piloting an assault in any meaningful way requires Advanced Precognition 5. Which is kinda more "skillful" skill than a good twitch and an ability to count red triangles (or, more importantly, spacetime not occupied by red triangles).

Meanwhile a Jenner can run into the middle of an enemy team, launch an UAV, make a dance, drink a cup of tea and moonwalk out relatively unscratchet. At least it sure takes much more exposure time to hazardous environment than an atlas.

Lights might not be able to kill a fresh assault with a good pilot, but on the other hand, a fresh assault with a good pilot has no choice if it kills the light or not. Light holds the initiative. If a light dies - it's because the plot made a mistake and tried to bite the wrong ankle. Or some lucky shot. Not some inevitable fate that leaves you with no choice but to be overrun by an enemy tide.

#391 xXBagheeraXx

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Posted 06 July 2014 - 11:27 PM

View Postnehebkau, on 06 July 2014 - 04:45 PM, said:

Makes me laugh, specially at that DW pilot who called my kitfox a sh**fox. Slightly funny was that he belonged to one of those groups that makes you all have the same word in your name, even more funny was the 93 damage he did and the 612 damage I did.

Of course it was my fault because I didn't stand with the group and share my ECM, but hey I'm the 1% so I should be selfish and greedy. Lites are still great its just that everyone wants "Mor3 L4Z0RZ 4ND D4KK4!".



You must be one of those ecm lights that sit off to the far corner of a map, watch the entire team get lrmed to death, then try to kite 12 pissed off and relatively fresh mechs.

I hate you, and all ecm drivers like you. and greatly enjoy being one of the fresh 12 mechs at the end of the game that gets to put you in the grave.

I have litterally had to sit down and explain to some 3L drivers that they were a waste off in the corner of a map and if they didnt cover us we were all going to die from lrms...only ONE 3l driver to date has listend to me and within 3 minutes of him covering us, we pushed over a hill and massacred the entire teams compliment of lrm mechs...was a complete wipe...

I don't call them B!tch builds for nothing.

Give me ac40 cheese, give me 50 and 80 alpha dire wolves. Give me Lurmagheddon, but dont give me some puss in an ecm 3L or a kitfox costing us a game.

Edited by xXBagheeraXx, 06 July 2014 - 11:29 PM.


#392 Gasoline

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Posted 06 July 2014 - 11:50 PM

View PostMischiefSC, on 04 July 2014 - 10:23 PM, said:


I'm still a big fan of having secondary objectives that provide benefits. You 'cap' a point and get sensor range boosts, or a location that will (very slowly) replenish ammo. A destructible location that while it exists provides the equivalent of seismic sensor pings for the whole map of the other team.

Secondary locations that affect the flow of combat. Not critically, but significant. You have to decide if you're going to split up to try and take advantages and then exploit them to roll the enemy or stick together, hit and take one and move from there, or even just try to destroy them all to deny them to either side.

That's what I was talking about with "objective based gameplay". Let's just imagine something like this:

The upcoming swamp map would feature a hill with artillery platforms on top, an airstrip and a small supply depot. You have to capture and hold the artillery platforms to activate artillery strikes. You have to capture and hold the airstrip to allow airstrikes. You have to capture and hold the supply depot to allow for say a small increase in rewards (salvage).

The hill is only accessible with a certain amount of jumpjets (you can bring your poptart Victor, but it'll most likely not sport enough JJ to reach the hilltop, while a Spider, Firestarter, Jenner, Kit Fox, Raven (with JJ) won't have that many problems. The airstrip should be accessible for everyone, so Commandos, Locusts, Ravens (without JJ) and Adders can go for this. The supply depot could come with walls, gates, turrets and everything able to capture.

That's just what I could imagine while writing this and is far from being ironed out. Lights and Mediums are the best way to capture important structures fast, while heavies and assaults still can take those points (make room for JJs or go for the other objectives). You could even just go for the kills, but it'll be much harder to do so.

View PostBryan Ekman, on 04 July 2014 - 12:21 PM, said:


To reiterate.. this is not representative of light usage, only the current number of players looking for a match with lights.

I fail to see how this makes any difference. Lights are still underrepresented and underused. There'll still be a maximum of 3 per match (never seen a match with more than 3 lights under 4x3). And this would make for 3 mediums, 3 heavies and 3 assaults in the same match (maybe a little variation in those numbers). Could you maybe give us a small chart of total percentages of usage?

View PostShinVector, on 06 July 2014 - 04:38 PM, said:

Hurray to PGI introducing nerfing that affect Lights more than any other weight class..
Fun fact for those who are not aware...

This patch lights were Triple NERFED !! Yep Heard me Triple !
  • High fall damage nerf.. Yep everyone knows this.
  • Very high collision damage when Jumpjet-ing over other mechs. I believe it applies to typical on ground collisions as well.
  • Shock Disturbance benefit for Lights reduced from 80% to 30%.
Hurray !! To PGI balancing... 1% Lights in queue.. You absolutely did it ! :wub: :blink:


Yeah, I love to go into battle with orange leg armor because all your teammates run into you.

Kinda off topic, but 4x3 and the last patch made my light experience even worse. Most of the matches I'm within the top 4 on my team in damage (and we're talking about 350 something...) in my Kit Fox and get legged due to always missing the leg armor before even taking a hit. Heck I even got into a game where I lost a side torso before even taking enemy fire. :) I face one sided stomps way more than before. I so want to opt in in the group queue...

#393 Delas Ting Usee

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Posted 07 July 2014 - 01:23 AM

IMHO - it's not worth it playing lights - you either do a lot of damage and think WOW, I'm an awesome pilot!
But the realization that the heavies and assaults and mediums don't deem you a threat and thus a LIGHT is not a priority until all other threats are taken down doesn't seem to hit most light pilots - hence the high damage.
That and IS lights like the Raven, Firestarter and Jenner are nigh-vulnerable.
The Clan lights are way too slow for all their firepower.
Falling damage for lights WITHOUT jumpjets.
No real monetary or incentive to pilot lights - scouting/base rush etc.
Hitboxes on ALL lights suck.

Agree, disagree it's what it is. I own a over a dozen lights and they're all sadly just gathering dust. For a while at least.

Edited by Delas Ting Usee, 07 July 2014 - 01:40 AM.


#394 Torgun

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Posted 07 July 2014 - 01:29 AM

View PostBishop Steiner, on 06 July 2014 - 09:58 PM, said:

Posted Image


Damn man you're like Russ' favorite customer or something?

#395 Delas Ting Usee

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Posted 07 July 2014 - 01:41 AM

Ask Russ to make the hit boxes on lights SMALLER. by about 20%. Please.

Edited by Delas Ting Usee, 07 July 2014 - 02:09 AM.


#396 N0MAD

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Posted 07 July 2014 - 01:45 AM

View PostTorgun, on 07 July 2014 - 01:29 AM, said:


Damn man you're like Russ' favorite customer or something?

Well if youre a blind White knight with a brown nose it will pay off.

#397 Karamarka

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Posted 07 July 2014 - 01:46 AM

View PostDelas Ting Usee, on 07 July 2014 - 01:41 AM, said:

Ask Russ to make the hit boxes on lights SMALLER. by about 20%


Yeah buff the lights that go 130+ and have the worst hit reg

Edited by Karamarka, 07 July 2014 - 01:46 AM.


#398 Delas Ting Usee

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Posted 07 July 2014 - 02:17 AM

What he said.

#399 Almeras

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Posted 07 July 2014 - 02:25 AM

View PostAdiuvo, on 03 July 2014 - 08:02 AM, said:

Dude, it's not that light mechs are kinda ****** or anything. You just like, need to, you know, L2P!! And not get shot!! Ever!! Stay in cover!! Never move!! Only n00bs get shot by stuff!! Real light pilots are basically invincible!!

Trust me in my low Elo games where people stand still I do MAJOR damage. Like, I got a whole 400!! Beat that metacheezers!!!


^ this post just won the internet :unsure:

#400 Ursh

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Posted 07 July 2014 - 03:07 AM

View PostDelas Ting Usee, on 07 July 2014 - 01:41 AM, said:

Ask Russ to make the hit boxes on lights SMALLER. by about 20%. Please.


There's this http://mwomercs.com/...8-carry-harder/ where lots of people have posted 1000+ damage, 5+ kill games in their lights.

Lights don't need smaller hitboxes.





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