Khobai, on 02 August 2014 - 11:39 AM, said:
I dunno about inferior since battletech had BV. If you had equal BV of lights vs an equal BV of assaults it generally favored the light mechs.
Not having a BV system is a huge part of the problem in MWO.
FupDup, on 02 August 2014 - 11:32 AM, said:
If you want canon, then lights are supposed to be inferior to mediums, which are inferior to heavies, which are inferior to assaults. The lower end classes existed mostly as "training" mechs that you graduated out of, and never used again. Or I guess you might use them if you were a space poor. That's about it, though.
Here is the thing about Battletech. The game was suppose to allow simulated battles between the great houses and later the clans. Part of that simulation was simulation real economical and logistical problems that these military organizations would have if it was real.
Let me elaborate. Just like a regular military unit, there would be a cost to outfitting it. Lets say your Davion and are given a mandate to outfit a unit. Your budget is 100 million C-bills to purchase your mechs.
Now you can buy maybe 12 Assault mechs for that budget but then your only putting a Company into the field.
Or you can opt to spend 12 million on 2 lances of light mechs to provide recon and fast strike capability, maybe 44 million on a 4 lances of medium mechs, another 30 million on 2 lances of heavy mechs and finally 14 million on a lance of Assault mechs.
So by buying lighter, less capable units you go from just a company of 12 mechs fielded to just shy of full battalion with 34 mechs fielded.
Now which unit do you think offers the most tactical flexibility? With a full battalion you can strip off companies to protect multiple locations, you can offer a boarder front, you can gang up on smaller units and strike from multiple angles, etc.
So in the end, cost is the reason why light and medium mechs made up the bulk of battlemech forces, not because they were good mechs or suppose to be able to stand up to a heavy or assault mech.
MWO has no way to simulate that so we end up with a top heavy game.