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When The Ecm Goes Down....


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#21 Dimento Graven

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Posted 07 July 2014 - 10:27 AM

View PostSolahma, on 07 July 2014 - 10:21 AM, said:

...
Should Terra Therma be removed because so many people run hot mechs and want to fire as fast as possible? Is it bad that you should make a mech heat efficient enough to be effective on any map? Sometimes you might gamble and make a hot mech build then land on Terra Therma, that's how random drops work. If you drop without AMS, there is a chance you will be on caustic valley against LRMs. The luck of the draw.
This speaks to being able to select a damn map, or at least being able to "opt out" of certain maps...

Edited by Dimento Graven, 07 July 2014 - 10:27 AM.


#22 Solahma

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Posted 07 July 2014 - 10:27 AM

View PostJeb, on 07 July 2014 - 10:23 AM, said:

FYI there is at least 1 mech that can not bring AMS... The X5... not sure if there are others as well as I never looked into it

Let's be honest though, how often do you see an X5 running around :D

I can safely say that there are a lot more popular mechs that can carry TWO AMS then there are mechs that can carry zero.

Edited by Solahma, 07 July 2014 - 10:28 AM.


#23 Willard Phule

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Posted 07 July 2014 - 10:28 AM

View PostJeb, on 07 July 2014 - 09:30 AM, said:

BAP does the same thing... but I tend to only carry those if I am using missles myself... both for the ECM counter and range increase.
IMO 2 of your 3 heavies out in the main fight is a better use then sitting under disrupting.... get those 2 Timberwolves to the front lines and they will be dealing damage and countering ECM...


I suppose, in a group drop, you're right.

Dropping solo in the PUG? Not so much. The team is just going to cluster into a deathball somewhere, stand still, zoom in and shoot each other in the back anyway. In the public queue, it's more important to make sure your own team doesn't kill you than the enemy.

#24 FupDup

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Posted 07 July 2014 - 10:28 AM

The main benefit of ECM is not protection from Lurms. The main benefits are depriving the enemy of red triangles and paper dolls. No magical red doritos makes it hard for the enemy pug overmind to focus fire on targets or even be aware that somebody is shooting at them, and no paper dolls means that they can't aim for people/locations already injured.

Information is ammunition...

#25 Foxwalker

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Posted 07 July 2014 - 10:31 AM

View PostPraetor Knight, on 07 July 2014 - 09:56 AM, said:


Here: http://mwomercs.com/...23-21-may-2013/

Around the middle of the Patch Notes.


Great find,from the old patch notes. Thanks!

Beagle Active Probe

- Now counters ECM within 150m.
- BAP will only counter 1 enemy ECM 'Mech within its range
- A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. Other BAP features gets overridden by the active ECM.

While not as effective as I thought, still a great idea to put on the Left side of your Kitfox for when your Right arm is inevitalby shot off! :D

Edited by Foxwalker, 07 July 2014 - 10:31 AM.


#26 Keira RAVEN McKenna

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Posted 07 July 2014 - 10:32 AM

Radar dep also tells you when you are seen, as it chimes when it breaks a lock

#27 Devlin Pierce

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Posted 07 July 2014 - 10:41 AM

View PostPraetor Knight, on 07 July 2014 - 08:57 AM, said:

BAP and TAG are also worth carrying to reveal ECM.


Popping a narc dart on an ECM mech is also pretty good.

#28 Wolfways

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Posted 07 July 2014 - 11:00 AM

View PostMazzyplz, on 07 July 2014 - 08:08 AM, said:

narc is crazy as well - missiles will hit you in 90 degree angles when you have that

Since when did NARC affect the missile trajectory?

#29 Dimento Graven

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Posted 07 July 2014 - 11:08 AM

View PostWolfways, on 07 July 2014 - 11:00 AM, said:

Since when did NARC affect the missile trajectory?
It doesn't but people who don't truly observe (or at the very least very rarely play 'mechs with LRMs) won't understand what's going on.

Missile trajectory is primarily affected by LRM launcher vs. LRM target height.

The higher your target is from you, the steeper the angle your missile will travel.

The lower your target is from you, the shallower/lower the missiles travel.

#30 Lykaon

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Posted 07 July 2014 - 11:09 AM

View PostSeccaBravo9, on 07 July 2014 - 07:51 AM, said:

...we all go down. Was playing a match last night in my Kitfox-Prime on Frozen City. I had the C arm with 3 AMS & ECM (of course). I was the only ECM mech in the company. So I decided to play it safe and hang around in the middle of our company - giving most of our team ECM coverage. Well, a lucky sniper PPC shot took out my ECM arm (easy to aim for with the 3 x AMS). Then the LRM rain began.....it was amazing seeing how much they rained down on us. Needless the say we lost the match. Funny how the loss of 1 ECM can change the battle...



Yeah it's like pulling teeth to get puggies to break cover and close to remove the LRM advantage.They will cry all day and night about LURMaggedon but no one thinks it may be a good idea to alter tactics to fit the situation.

#31 Devlin Pierce

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Posted 07 July 2014 - 11:10 AM

View PostDimento Graven, on 07 July 2014 - 11:08 AM, said:

It doesn't but people who don't truly observe (or at the very least very rarely play 'mechs with LRMs) won't understand what's going on.

Missile trajectory is primarily affected by LRM launcher vs. LRM target height.

The higher your target is from you, the steeper the angle your missile will travel.

The lower your target is from you, the shallower/lower the missiles travel.


I remember the first time I was NARC'ed, it was a very scary experience. The sky was full of missiles, nothing I did could break the lock, I don't even think powering down helps in that situation. I remember hiding behind an Atlas eventually, I bet that guy hated me.





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