Probably this has been suggested countless time. If this is the case, think of this as my agreement to this proposal..
A way to introduce R&R in CW in a simple and effective way could be this:
-Loyalists: their House produces some 'Mech designs (like Dragon, Jenner and Catapult K2s for Kurita, Awesome, Stalker, Spider for Marik..) as they have factories in their territory. Thus, a Marik MechWarrior would have as standard issue one of such 'Mechs; this is translated in game terms by NOT having to pay any repair and rearm fee, as the regular army would have supposedly an abundance of spare parts and ammo and will replace standard military 'Mechs and ordnance, as well as paying for repairs.
However, if a Marik MechWarrior pilots a Catapult C1, salvaged during one of many Marik-Liao border skirmishes, he will have to pay from his own pocket for rearm (and maybe also repair) as the Free Worlds League Military will not replace any non-standard equipment. However, if the FWL manages to capture one of the few factories that produce Catapults in the Capellan Confederation, the Cat will be available as standard issue for FWLM units, thus the military will be able to replace damaged or destroyed 'Mechs and will replace ammo and destroyed equipment, as well as repair them. The MechWarrior will not be required anymore to pay personally for R&R.
This means that the more factories you capture the more 'Mechs you will have easily available for your faction instead of being only available at high prices on the black market and having to pay R&R for them. This should give more meaning to capturing planets with factories.
New players choosing to be loyalists could choose either Trial 'Mechs (which would be free of R&R) or standard issue 'Mechs, also free of R&R. The latter would let them having customized 'Mechs without paying any fee. When they start getting more money, they will be able to buy more 'Mechs on the black market and afford their R&R fee.
I am not sure about how it works in the current real world militaries, but i believe that if you lose your rifle in combat, you should get a replacement, but if you want to use your own rifle you bought or a weapon you might have taken from the enemy and you lose it, you will always get your standard issue rifle, so i hope the Loyalist system makes sense.
-Merc Units: if you are part of a merc corp, your unit should pay for your equipment, however in MWO part of a unit's maintenance cost will be paid via "taxes" that the players who are part of that unit will pay. In this way, they indirectly pay for R&R , though this system ensures that poorer players can pay less taxes (if this will be allowed for the unit leader) and the richer ones more. It also gives more meaning to the maintenance expenses of a merc unit, literally a price the players will have to pay to have their own unit controlled by them rather then by the faction.
Another way would be just to make mercs pay full R&R as they are not Wolf's Dragoons and they do not have orbital factories producing their own 'Mechs. This would reflect the difficulty for mercs to keep efficient their equipment. The first system, however, makes more sense from a logic, canon and real word point of view.
-Lone Wolves: they are an interrogative. As new players are in this category (and i expect many players who are not interested in factions or part of an unit will stay in this category) they may be penalized too much if they had to pay R&R. However, as they are basically lone mercenaries, using maybe a 'Mech handed down in their family generation after generation, it would make sense to have them pay for repair and rearm.
Do you have any ideas for them?
P.S. This does not handle salvage, however. I would love that as a meaningful part of CW, but it is another part of the issue.
1
My Own Ideas For R&r
Started by CyclonerM, Jul 29 2014 03:44 AM
3 replies to this topic
#1
Posted 29 July 2014 - 03:44 AM
#2
Posted 29 July 2014 - 06:44 AM
Very close to the one I have here:
http://mwomercs.com/...and-cw-effects/
ofc, that makes me a supporter
I noticed, I didn't include lonewolfes either.
I guess some kind of average that gives you enough reason to consider house/merc, but not so much that it feels like a tax or a penalty.
http://mwomercs.com/...and-cw-effects/
ofc, that makes me a supporter
I noticed, I didn't include lonewolfes either.
I guess some kind of average that gives you enough reason to consider house/merc, but not so much that it feels like a tax or a penalty.
#3
Posted 29 July 2014 - 07:30 AM
didn't realize r&r was gona be part of the game again in CW i'm all up for bonuses for using faction standard issue kit but a tax on using none standard issue kit duno about that unless it was negligible may be cap it at 10000 c-bills
#4
Posted 20 August 2014 - 01:07 AM
This is actually a really cool and brilliant idea. I like it. Will you edit it and make it into a poll? When someone votes on it it gets bumped to the top, also gives PGI a good idea of how many people like it.
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