Jump to content

Cw: Gameplay Experience Of A Wargame = Forced To Feel War! A Vision!


27 replies to this topic

#21 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 13 July 2014 - 10:52 AM

I hardly doubt the first thing a rookie does is to group up and face 12mans.

#22 Merit Lef

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 132 posts

Posted 13 July 2014 - 10:52 AM

I hope they put more effort then just 3 battles to conquer every planet. Would be nice to see some variety depending on which planet is under siege. Example a high populated and industrial planet will take more than just 3 engagements, perhaps 6 or 8. And even make planetary fronts on those high level planets. Then for sparsely populated and low production planets it might just take one engagement. Sum it....not all planets are of equal worth. Also would be nice if the community could own and manage their own planet(s).

#23 Cyborx

    Member

  • PipPipPip
  • Ace Of Spades
  • 86 posts

Posted 13 July 2014 - 11:32 AM

Please skip all comments about specific examples [numbers] i made. They are not important at all.
An example is made to give you easy access to the described mechanics.
Gameplay mechanics dont care about if there will be 1,2 or maybe 10.000 fights needed.
It´s all about how they work, and if the system satisfies the users needs,demands and if it´s in the end durable.
THX!
please comment the described system as a whole:
-do you think this system is fair?
-will it motivate you to take part in organised gameplay?
-would it intensify your gameplay experience?
-would you enjoy to cause real losses to competitives?

Edited by Cyborx, 14 July 2014 - 07:37 AM.


#24 Chimperator

    Member

  • PipPipPipPipPipPip
  • 239 posts
  • Twitch: Link
  • LocationGermany

Posted 15 July 2014 - 02:58 PM

-do you think this system is fair?
This system looks fair to me, can't imagine that PGI/IGP can create a better working system.
Maybe u should talk with some other corps there not full of high elo gamers to optimize it.

-will it motivate you to take part in organised gameplay?
Sure it will motivate!!!

-would it intensify your gameplay experience?
More teamplay required thats what i want and missing.
Like public games... all running confused like frightend chickens if they see some on of the great ones....
Saw the same in some 12men drops of many corps... if they see HOL, SJR etc. they alrdy throw the whiteflag before the game start. :D

-would you enjoy to cause real losses to competitives?
im not sure if i could enjoy it because i think im one of it and dont play in one of the famous corps :P

greetings.

Edited by Chimperator, 15 July 2014 - 02:59 PM.


#25 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 15 July 2014 - 06:54 PM

What people want:

Chromehounds with Battlemechs.

What people got:

World of Tanks with Battlemechs.

#26 Cyborx

    Member

  • PipPipPip
  • Ace Of Spades
  • 86 posts

Posted 16 July 2014 - 05:55 AM

View PostAnjian, on 15 July 2014 - 06:54 PM, said:

What people want:

Chromehounds with Battlemechs.

What people got:

World of Tanks with Battlemechs.


Could you pls describe what´s so special about chromehounds? i´ve never played it. Which
"chromehound-incredients" are you missing in MWO?
And what do they mean to you?

Edited by Cyborx, 16 July 2014 - 08:44 AM.


#27 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 16 July 2014 - 05:58 AM

Is it 2012 again?

#28 Cyborx

    Member

  • PipPipPip
  • Ace Of Spades
  • 86 posts

Posted 17 July 2014 - 08:33 AM

put this into archive pls - ppl dont give a f...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users