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How To Discourage Groups

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#41 Pariah Devalis

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Posted 06 July 2014 - 06:57 AM

My 6-man group got stuffed against a Steiner 10-man. Still won. It sucks being outmatched organizationally, but consider it incentive to play spectacularly!

Then again, I have always said Steiners are only good for one thing: dying. :D

Edited by Pariah Devalis, 06 July 2014 - 06:58 AM.


#42 Bobzilla

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Posted 06 July 2014 - 07:18 AM

12 mans vs mixed groups happen about 10% of the time. Not a big deal. Small groups are harder vs small groups, than vs pugs. If you were good in a group before but not now, it's in your head or you weren't good but had an advantage.

#43 Ursh

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Posted 06 July 2014 - 07:41 AM

View PostSatan n stuff, on 06 July 2014 - 04:03 AM, said:

Well you won't with that attitude anyway.


Sometimes you have to man up and just admit that there are teams out there that you and your guys are probably never going to beat. Some people seem to have hardwired abilities to snapshoot CTs or heads from crazy distances. Kind of like how practicing really hard every day isn't going to turn you into a pro basketball player. You're better off spending your time enjoying the game with friends, accepting your loss to the rare teams that have the mech adepts on them, and working hard to beat the teams full of normal guys/gals like you.

#44 Zoid

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Posted 06 July 2014 - 08:01 AM

It would be great to have completely balanced teams every time, but having 4 man group against pure PUGs is WAY worse than 3 4 mans against a 12.

#45 Sandpit

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Posted 06 July 2014 - 09:52 AM

View PostSephlock, on 06 July 2014 - 06:52 AM, said:

Is size a sort subject for you :D?

nah, i'm just enjoying it. Reveling in it really lol

I've already seen one thread where a player is saying he "knows" he was facing against bigger than 4man groups on comms because he got stomped. Some of em are still trying to cling to that boogeyman lol it makes me very happy :huh:

View PostZoid, on 06 July 2014 - 08:01 AM, said:

It would be great to have completely balanced teams every time, but having 4 man group against pure PUGs is WAY worse than 3 4 mans against a 12.

except you're forgetting both teams have one so how does that make it "uneven"?

#46 Hellcat420

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Posted 06 July 2014 - 09:57 AM

View PostRushroca, on 05 July 2014 - 07:07 AM, said:

A great way to discourage groups of 2-6 is by smashing them together with other small groups and then dropping them against an organized 12 man. There is only so many crushing defeats one can go through before you give up. Pretty crappy when you to win a game you have to leave a group of friends and drop solo.

this is a team game. if you don't like people grouping up with their friends in a team game, maybe you should find another game.

#47 Satan n stuff

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Posted 06 July 2014 - 11:09 AM

View PostUrsh, on 06 July 2014 - 07:41 AM, said:


Sometimes you have to man up and just admit that there are teams out there that you and your guys are probably never going to beat. Some people seem to have hardwired abilities to snapshoot CTs or heads from crazy distances. Kind of like how practicing really hard every day isn't going to turn you into a pro basketball player. You're better off spending your time enjoying the game with friends, accepting your loss to the rare teams that have the mech adepts on them, and working hard to beat the teams full of normal guys/gals like you.

Do you honestly think there are players here that can't be beaten? This is not a game where being taller or having a certain body type will give you an advantage. Quick thinking will give you an advantage but the truth is that even if someone is completely incapable of understanding tactics or the metagame, they can still learn to play it through experience, and things like aim and quick reflexes come with practice.
Those people who can pull off those great snapshots? They had to learn how to do it just like anyone else would. Pretending they can somehow do it naturally is nothing less than an insult to their efforts, and all it's doing is preventing you from ever reaching that level of skill because you think you can't.
You can play casual as much as you want, but don't give up on becoming great because of some imagined limitation.
"I'm never going to be that good, so why bother trying. " Said all the people who never tried and because of that, never excelled at anything.

#48 Sandpit

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Posted 06 July 2014 - 12:11 PM

View PostHellcat420, on 06 July 2014 - 09:57 AM, said:

this is a team game. if you don't like people grouping up with their friends in a team game, maybe you should find another game.

or drop in the solo queue? there's an idea...

#49 Mudhutwarrior

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Posted 06 July 2014 - 12:23 PM

View PostSandpit, on 06 July 2014 - 09:52 AM, said:

nah, i'm just enjoying it. Reveling in it really lol

I've already seen one thread where a player is saying he "knows" he was facing against bigger than 4man groups on comms because he got stomped. Some of em are still trying to cling to that boogeyman lol it makes me very happy :D


except you're forgetting both teams have one so how does that make it "uneven"?


Except many of us who actually read remember steiner synch drop Fridays and many other instances of gaming the system.

You can have you soapbox but we will bring facts sometimes.....

#50 WarZ

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Posted 06 July 2014 - 12:26 PM

View PostRushroca, on 05 July 2014 - 07:07 AM, said:

A great way to discourage groups of 2-6 is by smashing them together with other small groups and then dropping them against an organized 12 man. There is only so many crushing defeats one can go through before you give up. Pretty crappy when you to win a game you have to leave a group of friends and drop solo.


Oh for shame. I guess you were okay with things when solo pug players were getting meta abused and rolled by groups for say...oh...about 2 F'ing SOLID YEARS !!!

Get some f'ing perspective.

#51 Gyrok

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Posted 06 July 2014 - 12:31 PM

View PostPuresin, on 05 July 2014 - 11:02 PM, said:

yeah personally I find it pathetic really. i understand the queue system and well it has actually caused some really good players to stop playing. no one wants to end up in a match against the same 12 man but the other night me and 2 buddies grouped up. but either because there was no one on or there just wasn't enough players(which i believe could very likely be happening) it happened. our 3 man group kept ending up in a match against a 12 man with teamspeak. here's the results of this. one guy who is/was an astonishing player and never gets upset, just suddenly un installed and doesn't want to play anymore. one guy just quit. me, now i am forced if i want to do anything other than solo is find a huge guild or clan or whatever to join, but then the REAL fun is out of the game. now i have to be on at a certain time i have to get teampseak(personally i limit what i keep on my computer) another propgram. i have to let them know what type of mech i run. how i play.........hear that? it's not a game and can't be fun anymore when you have to go to that level JUST to have a game. you either have to be the top or get stomped. there is no in between anymore there are NO close games anymore. the closest game i have had so far was a 12-6 game. that's not close that's losing horribly. If you only made it halfway around a crib board EVERY time you played would you keep playing?


This is another boogeyman, you are not finding the right group...

We have people who come and go at all hours of the day...especially the less competitive players...

Now the comp team, that is another matter, they have specific times and practices and drive specific chassis with specific style load outs.

If you are not on the comp team...no worries.

Edited by Gyrok, 06 July 2014 - 12:33 PM.


#52 Sandpit

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Posted 06 July 2014 - 12:36 PM

View PostMudhutwarrior, on 06 July 2014 - 12:23 PM, said:


Except many of us who actually read remember steiner synch drop Fridays and many other instances of gaming the system.

You can have you soapbox but we will bring facts sometimes.....

point being what?

Here's an idea
provide evidence since you're talking about "facts"

#53 Mudhutwarrior

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Posted 06 July 2014 - 12:38 PM

View PostSandpit, on 06 July 2014 - 12:36 PM, said:

point being what?

Here's an idea
provide evidence since you're talking about "facts"


Proof being that over time you have been more wrong than right. Loudness on a forum does not counter that.

#54 Sandpit

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Posted 06 July 2014 - 12:39 PM

View PostMudhutwarrior, on 06 July 2014 - 12:23 PM, said:


Except many of us who actually read remember steiner synch drop Fridays and many other instances of gaming the system.

You can have you soapbox but we will bring facts sometimes.....

View PostSandpit, on 06 July 2014 - 12:36 PM, said:

point being what?

Here's an idea
provide evidence since you're talking about "facts"

View PostMudhutwarrior, on 06 July 2014 - 12:38 PM, said:


Proof being that over time you have been more wrong than right. Loudness on a forum does not counter that.

that's evidence?
still waiting
show me some evidence of how premades are stomping you

#55 Ghogiel

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Posted 06 July 2014 - 12:40 PM

How can this be possible. Tears of groups is even sweeter than PUG tears!

#56 Sandpit

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Posted 06 July 2014 - 12:45 PM

View PostGhogiel, on 06 July 2014 - 12:40 PM, said:

How can this be possible. Tears of groups is even sweeter than PUG tears!

because you've still got players that refuse to accept they aren't quite as good as they thought they were
you still have players that refuse to accept premades weren't the reason for stomps (yet still want to blame them even though they don't have to play against them any more lol)
you still have players that refuse to accept that it's not any kind of imbalance in the MM that's causing them to lose

The pug tears complaining about premades stomping are the most delicious although the groups now learning that they're going to ahve to step up their game to compete in the group queue are a close second

#57 Bobzilla

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Posted 06 July 2014 - 12:49 PM

Pug vs groups, groups vs larger groups, larger groups vs 12 mans. The advantage goes to the team with most people on VoIP. I've said a long time ago, in game VoIP is the only way to have relaxed group sizes. Of course, at the time, 4 mans were either against or saw no need. maybe now that both sides are on the same page, PGI will give it some more priority. Til then, make friends or L2P, well that was the advice to puggers at the time.

#58 Sandpit

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Posted 06 July 2014 - 01:00 PM

View PostBobzilla, on 06 July 2014 - 12:49 PM, said:

Pug vs groups, groups vs larger groups, larger groups vs 12 mans. The advantage goes to the team with most people on VoIP. I've said a long time ago, in game VoIP is the only way to have relaxed group sizes. Of course, at the time, 4 mans were either against or saw no need. maybe now that both sides are on the same page, PGI will give it some more priority. Til then, make friends or L2P, well that was the advice to puggers at the time.

no, the advantage goes to the team that's willing to work together and use teamwork. VOIP has nothing to do with that. There are tons of solo players that I have dropped with and would drop with any time because they understand that, not because they're in a group or on voip

That's not to say voip isn't needed, just that it's not the reason behind anyone's wins or losses.

#59 Bobzilla

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Posted 06 July 2014 - 01:13 PM

So people aren't willing to play as a team, not that playing as a team is facilitated with communication?

While i'm sure that's the case sometimes, when you are talking about the group que, it goes without saying, they are already committed to working as a team.

Not everything that has to do with this game is simply the worst in people, be it PGI or players.

#60 Sandpit

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Posted 06 July 2014 - 01:34 PM

View PostBobzilla, on 06 July 2014 - 01:13 PM, said:


While i'm sure that's the case sometimes, when you are talking about the group que, it goes without saying, they are already committed to working as a team.

not always true.
Example:
3 man + 5 man + 4 man
Sure those three groups are committed to teamwork with one another. That doesn't mean they're committed to teamwork with the other 7-9 people on their team.

Communication and voip aren't exclusive. You can type as well. I'm not saying comm tools don't need to be improved, I'm just pointing out that they aren't the end all be all when it comes to teamwork.

You don't have to communicate to use teamwork. If you see a teammate shooting at a mech, then you can easily turn your firepower onto the same mech focusing fire and using teamwork.

Teamwork isn't about "attack A", it's about paying attention to the rest of your team and working together. Sure communication helps facilitate that, but it isn't the sole reason teamwork happens





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