Spleenslitta, on 07 July 2014 - 09:48 AM, said:
With my tactics it's not necessary to shot and move at the same time....thus it demands less skill.
Quick decision making skill as you say is more important.
But for a close up and personal mech...you're absolutly right. It demands heavily on evasive skill and accuracy during movement.
Staying out of line of sight doesn't take piloting skill at all. Just know the map and have good battlefield awareness.
These 2 abilities takes a while to obtain though.
If the target stays out of sight you can't shot it. Then it pops out- shots you and is on the way into cover before you can aim properly.
You can't shoot through cover no matter how much firepower you have.
But you are right.....if you catch a light napping you take it's leg off.
It sounds like you need more seat-time in a light mech. Do hundreds of drops in testing grounds running 150kph passes past a stationary mech, holding your lasers on the faceplate of the enemy mechs. Pass after pass. Hundreds and hundreds. Once you learn how to get your lasers where you want them, consistently, without standing in one place, then you can start working on the other tenets of light mech piloting.
There are a bunch of MWO roles you can use lights for. Pick one, and stick to the role for greatest success. I have 5 spider 5d's outfitted for various roles (as well as every other light, but the spider feels like "home".)
Harasser - keep bothering the enemy team so they pay attention to you, and not to your team. Think "bringer of mayhem". This is the most fun
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
. I generally adopt this role, engaging multiple enemy mechs and trying to get them to show their backs to my team. I especially enjoy causing the enemy team to FF each other. Usually in a commando 2d or spider 5d with 3mpl for this role. UAV, Arty, and 360 targeting so my lrms can rain on whoever I'm fighting.
Scout sniper - part harasser, really - you're doing long-range damage, so they have to spend time looking for you. Your primary objective is not to do damage or kill, but to occupy their time and provide recon to your team. Raven 3l with 2 erll, spider 5d with erppc and tag (I use the PPC to knock out ecm's, the tag to do the same and spot, and the TAG is handy for aiming the PPC at close ranges.)
Full-scout - Your job is to facilitate your team's success, at the expense of personal glory, etc. This can be satisfying in it's own way. Running into battle un(der)armed can be fun! Find homes for missiles, spot enemy formations, neutralize enemy ecm. I've used the spider 5v for this, with a tag and an MPL. xl280 engine and I think 10jj. 4 module slots. Also raven 3l with narc, etc. onboard.
Striker - look for damaged or vulnerable mechs, pop in, unload damage, and bug out. Wait until they forget about you, and go back. Jenners, Firestarters, commandos
Edited by Fierostetz, 07 July 2014 - 10:56 AM.