

Mwo Saitek Rhino X-55 Throttle Not Working
#1
Posted 05 July 2014 - 08:50 AM
Am I missing something here?
Thanks!
#2
Posted 05 July 2014 - 01:40 PM
On the X-55, is the throttle treated as a separate joystick?
Have you sacrificed a locust to the mech gods?
#3
Posted 05 July 2014 - 01:49 PM
If so you can try to config. a profile within the software an tie that to MechWarrior.
#4
Posted 05 July 2014 - 03:03 PM
Foust, on 05 July 2014 - 01:40 PM, said:
On the X-55, is the throttle treated as a separate joystick?
Have you sacrificed a locust to the mech gods?
If you are talking about creating a unique mapping in the actionmap file... I poked at it but I do not know what the map code would be and I cannot find any information on that or what it would be. This makes the most sense as this is how the key/stick mapping is generated by the MWO client.
It looks like it is a separate joystick. the actual control stick is designated Joy0 and the throttle is designated joy1. This tells me there should be some way to bind the joy1 axis in actionmapping.
Every time I use a locust is it not a sacrifice to the mech gods? I undertake the piloting of the Locust with this in mind.
Locust for the Mech God!
Warblood, on 05 July 2014 - 01:49 PM, said:
If so you can try to config. a profile within the software an tie that to MechWarrior.
The X-55 does come with configuration software like my Logitech 3D Pro. I have tried to dink with configuring it via the H.U.D. software but, after an unmeasured amount of time (more than an hour less than 4 hours) I was not able to find a way to configure the throttle for MWO with it.
Thank you both for the replies!
#5
Posted 05 July 2014 - 03:19 PM
You could also try EvilC's UJR program linked in my sig. Should let your setup show in MWO as a single controller.
All that said, MWO has been very good at handling multiple joysticks through the in game interface. In regard to axis assignments anyway.
#6
Posted 05 July 2014 - 04:34 PM
And that is where it is strange. MWO recognizes every single button on the throttle but does not recognize the throttle function itself.
I know the throttle itself is fine. I use it with Star Citizen's Dog Fighting Module and it is a beautiful thing to experience.
I see that several people have visited this new thread or are looking at it already. I hope I can find a solution and I can't imagine I am the only person having this problem as it seems to be an issue native to support specifically for the x55 HOTAS in MWO. Perhaps this will become "the" x55 work thread for the lack of one already.
#7
Posted 05 July 2014 - 04:50 PM
When you are trying to assign the throttle in MWO do you have the two throttles linked such that they move at the same time?
If so could you try unlinking the halves and try assigning throttle to just one half?
#8
Posted 05 July 2014 - 05:06 PM
#9
Posted 06 July 2014 - 05:02 AM
Just to beat a dead locust a bit more, have you physically uncoupled the two halves and tried binding them in game by moving only one?
From what I gather the throttle reports x axis on the left half and Y axis on the right. if they are moving at the same time maybe cryengine just ignores it?
#10
Posted 06 July 2014 - 02:31 PM
when he pushes forward on the stick he moves forwards.
he is also left hand driving n I assume he has his mouse in his right hand?
like I said not sure if it will help.. but if you do figure it out make a new post with your ur settings for others to check out.
#11
Posted 07 July 2014 - 09:41 AM
Ayenn Destiny, on 05 July 2014 - 04:34 PM, said:
UJR supports 32 buttons.
To map all 32 buttons straight through takes 4 clicks (Use the Auto Configure option).
Yeah, UJR would not support any of the dials, but as long as the game can recognize input from multiple sticks, you could bind to the physical stick not the virtual stick.
Ayenn Destiny, on 05 July 2014 - 04:34 PM, said:
The only error dialog it "throws up" is to do with selecting the vJoy ID.
This is NOT the same as the ID of your throttle.
It is perfectly possible to select a nonexistent joystick ID and it will never throw an error. Are you perchance using the "vJoy Stick ID" selector instead?
If you still have problems, please feel free to post on the UJR thread.
#12
Posted 26 August 2014 - 12:46 PM
Edited by Clan Merc, 26 August 2014 - 12:49 PM.
#13
Posted 15 January 2015 - 05:24 AM
#14
Posted 28 December 2015 - 06:07 PM
#15
Posted 29 December 2015 - 06:25 AM
I was all set to give up on this when I noticed that when trying to set the throttle axis the software was detecting the two rotary switches on the throttle (Joy2 Rot X and Joy2 Axis Z) instead of the throttle axis itself. I temporarily assigned these rotaries to the torso twist and pitch fields and tried the throttle again and this time it worked.
A little later I discovered that if you unlink the throttles and use just one of them ( I used the left throttle which is Joy2 Axis X) the software correctly detects the throttle axis. All you have to do then is ensure Full throttle is selected and Invert throttle.
#16
Posted 29 December 2015 - 08:26 AM
Edited by Gorantir, 29 December 2015 - 08:34 AM.
#17
Posted 29 December 2015 - 09:57 AM

#18
Posted 29 December 2015 - 11:30 AM
Ayenn Destiny, on 05 July 2014 - 08:50 AM, said:
Am I missing something here?
Thanks!
Paul made a note of this in the forums about a couple functions not being completely coded into the game. For example Z axis is a 1/0 and has no analog function yet..
Video games have been made since the 80's and joysticks have been around before Mechwarrior ever got its first title so I don't understand how difficult it is for PGI to write once of the most basic pieces of code. You're stick isn't broken, Paul is.
#19
Posted 29 December 2015 - 12:30 PM
I think the issue is because the dual throttles on the X55 are confusing the software, maybe it only wants to see a single axis input but with both throttles linked it will be getting both the X and Y axis inputs.
As I said earlier - fix appears to be to simply physically unlink the two throttles and use one or the other to register the axis. The Throttles can then be linked again and will work together correctly.
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