With the induction of the Clan Targeting Computers simulating increased accuracy for weapons by giving them range increases and introducing Fall Damage Scaling, what if something similiar was done with Jump Jets?
The idea is that based on the type of Jump Jet or the Number of Jump Jets, the Height you Obtain, will scale a reduction in accuracy by decreasing range and damage.
This will not affect Jump Brawlers as much as they do not need to achieve as greater a height for brawling, and it will allow for brawlers to get closer to the jump snipers as they have to engage at a closer range for more affect.
The mechanics are already in place; they would just need to add them to Jump Jets.
This would favor ground sniping and Jump Brawling over Jump Sniping (but not completely eliminate the jump sniping).
I am not a numbers man, so, I leave that to the experts.
Of course, with adding a Clan Targeting Computer to a Timber Wolf Jump Sniper, and having enough Jump Jets, they might cancel each other out, but the added tonnage of the Targeting Computer would limit the overall damage; so it's more appropriate.
This seems a simple idea than having to come up with complicated features such as cone of fire, extra shake, etc.
Edited by Aphoticus, 04 July 2014 - 07:37 PM.