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Me And My Fiancee Dropped Vs A 12-Man... Twice Consecutively

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#1 Felio

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Posted 05 July 2014 - 08:17 PM

I realize the group queue can include "groups of various compositions," so there were other groups on our team, but this seems a bit of a stretch, no?

#2 Ahernar

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Posted 05 July 2014 - 08:46 PM

You can call yourselves the pugs in the group world :huh:
LTP , get more fiancees .

Joking but the reality is that this is much more rare than seeing a top 4 man in solo queue and the results are the same . Get used , as long as the MM thinks that me in my mastered DWFprime equals me in my newly bought awesome those things will happen .

#3 Hillslam

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Posted 06 July 2014 - 05:48 AM

Actually - after playing 40 matches with my brother in law and jotting down the results we were droped in the group queuue over 70% of the time

(32 out 40)

This were clearly group queue drops as in these 32 the other side had obvious teams (5,6,7,8,9,10 even 12s twice).

Its not as rare as the 5+ groups want us to believe.

I'm sure PGI has the data, the real data, and all we do is speculate with our anecdotal data sets, but what they CANT be missing is the situation 2mans are in now. And that equating to lost playership.

#4 vesarius6

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Posted 07 July 2014 - 03:53 AM

View PostAhernar, on 05 July 2014 - 08:46 PM, said:

You can call yourselves the pugs in the group world :unsure:
LTP , get more fiancees .

Joking but the reality is that this is much more rare than seeing a top 4 man in solo queue and the results are the same . Get used , as long as the MM thinks that me in my mastered DWFprime equals me in my newly bought awesome those things will happen .

It's actually not rare at all. And it's a huge problem. Getting into the pug queue when grouped even with only 1 person is what's rare. What's rare is the 2 man to be matched with a 10 man maybe, and what usually happens instead is a 2 man, 2 3 mans and a 4 man vs a 12 man.

12 mans should never face less then at the VERY LEAST a 10 man group, if that means they have to wait longer, so what. And the 2 man filler should be nothing less then the top 10% of elo players - regardless of what rank the 12 man is.

#5 That Dawg

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Posted 07 July 2014 - 04:05 AM

View PostHillslam, on 06 July 2014 - 05:48 AM, said:

Actually - after playing 40 matches with my brother in law and jotting down the results we were droped in the group queuue over 70% of the time

(32 out 40)

This were clearly group queue drops as in these 32 the other side had obvious teams (5,6,7,8,9,10 even 12s twice).

Its not as rare as the 5+ groups want us to believe.

I'm sure PGI has the data, the real data, and all we do is speculate with our anecdotal data sets, but what they CANT be missing is the situation 2mans are in now. And that equating to lost playership.



Getting very similar results here as well. Killed the fun we had dropping in with 2-3 of us when the others weren't around.

And yes, that is equating into lost playership. Seems the big money grab always starts when the game(s) begin to tank.

#6 Ahernar

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Posted 08 July 2014 - 02:07 AM

View Postvesarius6, on 07 July 2014 - 03:53 AM, said:

It's actually not rare at all. And it's a huge problem. Getting into the pug queue when grouped even with only 1 person is what's rare. What's rare is the 2 man to be matched with a 10 man maybe, and what usually happens instead is a 2 man, 2 3 mans and a 4 man vs a 12 man.

12 mans should never face less then at the VERY LEAST a 10 man group, if that means they have to wait longer, so what. And the 2 man filler should be nothing less then the top 10% of elo players - regardless of what rank the 12 man is.


I was saying that is rarer for a 2 man to see a 12 man than a pug to see a 4 man. I used to see a LOT of them before (hmm... every time ?) . As a pure pug player this times are wonderous , in 8 vs 8 the problem was quite acute ,then the 12 vs 12 made the stomping tolerable and in the end now is quite good for the single player . I even seen the perfect match , decided by a last weapon with a last round of amunition.

#7 DeRazer

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Posted 08 July 2014 - 02:30 AM

View PostAhernar, on 08 July 2014 - 02:07 AM, said:


I was saying that is rarer for a 2 man to see a 12 man than a pug to see a 4 man. I used to see a LOT of them before (hmm... every time ?) . As a pure pug player this times are wonderous , in 8 vs 8 the problem was quite acute ,then the 12 vs 12 made the stomping tolerable and in the end now is quite good for the single player . I even seen the perfect match , decided by a last weapon with a last round of amunition.

Play a lot of games as a 2-man-group and I have to say that since the MM patch it has been horrific. Stomp after stomp after stomp. Clearly 10 or 12 mans on the other side and combined with some simply abysmal players on my team it's just painful. Been playing for 2 years and this more than anything is making me want to give it a break. Oh, and the fact that Laser hit reg is just dreadful at the moment and only causing about 20-30% of the damage it should be...

#8 Ahernar

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Posted 08 July 2014 - 03:02 AM

Well , if there IS a problem with the 2 man teams then they will fix it . Just give them time .

#9 Xeno Phalcon

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Posted 08 July 2014 - 03:39 AM

Obvious Solution: Polygamy!

Posted Image

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But really, if they are going to shove tiny groups against massive premades they should at least pug you with other premades or not at all (Im a soloist but come on two mans wont break the solo que yeesh)

#10 Panzerbjorn

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Posted 08 July 2014 - 11:49 AM

View PostHillslam, on 06 July 2014 - 05:48 AM, said:

Actually - after playing 40 matches with my brother in law and jotting down the results we were droped in the group queuue over 70% of the time

(32 out 40)

This were clearly group queue drops as in these 32 the other side had obvious teams (5,6,7,8,9,10 even 12s twice).

Its not as rare as the 5+ groups want us to believe.

I'm sure PGI has the data, the real data, and all we do is speculate with our anecdotal data sets, but what they CANT be missing is the situation 2mans are in now. And that equating to lost playership.


I do believe that PGI intends to add a checkbox for groups of 4 or less to "Not Queue in Group Queue" in the July 15th patch. It was planned to be in for the July 2nd patch, but didn't quite make it. So this problem should be solved soon.





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