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Remove Alpine From The Game?


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Poll: Remove the fun tumor? (180 member(s) have cast votes)

remove alpine?

  1. yes (5 votes [2.78%])

    Percentage of vote: 2.78%

  2. no (175 votes [97.22%])

    Percentage of vote: 97.22%

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#21 WonderSparks

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Posted 16 July 2014 - 05:56 AM

I was going to say something, but Egomane summed up my feelings even better than I could have. ;)
So, no! :ph34r:

#22 Seelenlos

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Posted 17 July 2014 - 11:25 AM

View PostSpudbuddy, on 06 July 2014 - 08:29 PM, said:

Let's get rid of this awful map. It's iredeemable.


I can not understand why you do not like this map?
In reality it is one of the versatile Maps in the game.
It then relays on the whole group to play good.

The standard way it to go the hill up and the others to stop them from down.
Then there is the way down play for fast mechs. Some play up and then the rest flank from left through the hills far to their backs, with other side to repell them up and fire them from up and some fall them from behind.
Then there is the city way which always end deadly for the idiots going that way.

The rarest ist fast mechs from city to the mountains to right and attaking from right hills. This one depends on a good team to win, as the rest must push from the hills down. Flanking from left comes too late.

With the Clans I had a new version, 3 from left 3 from up hills and the rest from the right hills in 2 groups, one flank from the hills right after the city, rest 3 from the far right hills and antena falling in our back => Clan speed and weight wins, and if you also are uncoordinated a very funny win situation.
Cause defending from the hill to up is then a one by one kill for the other side.

So many different tactics is only possible on this map and the canyon map.

So NO, best map to use your brains and as one other said here, there are more things important than weapons on this map. But if you all always only have weapons then it is your doom not the others ...

#23 Darth Futuza

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Posted 17 July 2014 - 07:23 PM

Ever tried playing near the edge of the map? (Probably not, PUGs can be hard to convince to use aberrant strategies...they are all very by the book.)

#24 Mitsuragi

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Posted 27 July 2014 - 09:03 AM

I like alpine, so I'm against this.

#25 defcon won

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Posted 28 July 2014 - 02:15 PM

To fix alpine, more of it needs to be utilized. The fight needs to be moved more than meet in the middle around the peaks and main valley.

On conquest, spread the capture points back out, or offer the original layout as an alternate that comes up half the time.

On assault, add a variant with other bases, one northwest, one central south. That way we have some alternates for assault and the fight can move to another area.

Skirmish, throw in a variant with different spawn points, and closer to your own team than the other please.

Devs could double the "maps" by throwing in variants of what we have now, but offering new bases, capture points and spawns.

#26 Zephonarch II

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Posted 28 July 2014 - 04:32 PM

How about PGI...

re-model Alpine's terrain and release it as a new map? Huh? That's just my opinion.

#27 Clydewinder

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Posted 28 July 2014 - 07:57 PM

I think the spawns and caps should probably be moved or randomized.

The map itself is fine, the problem is that most of the time, only 30% of it gets used. The whole southern half is largely ignored or bypassed.

#28 CyclonerM

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Posted 29 July 2014 - 03:51 AM

I love how detailed the reasons for wanting the removing of a map are...

#29 Mechteric

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Posted 29 July 2014 - 06:20 AM

They should improve it, not remove it

#30 Daddy Pig

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Posted 29 July 2014 - 06:37 AM

Yes, we have too many maps, remove a couple please.

#31 John1352

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Posted 29 July 2014 - 06:42 AM

In assault mode, two things happen. The second is more likely in group queue. High team takes hill, low team walks up suicide slope, high team generally wins. High team takes hill, low team goes either behind or past the tower at top. Low team wins slightly more often.

Every once in a while, something strange happens, and other parts of map are used!

There are some awesome spots to fight from around that map, provided you have ~500m range, I think the spawns need to be adjusted to get more variation though. Random spawns just on alpine maybe?

#32 Catalina Steiner

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Posted 29 July 2014 - 06:52 AM

Posted Image

#33 The Blood God

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Posted 29 July 2014 - 07:08 AM

View PostDaddy Pig, on 29 July 2014 - 06:37 AM, said:

Yes, we have too many maps, remove a couple please.

lol

#34 The Blood God

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Posted 29 July 2014 - 07:17 AM

would be good if they made places like the top of the hill on alpine and the caldera on terra inaccessible forcing people to use the other parts of the map

or a game mode similar to conquest where lances are cut off from each other until random places on the map are captured once captured a new cap objective appears and the remaining mechs have to fight it out for that

but for removing any map HELL NO!!!there's not enough maps as is

#35 HammerMaster

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Posted 29 July 2014 - 07:24 AM

You don't choose where to fight. The battle chooses. Now, if you know you are dropping a hot planet, yeah, you should have some heads up. ETC.

#36 Lily from animove

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Posted 08 October 2014 - 06:26 AM

No, its the only map that is not a tiny too much brawl map. it could need soem tweakes, because conquest is horribly designed on it. And the hills near the colony are a bit too much of a stupid thing. But overall not a bad map.

#37 Burktross

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Posted 08 October 2014 - 11:08 AM

Posted Image
I hate Terra Therma with a burning passion-- you don't see me wanting to remove it.

#38 BigBadVlad

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Posted 08 October 2014 - 11:18 AM

Poll not going the way you expected.... LOL




priceless......






and no.

#39 Celtic Warrior

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Posted 08 October 2014 - 06:43 PM

View PostMyke Pantera, on 07 July 2014 - 04:34 AM, said:

OR create a new Map that penalizes Snipers/LRM-boats and encourages brawlers.

There are some maps i don't like too much. Alpine being one of them. But i'd rather play those for variety's sake, then remove them from the game entirely.


Yes this!!!!

#40 TibsVT

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Posted 09 October 2014 - 05:24 AM

View PostLeKrisser, on 07 July 2014 - 01:58 AM, said:

Wow!

It's my favourite map.

NOOOOOOOOOOOOOOOOOOOOOO!


Posted Image

Quoted for emphasis.





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