Warblood, on 06 July 2014 - 02:41 PM, said:
using a R-260x payed 150 for luvin it
always at 30-40fps at 1920x1080
Uh... What...?? Luvin 30 to 40 FPS..??
I guess after seeing people that are happy with 30 to 40 FPS maximum, my recommendations must have been WAY over the top.
I would NOT play ANY title at 30 to 40 FPS max, I can see a VERY noticeable difference beteween 80/70 max and 60/50 minimum versus 30 and 40 FPS max.
The statement that the human eye can only see 30 FPS and a little higher is a myth.
Quoted Statement follows:
"There are still some people that believe that 30 fps is the maximum limitation of the human eye. This is not true at all. The eye does not see in frames per second.
The concept that there is a maximum possible FPS beyond which the human eye can't distinguish any real difference is not entirely accurate. For more details, see this article and this article among the many which refute this claim. In particular the common claim that "The human eye can't see more than 24 (or 25 or 30 or 60) FPS" is completely false, and is partly borne of the misconception that TV or movie FPS is the same as PC game FPS, and partly possibly borne out of a need to justify lower framerates.
It's true that movies and TV only use around 24, 25 or 30 FPS, depending on which part of the world you're in. But there are three important differences between Movies, TV and PC games:
1. Movies and TV use Motion Blur, so that if at any time you freeze a movie scene on your DVD player for example, a large part of the scene may consist of blurred objects. Furthermore, the images in a movie or on TV do not have crisp detailed outlines. In a PC game on the other hand, if you take a screenshot or pause the game at any time, you will notice that everything is usually extremely sharp and distinct regardless of how fast it was moving when the shot was taken. Take a look at the screenshot comparison above: on the left is a fast motion shot of an alien from the movie Alien vs. Predator, on the right a fast motion shot of an alien from the old game Alien vs. Predator 2. Thus 24 often-blurred frames from a movie wind up looking much smoother to the human eye than 24 or even 30 distinct frames from a fast-moving PC game. So why can't games use motion blur? Well indeed most recent games have started incorporating blur effects. This can definitely help to reduce the visible impact of lower framerates, but aside from the fact that not all games have motion blur, the next point addresses why this doesn't always work. Even with motion blur, the graphics in PC games may still have very sharp outlines which only settings like Antialiasing can smooth out, but ironically this usually come at the expense of further lowering FPS.
2. Control responsiveness steps in again to further differentiate between a movie and a game. In a movie or TV show, the viewpoint is not under your control; it is typically a static or smoothly panning camera. In a game however, your control over the viewpoint means that in a rapidly moving gaming at 24 or even 30FPS you will notice the general choppiness due to a lack of responsiveness. The variability of control responsiveness based on variable framerate also helps highlight the next point below.
3. PC games do not have a rock-solid unchanging framerate, while TV and movies do. While some games have a framerate cap of 30 or 60 FPS, very few if any PC games can be locked down to consistently show exactly 24 or 30 FPS - their FPS will vary, sometimes significantly. Movies and TV on the other hand always show exactly the same number of frames per second and do not vary one bit. Therefore the variability in framerate in games also works to exaggerate the impact of lower framerates, making them more noticeable. In Crysis for example, if you walk out of an indoor area which has 60 FPS into a outdoor area with 25 FPS, you will notice the difference, partly due to a change in control responsiveness, and partly because your eyes detect the relative change in framerate."
One way to demonstrate that the human eye can actually detect differences above 30FPS is to use a small program called FPS Compare by Andreas Gustafsson.
FPS Compare shows the same scene rendered side by side in a split-screen arrangement, but each side is running at a different frame rate.
You will see that 60 fps is much smoother than 30 fps."
I'm not trying to DOWN anyone that has no other option to enjoy being able to play MWO if they have to play at 30 to 40 FPS, if that's what they have to do to play, then more power to them.
I'm just saying that after messing around with Video Settings, and seeing what 30 to 40 FPS maximum is like versus playing 80/70/60 max to 60/50 minimum, that I wouldn't even bother clicking launch if I was stuck at 30 to 40 max FPS.
Edited by Odins Fist, 09 July 2014 - 10:20 AM.