Karamarka, on 08 July 2014 - 04:29 AM, said:
Cause analyzing what my team mates did in a game where i'll never see the same person again is really going to help me.
It will, if you take a moment to think it through. Understanding
why the PUG does something teaches you how to work with the PUG.
What you've written there is a common sentiment, but it's also a very incorrect one. People in groups are akin to a sort of AI - they have responses that are as predictable as a tide - if you bother to take the time to analyze what happened, to think through the fight and how it developed, you can use those to your advantage on both sides of the battlefield.
If you're not interested, that's fine - but your lack of interest just makes it easier for you to be on the losing side.
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It's not my fault my dumb team suicides their assaults in, cant work mech lab to save their life (lol PPC lights, what meta noobs).
... my Locust-3M is an ERPPC sometimes, and it's just fun. Usually pulls 600 dmg and a handful of kills. Am I, then, your 'meta noob?' Do people who experiment with builds, try out odd combinations, bother you?
It happens. This attitude, though, toward people who play differently than you, is bothersome to me. Do you, in some way, assume it's never your fault that you lose? That it's never your bad choices that sway a match? THe other team's making the same bad choices your team is - what's the deciding factor, then, in the fight?
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SO yeah. even tho i have a 1.3 W/L and a 2.2KDR with average over 500DMG a game in my proper mechs, i still get Trial players, idiots who just rush in and other dudes who cant even make a setup to save their life.
Do you not realize that the other team has
pretty much exactly the same make-up You're not special, and the game isn't picking on you - if that's what you're dropping with, that's what's on the other team, too. That's just how the matchmaker works - but I'm sure you're not noticing the idiots on their side that just rush in, or the LRM stalkers with no backup weapons (MAN, I love those crazy guys - such fun to cut up.

), or guys like me with my experimental boats ... at least in the same way.
If you're losing, then, consistently, with this truth - perhaps there's a different problem.
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The only part i agree with in your post is that as soon as you lose mechs your in for a world of hurt.
It's like CounterStrike, except one player cant headshot 5 people with 5 bullets and win the match 1v5.
Yup. CS is fairly lame like that. MWO is much more of a team-oriented game - and that's key. I'll tell ya - I run a lot of lights. LIghts are, in fact, my favorite weight class - and two nights ago I had a game with 84 damage and no kills. Sad, right?
Except... I played the squirrel.
We were on Terra Therma, outside of the caldera, looking in at a group /in/ the caldera. The PUG was doing its usual thing - standing in the entrances, being a giant, slowly ablating cork, getting in its own way. I flanked with a group, then dove in with a NARC-equipped Jenner, throwing myself through the middle of roughly the entire enemy team.
Being a PUG, they of course chased the light. The minute they turned on me, my team piled into the caldera - it took just one person charging across the line, and people got brave. We finished the match 12-2.
Yes, I exploded - and some PUGger with a similar tone to yours actually made fun of me for my 'poor showing'. Sad, really - but it goes to show, if you pay attention to the PUG, you'll notice that:
1) Generally, if someone takes an action, the PUG will support it.
2) The enemy PUG has base tendencies you can exploit.
SO I charged, and leveraged the PUG's tendency to chase squirrels. We won in a ROFLstomp. The team was no better or worse than ours - my team made better decisions when they had an opportunity.
Edited by JonahGrimm, 08 July 2014 - 05:59 AM.