Please Explan Mg Damage To Me
#1
Posted 10 July 2014 - 01:03 PM
I leveled an Ember and never really payed attention to the damage. However I just noticed something.
I was the last mech standing and and a DC was the last mech I had to find. It happened to be an atals, so I did what anyone did, I put 3000 rounds of MG ammo into himl
Killed him np we won woo hoo I got paid.
However when I noticed my damage done it only ready 419 done. To me this does not make since as each round of MG ammo does .8 points of damage
3000 * .8 = 2400 points. So someone please explain to me what I am misunderstanding about MG as it relates to damage. I know, I am an idiot and a founder but never really used them before.
#2
Posted 10 July 2014 - 01:06 PM
Then the crit multiplier on the rounds that crit which I forget off the top of my head.
Edited by Ngamok, 10 July 2014 - 01:07 PM.
#3
Posted 10 July 2014 - 01:09 PM
Darian DelFord, on 10 July 2014 - 01:03 PM, said:
I leveled an Ember and never really payed attention to the damage. However I just noticed something.
I was the last mech standing and and a DC was the last mech I had to find. It happened to be an atals, so I did what anyone did, I put 3000 rounds of MG ammo into himl
Killed him np we won woo hoo I got paid.
However when I noticed my damage done it only ready 419 done. To me this does not make since as each round of MG ammo does .8 points of damage
3000 * .8 = 2400 points. So someone please explain to me what I am misunderstanding about MG as it relates to damage. I know, I am an idiot and a founder but never really used them before.
The MG's do *very* little damage against armor, but once you're into internals they mow through it pretty good.
#4
Posted 10 July 2014 - 01:22 PM
Just with a CoF added on. So, you'll be missing some on even an Atlas at 200M.
Damage is .8 per second, or .08 per bullet.
Edited by Mcgral18, 10 July 2014 - 01:27 PM.
#5
Posted 10 July 2014 - 01:26 PM
Mcgral18, on 10 July 2014 - 01:22 PM, said:
Just with a CoF added on. So, you'll be missing some on even an Atlas at 200M.
Damage is .8 per 10 seconds, or .08 per bullet.
Good point!
Also - OP - aim with the crosshair, not with the tracers! When I was newer I didn't realize that MG hits had nothing to do with the visible tracer graphics - once someone explained it to me my mg damage skyrocketed.
#6
Posted 10 July 2014 - 02:06 PM
Fierostetz, on 10 July 2014 - 01:26 PM, said:
Good point!
Also - OP - aim with the crosshair, not with the tracers! When I was newer I didn't realize that MG hits had nothing to do with the visible tracer graphics - once someone explained it to me my mg damage skyrocketed.
They have a travel speed.
It's 100.
(AC20 is 650 for reference).
#7
Posted 10 July 2014 - 02:08 PM
Fierostetz, on 10 July 2014 - 01:09 PM, said:
The MG's do *very* little damage against armor, but once you're into internals they mow through it pretty good.
Until they found a bug that reduced damage by a certain amount, fixed it, and decreased damage output by that exact amount, which somehow resulted in a net decrease in damage (just like the last time that very issue came up).
Oh well.
#8
Posted 10 July 2014 - 02:14 PM
Edited by Bhael Fire, 10 July 2014 - 09:13 PM.
#9
Posted 10 July 2014 - 02:15 PM
Azrael1911, on 10 July 2014 - 02:06 PM, said:
It's 100.
(AC20 is 650 for reference).
The particle effect has a travel speed, but the MG damage itself doesn't.
Easy to test as well. Take an MG, an AC or SRM and a laser into the testing grounds.
Go to 200M and fire the projectile weapon; notice how the reticule doesn't turn red until the projectile hits.
Do the same with the laser, and notice how it turns red the moment you pull the trigger.
Finally, do the same with the MG. You'll see that it behaves much the same as the laser, with it turning red the moment you pull the trigger, even before the bullet particle effects reach the target.
#10
Posted 10 July 2014 - 02:42 PM
Mcgral18, on 10 July 2014 - 02:15 PM, said:
The particle effect has a travel speed, but the MG damage itself doesn't.
Easy to test as well. Take an MG, an AC or SRM and a laser into the testing grounds.
Go to 200M and fire the projectile weapon; notice how the reticule doesn't turn red until the projectile hits.
Do the same with the laser, and notice how it turns red the moment you pull the trigger.
Finally, do the same with the MG. You'll see that it behaves much the same as the laser, with it turning red the moment you pull the trigger, even before the bullet particle effects reach the target.
Yeah - I use flamers and MG's fairly interchangeably in terms of "philosophy of use" - similar engagement envelope (or used to be, at least) and the way they deal damage and require patience is similar. Both are heaps of fun - just gimme a light with 6+ mg's and nothing else and I'll be a happy fiero.
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