

Terra Therma
#1
Posted 14 July 2014 - 09:50 PM
#2
Posted 14 July 2014 - 09:50 PM
#3
Posted 14 July 2014 - 09:54 PM
Other than that, I like the map.
Edited by Rouken, 14 July 2014 - 09:55 PM.
#4
Posted 14 July 2014 - 09:55 PM
#5
Posted 14 July 2014 - 10:25 PM
Again that is a player issue, other than that Terra is best map ever!!!!
#6
Posted 14 July 2014 - 10:58 PM
#7
Posted 14 July 2014 - 11:34 PM
#8
Posted 14 July 2014 - 11:41 PM
#9
Posted 14 July 2014 - 11:42 PM
Unfortunatly all maps have places people belive they HAVE to fight at.
#10
Posted 14 July 2014 - 11:49 PM
#11
Posted 14 July 2014 - 11:54 PM
#12
Posted 15 July 2014 - 12:00 AM
The position of the ennemy, and all the possibilities to take by the back.
Once in my Yen-Lo-Wang, I managed to sneak behind the ennemy line.
I destroyed there 2 Timber Wolf with my AC-20 from the back before they could even react!
And I destroyed in the process a Dire Wolf and 2 Hunchback!

I love that map.

But I hate when your team is going all ****** and charge into the pit of hell.
#13
Posted 15 July 2014 - 12:00 AM
It's actually a terribly simple map to win on skirmish, but most teams who do charge into the center don't know how to hold it.
If it's assault mode, convince your lance to do a base rush if you can run over 70kph.
For conquest, you need to ask people to hit a point hard with 2 lances at the beginning, and have the far lance peek on theta to see if it's takeable.
River City Night is the map I really don't like. Even with brightness turned up and night vision on, I can't see crap on that map.
#14
Posted 15 July 2014 - 03:39 AM
The ring is an all or nothing proposition. If you're planning to charge the ring, the team needs the balls to push right in en masse and start throwing down. Don't stop at the entrance - run in and prosecute with extreme prejudice.
Not for the faint of heart KDR warriors............
#15
Posted 15 July 2014 - 03:41 AM
Yep.
3 times in a row there means god hates you.
Currently there just aint so great map variety(oh c'mon - having some weather "features" does not exactly counts as a new map) - and if you happen to dislike 2 or 3 of the maps the developers chose for you it's really unpleasant.
Terra Therma though - it's my least "favourite" map.
Ever.
I really wish for an implemented feature that gives me to chose the two maps I never want to drop on.
If not two - make it some percent of the overall map count(so both ways - you can evade "map specific" meta builds).
Edit: Come to think of it... weather "features" that are currently counting toward "different map" even makes things worse for some - since you dislike River City and/or Forest Colony and/or Frozen City design - bad news for you - those weather "features" that counts as different map currently double your chance for dropping there.
But hey - who the hell hates River City(day version) and Forest Colony and Frozen City anyways?

Edited by Voidcrafter, 15 July 2014 - 03:46 AM.
#16
Posted 15 July 2014 - 03:47 AM
#17
Posted 15 July 2014 - 03:55 AM
assault mech takes 1 shot to CT then stops and starts S keying in the narrow entrance.
gg
#18
Posted 15 July 2014 - 03:59 AM
If PGI gave us the option to avoid certain maps in the matchmaker, I'm pretty sure this one would be very empty very often.
Ghogiel, on 15 July 2014 - 03:55 AM, said:
assault mech takes 1 shot to CT then stops and starts S keying in the narrow entrance.
gg
Yup. And that, right there, is the doom. A little damage, and players immediately abort instead of taking the hill.
#19
Posted 15 July 2014 - 04:02 AM
Intelligence is the counter, problem is there`s just not so many people in the community that can pull it off

Edited by Zerberus, 15 July 2014 - 04:02 AM.
#20
Posted 15 July 2014 - 04:16 AM
Attacking a team holding the middle from the ramps is the worst way to play the map.
Rush to middle, if the other team beat you to it, back away and force them to come out after you.
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