Fade Akira, on 04 July 2014 - 04:03 AM, said:
In all honesty mate, i do partly see what you are saying. I have no doubt there are casual 2/3/4 man groups that drop, who don't religiously use meta and all the other typical traits these urchins display. However think about this:
As time goes on, groups like yours, will adapt tactics to playing 12 mans. Soon things will start happening that small groups will take for granted and just become 2nd nature. Once this starts happening, the curve will balance out a lot more. Pilots that adapt should get better.
You can have a good game and still lose a match. You can lose a match and still improve your tactics and skills. Not all the 12 mans are good, and not all the small group makeups are unorganised. Instead of being super negative about it all, why not just take it on the chin and try and make it work? Our 12 man got beaten by some real good pilots that came in mixed groups. **** happens! Its still new for lots of people.
They cannot ever make a matchmaker that is perfect for everyone. Someone will always feel like their particular 7 man group or 3 man group or whatever is discriminated against. But you must see that this matchmaker makes it so much better for everyone in general, even the cheese 4 man lances.
The bottom line for i am happy about is the 4 man **** that used to thrive in PUG queues now wont wash at all against large groups, unless these said people drop as a 12 man and all use the same tactics of cheese. In which case, meh. Nothing you can do. If they win, they win. We played a team as a 12 man, and nearly every enemy mech had 2 smokes each and they were all meta or LRM. We lost. We then ran a few drops with a lot of LRM/narc in 'protest'. We won some then came up against a good Smoke Jaguar group that pounded us for using the cheese tactic.
My point is, its a more fluid playing field now. Its not reliant now on the old 'good pug, bad pug' lottery. You can counter things, and you can organise. Far better than you could ever come close to in the PUG queue.
You talk about playing casual. I played for 11 months as a solo PUG dropper. I eneded up on peoples voice chat just by meeting players in matches and being a half decent pilot. Thats without even trying. No offence but instead of griping about how you don't want to fight 12 mans in your 4 man, how hard is it seriously, to just grab some more people on your comms channel? I mean don't get me wrong, you could just play on as a 4 man, and i personally think after a few days of everyone getting used to the new MM you will be just fine. However if it really bothers you that much you could just grab more people.
Make a forum thread asking for casual players that want to drop in larger groups, give out your TS details, even just friend request/group invite players you got rolled with in a previous game. There are many excuses, and none of the counters to a lot of the things you described will push you outside the 'casual' bracket. This game is too casual as it is to even have a 'casual' bracket. It not like an MMO with raid timings, DKP and other bullshit.
All we are really talking about here, is getting 10 or 12 people on voice comms. Its really not a big deal.
I agree with most of what you're saying here. The tone of your OP seemed rather aggressive and I genuinely feel the casual groups, that clearly got the short end of the stick here, are being ridiculed left and right, because PUGs are still mad about the tryhards stomping them (Which, btw, I feel happened a lot less than many PUGs are willing to admit, but I digress). That's why I responded in kind.
Yes, 12mans are not unbeatable, there are instances where sheer numbers are not a guarantee for victory and, likewise, the casuals are maybe making up the boogeymen 10-12man premades defeating them just to have someone to blame for the losses. Nothing is different here.
And personally, I don't think the tryhard bullies, that did what they did in PUGs just to be {Richard Cameron} are any worse now. They form up bigger groups, keep embracing the meta and bully smaller groups, with a well deserved payback from a bigger/better groups out there every now and then. And if they stay in 4mans, they might even still drop into solo queue every now and then, enjoying their superiority just as they did before.
**** will be {Richard Cameron}, now matter what you do, collective guilt is not the way to handle it (i.e. laugh at grouped up casuals , that were roflstomped by the tryhards before, the same as solo PUGs were and now get to enjoy more variety of roflstomps).
And I also agree, that winning is not the only way of having fun. But, to me at least, balanced matches are the key to having fun. Did the new MM help ensure balance? I don't know, time will tell, I guess.
But as I meantioned in my earlier post, PGI should work on leveling the playing field - lobbies and integrated VoIP are the ways to allow smaller groups (casual or not) and even individuals to be able to group up and communicate more easily. Casual players, that are maybe going to drop a few games a day should not be asked to jump trough the hoops themselves, using 3rd party tools, visiting off game TS servers to find other random people to group up with, just to diminish the competitive advantage of groups they are pitted against.
Also, based on my previous experience of running 12mans, getting 12 people together for a reasonable amount of time tends to be a big deal more often than not. Thankfully, you don't need exactly 12 these days, which diminishes the problem a lot.
Still, casuals are, and will be, casuals and can't be expected to work hard to get out of the casual bracket, as that requires investment... Be it of time, money, skills, whatever.
Oh well, this rant went on long enough. Let's just conclude that it's hard to find a middle ground and please everyone. I agree.