Missile Stagger Mechanic - More Than One Stream Blows Itself Up
#1
Posted 12 July 2014 - 09:20 PM
I also think those missiles would be knocking each other off course or blowing each other up before they hit me. Instead I take ridiculous amounts of damage.
I think their should be two types or missiles:
(1) Pinpoint which home in on the target but fail if they hit other missile streams
(2) Barrage which will hit the general area around the targeted mech but less frequently hit competing missile streams.
In this way we may even get co-ordinated strikes instead of the borg strikes from all over the map. Bring some of the tactics and strategy back.
#2
Posted 12 July 2014 - 09:25 PM
Also, autocannon rounds displace air as they travel and therefore should have similar effects.
#3
Posted 12 July 2014 - 09:30 PM
#4
Posted 12 July 2014 - 10:09 PM
Alternately is it cannon just to have a barrage of missiles rather than homing ones?
Edited by 116th NorskaFresh, 12 July 2014 - 10:09 PM.
#5
Posted 12 July 2014 - 10:09 PM
Hell, i can't even be bothered anymore.
#6
Posted 12 July 2014 - 10:57 PM
#7
Posted 12 July 2014 - 10:58 PM
AMS can stop four missile streams?
Edited by 116th NorskaFresh, 12 July 2014 - 10:58 PM.
#8
Posted 12 July 2014 - 11:09 PM
116th NorskaFresh, on 12 July 2014 - 10:09 PM, said:
Alternately is it cannon just to have a barrage of missiles rather than homing ones?
http://www.sarna.net...m_Range_Missile
There were also specialized ammo types that basically amounted to ways to dumbfire LRMs and SRMs in exchange for more damage, iirc.
And yes, SRMs, REGULAR SRMs, are supposed to be guided.
@ OP: I respectfully submit the suggestion that if four enemy mechs (plus a spotter?) are pounding you with their ordinance, you have little reason to expect to survive for very long, regardless of what weapons they are using*.
*Damn you PGI, for making me have to asterisk these statements all the time. WHEN ARE YOU GOING TO MAKE FLAMERS USEFUL!?!#%!#%OI!Y#OTIUQHADIUHADOGIUADGIADGAD
#9
Posted 12 July 2014 - 11:16 PM
116th NorskaFresh, on 12 July 2014 - 10:58 PM, said:
I think you misinterpreted my post. I couldn't even be bothered to be sarcastic in another thread about nerfing one of the most underpowered weapons in MWO.
Quote
It's not supposed to! It reduces the damage from missiles, something you don't get for any other weapon system.
#10
Posted 13 July 2014 - 02:33 AM
116th NorskaFresh, on 12 July 2014 - 10:58 PM, said:
AMS can stop four missile streams?
Dude, don't waste your breath on these guys, they will refuse any argument because "only an idiot" dies to lrms ever. for any reason. in any mech. at any speed. on any map. regardless of team makeup. Certain play styles are more vulnerable to lrm fire than others and apparently just humping cover far from the front lines is all an assault mech are designed to do for these guys. I like to attempt flanks and push the enemy fortifications which often takes me through areas with little intel on what lies in wait since scouting is never done properly. Unfortunately according to some people you should be confined to 50m of lrms-safe cover at all times unless you can go over 80 kph or you deserve to lose 10+ % of your mech for your awful transgressions.
#11
Posted 13 July 2014 - 02:41 AM
I think that another way of turning the tide is to have what you have in the likes of coh2 and something known from napoleonic times and before. Counter battery fire through way of reverse engineering the flight arcs of enemy missiles.
In other words an enemy flight comes in and the missile mech is then vulnerable to what they call "counter battery" fire. This means our own missile mechs can fire back as soon as they see missiles coming in.
This would make the missile mechs less of a passive build and much more about them also being caught in the open so to speak. That would force them to be more active and mobile.
#12
Posted 13 July 2014 - 02:47 AM
ACs should have a wild RNG for windage.
All missiles should collide with eachother and blow up in front of the pod they were launched from.
MGs and UACs should jam permanently.
Mechs running 150kph into the water should get tripped up and fall on their faces...
I could keep going...
#13
Posted 13 July 2014 - 02:48 AM
The day before yesterday I was part of a fairly large group and we ran into a CSJ practice drop, a lot of us were running some kind of sniper build, we won.
Yesterday I was part of a fairly large group and some of us were running LRM boats and/or spotters. We ran into some Lords and a short while later we ran into CJS, wanna guess what happened?
That's right we lost both of those matches. We did decent all things considered, but the LRM boats may as well have been AFK, that's how effective they were.
I won't say learn to play but seriously, this is getting ridiculous.
#14
Posted 13 July 2014 - 07:56 AM
Tw1stedMonkey, on 13 July 2014 - 02:33 AM, said:
No, there is a reason if i die to LRM's. I screwed up and got myself in a bad position.
Just because you don't understand tactics or have the ability to use cover does not mean a weapon should be nerfed until it is useless...which LRM's nearly always have been since closed beta. They are barely useable now (at least in my matches) either using them or being the target, but nowhere near how they should be (as they were in TT). At least you can be happy that in MWO LRM's cannot be used anywhere near their max range (which should be the same as an ERPPC extreme range btw).
116th NorskaFresh, on 13 July 2014 - 02:41 AM, said:
I think that another way of turning the tide is to have what you have in the likes of coh2 and something known from napoleonic times and before. Counter battery fire through way of reverse engineering the flight arcs of enemy missiles.
In other words an enemy flight comes in and the missile mech is then vulnerable to what they call "counter battery" fire. This means our own missile mechs can fire back as soon as they see missiles coming in.
This would make the missile mechs less of a passive build and much more about them also being caught in the open so to speak. That would force them to be more active and mobile.
So you want to fire at where the LRM's came from, like arty in WoT? I'd be fine with that. After all, who doesn't stay on the move in MWO? Oh yeah....bad players.
#15
Posted 13 July 2014 - 08:50 AM
116th NorskaFresh, on 12 July 2014 - 10:09 PM, said:
Alternately is it cannon just to have a barrage of missiles rather than homing ones?
I'd actually really like to have the increased-damage dumbfire missile ammo as an option (plus legit, canon homing rounds for SRMs ).... AND INFERNO SSRMS! YESSSSS!!! HOMING FIREY DEATH!
#16
Posted 13 July 2014 - 09:01 AM
Tw1stedMonkey, on 13 July 2014 - 02:33 AM, said:
Well, I can't speak for anyone else, but that's not what I'm saying. I'm saying anyone who can't play unless people can only shoot at him one at a time (which is basically what they're asking for) is a total colossal gigantic embarrassment of a f^&king idiot.
Edited by Tycho von Gagern, 13 July 2014 - 09:03 AM.
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