 Madw0lf, on 07 July 2014 - 06:03 PM, said:
Madw0lf, on 07 July 2014 - 06:03 PM, said:
If the actual unit really doesnt matter, then what, exactly, is your problem?
I'm going to expand on this claim further.
 
First, if it wasn't clear, I was at least 
trying to say (and believe that I conveyed it pretty well) that 
once the unit of measurement is precise enough, 
THEN it doesn't matter what it is.  Right away we can see that m/s is not a precise enough measurement because it would need to be displayed in decimal values to be equivalent to a whole number measurement like 30 ft/s, and that just isn't good enough unless you like dealing with pointless annoyances for no reason, which I don't.
 
Second, once you satisfy the requirement of being precise, 
IT DOESN'T MATTER WHAT IT'S CALLED because its only application is in the game and only to 1 unique system within the game that has no other interaction anywhere else.  So long as it's a precise unit of measurement (and ft/s has the added value of being somewhat realistic) the game could display the value as 30 ass hairs per second, 30 banana peels per second, 30 fedora tips per second, "30 whale shlongs/sec" and so on and it would mean the exact same thing simply because that's what the game is telling you what it is; there is 
NO BEARING on what any other unit of measurement means outside of the game because the game is its own world and serves no practical purpose except to kill some time and (hopefully) have some fun, maybe while throwing some money away on overpriced content like clan mechs.  So, keeping this in mind, you can see that 30 feet per second makes as much sense as ANY other (precise) value, and as long as it's precise enough (which in the case of ft/s, it is) then it's perfectly valuable.
 
Third, when you insist that it doesn't matter what value it is as a reason to change it, then I insist that it doesn't need to be changed for some arbitrary reason and especially when the suggested value doesn't even satisfy the requirement of being precise.
 
 Prezimonto, on 07 July 2014 - 08:06 PM, said:
Prezimonto, on 07 July 2014 - 08:06 PM, said:
 
The rest of the game is in metric.  
 
It's a detail that breaks from the setting, as I can not believe that any space faring species would continue to use as arbitrary a system as the Imperial for thousands of years.
I can't tell if you're just intentionally grasping for straws or if you think that's actually something worth arguing, but either way it could just as easily be explained that "they felt like it" or that in PGI's interpretation of the game they use ft/s as a vertical speed indicator and other sources were a "transcription error" or something.  Hell, maybe all those mech pilots thought the exact same as me and figured "well this unit of measurement isn't precise enough but this other one is just right so we're going to use it instead" and that would be the end of it, no bitchfit whining or assumptions would change it because that's just how it is in a fictional world.
 
Quote
Feet/second isn't even a unit a measure that Americans are used to thinking in, we don't have a good idea how fast that is intuitively any better than meters per second.  If it was in miles per hour, I'd agree with you, if the conversion rate was closer to 1.0, I'd agree with you.
 
There's reasons based on consistency, setting, and usability.  Feet per second is bad, metric is the obvious choice, meters per second (9.1 m/s) or kilometers per hour(32.9 kph) would best of the available conversions.
I don't know how many times I have to say that you don't need a realistic speed indicator in a video game, are you the kind of person that throws a fit because the Source engine uses hammers as a unit of distance?
					
					
					
							Edited by Pjwned, 07 July 2014 - 09:51 PM.