More Maps Please
#1
Posted 24 June 2014 - 08:59 AM
#2
Posted 24 June 2014 - 09:05 AM
HPG manifold is my favourite!
Caustic valley makes me spew all over my monitor everytime it loads up though!
#3
Posted 24 June 2014 - 09:15 AM
#4
Posted 24 June 2014 - 03:06 PM
I am getting crazy, how long do we have to wait for the next map!?
It is getting really boring to drop over and over on the same maps.
But then, you cannot sell maps. So PGI rather releases another mech......
OMG, I shouldn't have written that.
The next map will probably be a 30$ DLC package.
#5
Posted 25 June 2014 - 10:47 PM
I would love a new map sometime though.
- aquatic in particular.
#6
Posted 26 June 2014 - 09:06 AM
#7
Posted 26 June 2014 - 09:18 AM
Or open map making to the public for official review to be added in the game. We, the people, can make more maps in 3 months that PGI can make in 12.
#8
Posted 01 July 2014 - 11:28 PM
Mor MAPS plz...
#9
Posted 02 July 2014 - 12:46 AM
#10
Posted 02 July 2014 - 04:27 AM
kuangmk11, on 26 June 2014 - 09:06 AM, said:
OMG... haunted disney land map... YES PLEASE :-)
#11
Posted 02 July 2014 - 01:24 PM
Please just modify the old maps. If you the Devs could place the control points for Conquest to different sections of some of the large scale maps, the community could experience more of the map and make use of more of it. PLEASE, the Crimson Strait should make use of the Island by just having Gamma/Sigma or Theta placed on it. In Alpine Peaks the valley south/underneath of Mount. Rushmore could be home of many battles, without the decision of just one lance making a decisive decision and flanking there. We don't want to flank through there, a battle there would be interesting at least in my opinion. Well we so have some unpredictability on that map; bunching Kappa, Theta, and Eps near each other just below it, but it is a huge map however. Same with Terra Therma, and Tourmaline. Just a few edits to those maps would be great, and expand the life of this game.
Plus Small Maps could be changed a little also. In Forest Colony the boat could be replaced with some rock pillar objects; there, now we have snipers ALL OVER the water bed, and the cave could be expanded to into a small cove, with a short steep drop where boats could possibly operate.
Many of us would appreciate these type of changes; in the long run we would. Hopefully now, or after Community Warfare. I'm eager for both so keep it up PGI.
#12
Posted 06 July 2014 - 06:22 AM
#14
Posted 07 July 2014 - 12:49 PM
In my though there are some things faster to implement respect a bunch of new map:
- chance to choice 4vs4, 8vs8 and 12vs12
- different weather condition and day time in maps
Whit this you triple tactics for every maps and differentiate every match.
8vs8 in night Tourmaline Desert? 12vs12 in fog alpine peaks? Or 4vs4 in rainy Crimson Strait?
Same maps, different feelings and tactics, hard to be bored.
Edited by Boyka, 07 July 2014 - 12:51 PM.
#15
Posted 07 July 2014 - 03:22 PM
I've been trying to get the Community Map Pack as a real thing, but haven't gotten any traction. More supporters might help though. This could help add more variety for the future of Community Warfare and other endeavors they're pushing for as well by potentially freeing up artists and designers for other things to work on.
While I think this would be a successful strategy for Maps, I don't think this would work for much else in their content. namely mechs as the balance issues that could arise from that.
#16
Posted 08 July 2014 - 12:29 PM
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