Hi,
According to the info the Dire Wolf shouldn't be slower than an Altas... but starts at a measily 48 kmph... According to the rules it should be 54 kmph without speed tweak.
Why is it slower? Speed it up please PGI! It already handles like a tug boat and we like to call it the Dire Whale...
Thanks!
1
Dire Wolf Too Slow, Should Be 54 Kmph
Started by The GaussFather, Jul 08 2014 03:14 PM
8 replies to this topic
#1
Posted 08 July 2014 - 03:14 PM
#2
Posted 08 July 2014 - 03:26 PM
Well both the speed of the Atlas and Dire Wolf have been lowered from the original stats. They are both supposed to do 54 kph. Seeing as they are both 100 tons and move at the same speed PGI has no cause to tweak one without tweaking the other.
#3
Posted 08 July 2014 - 03:29 PM
It goes 54 (well, 53.5) with Speed Tweak.
The idea is you start with a 'basic' mech, then through work and skill 'improve' it until it gets to where it 'should' be.
The idea is you start with a 'basic' mech, then through work and skill 'improve' it until it gets to where it 'should' be.
#4
Posted 08 July 2014 - 03:31 PM
It's the same speed as an Atlas that's also packing the stock STD300 engine, not slower.
On sarna, both are listed at 54kph. Here, both move - tweaked - at 54kph.
Of course, Atlas's can change their engines... but Direwolves can carry the firepower of two atlases.
On sarna, both are listed at 54kph. Here, both move - tweaked - at 54kph.
Of course, Atlas's can change their engines... but Direwolves can carry the firepower of two atlases.
#5
Posted 08 July 2014 - 11:22 PM
54 kph comes from a translation to 30 meter in diameter hex and 10 second per turn based playing on the tabletop. You were limited to engines that were rated as full value multiples of the mech tonnage. The speed values were calculated to what a mech could do on such a hex based map.
In the tabletop the Atlas and Direwolf can move 5 hex per turn, or a total distance of 150 meters per 10 seconds.
150 meter per 10 seconds or 54000 meters in 3600 seconds, which translates perfectly to 54 km/h.
In MWO we don't have that 30 meter hex / 10 second limit and have the true calculation numbers. those don't add up to the TT values.
The formula is:
engine rating / tonnage * 16.2 = speed
For an Atlas or DireWolf that would be:
300 / 100 * 16.2 = 48.6 km/h
For a Locust it would be:
160 / 20 * 16.2 = 129.6 km/h
while in Tabletop the same Locust has:
360 m/10s = 129600 m/h = 129.6 km/h
A perfect translation from the tabletop to real time playing
In the tabletop the Atlas and Direwolf can move 5 hex per turn, or a total distance of 150 meters per 10 seconds.
150 meter per 10 seconds or 54000 meters in 3600 seconds, which translates perfectly to 54 km/h.
In MWO we don't have that 30 meter hex / 10 second limit and have the true calculation numbers. those don't add up to the TT values.
The formula is:
engine rating / tonnage * 16.2 = speed
For an Atlas or DireWolf that would be:
300 / 100 * 16.2 = 48.6 km/h
For a Locust it would be:
160 / 20 * 16.2 = 129.6 km/h
while in Tabletop the same Locust has:
360 m/10s = 129600 m/h = 129.6 km/h
A perfect translation from the tabletop to real time playing
#6
Posted 09 July 2014 - 05:46 AM
Egomane, on 08 July 2014 - 11:22 PM, said:
In the tabletop the Atlas and Direwolf can move 5 hex per turn, or a total distance of 150 meters per 10 seconds.
150 meter per 10 seconds or 54000 meters in 3600 seconds, which translates perfectly to 54 km/h.
In MWO we don't have that 30 meter hex / 10 second limit and have the true calculation numbers. those don't add up to the TT values.
In MW:LL, Atlas, Direwolf, and Awesomes go 54 km/h. They also go the proper speed in previous games. I guess they were better at proper math and big maps to simulate it, or rather didn't have to deal with a "skill" system.
The real reason they go slower in MWO is the time sink skill system. Straight out of a factory a BT pilot could expect an Atlas to go 54 km/h.
#7
Posted 09 July 2014 - 06:20 AM
General Taskeen, on 09 July 2014 - 05:46 AM, said:
In MW:LL, Atlas, Direwolf, and Awesomes go 54 km/h. They also go the proper speed in previous games. I guess they were better at proper math and big maps to simulate it, or rather didn't have to deal with a "skill" system.
The real reason they go slower in MWO is the time sink skill system. Straight out of a factory a BT pilot could expect an Atlas to go 54 km/h.
The real reason they go slower in MWO is the time sink skill system. Straight out of a factory a BT pilot could expect an Atlas to go 54 km/h.
The proper math and therefore proper speed is done by MWO! The speed formula isn't exactly a new one and has been around almost as long as the tabletop.
Just because those other games don't follow through with the formula doesn't mean that MWO is wrong or that they were right. MW:LL doesn't allow for customization and therfore doesn't have to care for reactor values that would be in violation of the tabletop construction rules, like MWO does. So you can not compare the two in that regard.
If we gave the Atlas a base speed of 54 km/h, how do you suppose a valid fomula for speed calculation would look like?
How fast would he be with a 305 reactor, how fast with a 350, how fast with a 260?
How about a Cataphract at the same reactor values?
Or a Wolverine, Catapult, Stalker or all the others?
As long as we can put any reactor rating in our mechs, even when it is not cleanly dividable by the mech tonnage, we nedd that formula.
Edited by Egomane, 09 July 2014 - 06:33 AM.
#8
Posted 09 July 2014 - 11:05 AM
Wintersdark, on 08 July 2014 - 03:31 PM, said:
It's the same speed as an Atlas that's also packing the stock STD300 engine, not slower.
On sarna, both are listed at 54kph. Here, both move - tweaked - at 54kph.
Of course, Atlas's can change their engines... but Direwolves can carry the firepower of two atlases.
On sarna, both are listed at 54kph. Here, both move - tweaked - at 54kph.
Of course, Atlas's can change their engines... but Direwolves can carry the firepower of two atlases.
yup
#9
Posted 09 July 2014 - 02:15 PM
Egomane, on 09 July 2014 - 06:20 AM, said:
The proper math and therefore proper speed is done by MWO! The speed formula isn't exactly a new one and has been around almost as long as the tabletop.
Just because those other games don't follow through with the formula doesn't mean that MWO is wrong or that they were right. MW:LL doesn't allow for customization and therfore doesn't have to care for reactor values that would be in violation of the tabletop construction rules, like MWO does. So you can not compare the two in that regard.
If we gave the Atlas a base speed of 54 km/h, how do you suppose a valid fomula for speed calculation would look like?
How fast would he be with a 305 reactor, how fast with a 350, how fast with a 260?
How about a Cataphract at the same reactor values?
Or a Wolverine, Catapult, Stalker or all the others?
As long as we can put any reactor rating in our mechs, even when it is not cleanly dividable by the mech tonnage, we nedd that formula.
Just because those other games don't follow through with the formula doesn't mean that MWO is wrong or that they were right. MW:LL doesn't allow for customization and therfore doesn't have to care for reactor values that would be in violation of the tabletop construction rules, like MWO does. So you can not compare the two in that regard.
If we gave the Atlas a base speed of 54 km/h, how do you suppose a valid fomula for speed calculation would look like?
How fast would he be with a 305 reactor, how fast with a 350, how fast with a 260?
How about a Cataphract at the same reactor values?
Or a Wolverine, Catapult, Stalker or all the others?
As long as we can put any reactor rating in our mechs, even when it is not cleanly dividable by the mech tonnage, we nedd that formula.
Egomane, get to the mechbay, theres a Panther that needs your attention.
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