

Please Fix Leg Damage For Non Jj Mechs
#1
Posted 03 July 2014 - 09:45 AM
#2
Posted 03 July 2014 - 09:47 AM
CrushLibs, on 03 July 2014 - 09:45 AM, said:
I doubt it. You probably walked off an edge.
#4
Posted 03 July 2014 - 10:02 AM
When walking the leg on the DW goes higher than 6 feet in the bloody air.

Edit: He did say 1 foot, now it's 3.3 ft....which is nothing...half the man in the picture....the mech lifts its feet higher.
Edited by shad0w4life, 03 July 2014 - 11:51 AM.
#5
Posted 03 July 2014 - 10:17 AM
#7
Posted 03 July 2014 - 10:32 AM
so if your running at 100kph and get some air over a step a portion of that forward speed will be treated as your falling speed as far as damage is concerned.
#8
Posted 03 July 2014 - 10:32 AM
#9
Posted 03 July 2014 - 10:36 AM
Ph30nix, on 03 July 2014 - 10:32 AM, said:
so if your running at 100kph and get some air over a step a portion of that forward speed will be treated as your falling speed as far as damage is concerned.
Nope.
http://youtu.be/mx2OporhpxA
#10
Posted 03 July 2014 - 02:30 PM
#11
Posted 03 July 2014 - 02:37 PM
#12
Posted 03 July 2014 - 02:40 PM
Almighty Cico, on 03 July 2014 - 02:37 PM, said:
That was kinda the point.
#13
Posted 03 July 2014 - 02:48 PM
#14
#17
Posted 04 July 2014 - 04:32 AM

#18
Posted 04 July 2014 - 05:07 AM
CrushLibs, on 03 July 2014 - 09:45 AM, said:
SO you are calling for discrimination against JJ mechs? Your mech shouldn't take damage from that fall, but my Firestarter should?
This JJ envy is going to divide the community!!!!

#19
#20
Posted 04 July 2014 - 05:20 AM
Mechs are supposed to be BETTER than conventional vehicles, and a dune buggy can make that fall without taking damage. 'Well a dune buggy doesn't weight blah blah tons...' You're right, they don't. So an M1A2 Abrams tank has a better suspension system than a mech lighter than it? 70 tons loaded and up armored for urban, and it can still take rough terrain better than my Wolverine?
As with all changes PGI makes, they went waaaaaaayyyyyyy ttttooooooooo faaaaaaaaarrrrrrrrr with the concept of fall / leg impact damage. Recommend they cut damage back by 50% and rework the height above ground mechanic entirely.
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