xe N on, on 04 July 2014 - 01:06 PM, said:
As far as I know the ELO is not calculated from your kill/death or average damage ratio per match, but from win/loss of games. You can perform exeptionally in your team like 500+ damage and 3+ kills, however, if your team is just teribad, you will, nevertheless, lose and decrease your ELO.
For example: My Victor DS has a kill ration of 2.11 and scored average 443 damage per match at a total umber of 129 matches by pure PUG-play (and I have done several matches with some experimental layout that even decreased my efficiency in this chassis) . However, my win/loss ratio with the DS is only 0.9. Apperently, both values are contradictory.
How Elo works is spelled out very well in the Command Chair section of this forum, but I'll explain here.
You have 4 Elo scores, one per weight class.
Elo is based
solely on wins and losses
considering the two team's relative Elo scores.
What happens is this: the matchmaker takes the difference in the team Elo scores (average of all the players), and calculates the likelihood of each team winning.
The math is publicly available, but I'm not going to dig it out here.
If your team was rated higher, the MM expects you to win. If you do win, there is little to no change to your score. If you lose, your score is reduced, by up to 50 points (max) depending on how far apart the teams scores where.
If your team was rated lower, the MM expected you to lose. If you win, your score increases a lot, whereas if you do indeed lose it doesn't decrease so much or not at all.
Like rated teams will cause small Elo adjustments on win/loss.
So, its possible to win more games than you lose, but have your score _decrease_ or vise versa (though that's unlikely).
Your score has NOTHING to do with in match performance. It can't, because there is no way to actually score that properly. Elo isn't a ranking of how good you are at killing robots, its a measure of how much your actions contribute to victory, no matter what those actions are.