Fix Cockpit Screens, Seriously Its Been Years Now.
#1
Posted 07 July 2014 - 09:35 PM
take a look inside that cockpit.
#2
Posted 07 July 2014 - 11:42 PM
#3
Posted 07 July 2014 - 11:44 PM
NextGame, on 07 July 2014 - 11:42 PM, said:
You can do that already, actually.
The least offensive example I could find. Also replace text, as seen in the weapons list. There's no reason to do this, though.
Here's a more elaborate one.
Mechwarrior Psycho nanosuit guy replaced by anime girl, with 4chan textures on the NO SIGNAL displays.
Edited by Vassago Rain, 07 July 2014 - 11:48 PM.
#4
Posted 07 July 2014 - 11:57 PM
During the start up animation the pilot seems to press invisible buttons that are nowhere near the panels. Just feels like they were lazy and copied the animations from other mechs to save time. Oh yeah they could also fix the animation for the Flame variant. It has 4 arm lasers but animation only shows 2 firing.
#5
Posted 08 July 2014 - 12:01 AM
As for the monitors, I think they said it was an engine limitation (not that I believe it) a while back? It's probably more like properly scaling targeting computers though. See TT specs on those and you should understand what I mean.
#6
Posted 08 July 2014 - 12:18 AM
Kassatsu, on 08 July 2014 - 12:01 AM, said:
As for the monitors, I think they said it was an engine limitation (not that I believe it) a while back? It's probably more like properly scaling targeting computers though. See TT specs on those and you should understand what I mean.
Everything is always a technical limitation.
Like when they couldn't properly display the advanced zoom.
They solved that by doing what crytek did in all their crysis games, as demonstrated above. The scope shows a little image of the trash bag that I'm looking at. MWO is in the same engine, by the way. Computer graphics are all about the smoke and mirrors. No one really cares WHY it works, but they can tell that it works in one game, and not the other, so they start asking why they don't just copy the other game's solution.
The reason the screens stopped working is because they consumed a lot of resources. It was essentially X more layers, where X is the number of screens displaying something other than NO SIGNAL. Back in the olden days, they'd be displaying your actuators and other stuff.
Edited by Vassago Rain, 08 July 2014 - 12:19 AM.
#7
Posted 08 July 2014 - 12:19 AM
Edited by Gett Bora, 08 July 2014 - 12:20 AM.
#8
Posted 08 July 2014 - 12:32 AM
Ammo: bugged 9/10
Heat Sinks: bugged for some months now
Shadowhawk: misses Ammo and Heat Sink display
#10
Posted 08 July 2014 - 01:41 AM
#11
Posted 08 July 2014 - 03:35 AM
#12
Posted 08 July 2014 - 06:45 AM
Vassago Rain, on 08 July 2014 - 12:18 AM, said:
The reason the screens stopped working is because they consumed a lot of resources. It was essentially X more layers, where X is the number of screens displaying something other than NO SIGNAL. Back in the olden days, they'd be displaying your actuators and other stuff.
And yet the game still runs like ****.
This game uses the same engine as Crysis? I can play that game on medium with no issue.....Yet this game struggles to give me 20FPS all the time. Even the mech bay only gives me 40-50.
Edited by LordKnightFandragon, 08 July 2014 - 06:46 AM.
#13
Posted 08 July 2014 - 01:13 PM
Edited by jaxjace, 08 July 2014 - 01:14 PM.
#14
Posted 08 July 2014 - 01:18 PM
Yes I know it's a different game engine but the tech can't be that far apart. Cryengine vs Unreal Engine. Weren't they both top tier games just a few years ago?
#15
Posted 08 July 2014 - 01:24 PM
Look at the Atlas' glowing eyes!
Look at the cockpit screens!
Look at the fall damage that Atlas probably won't take from that drop!
Look at that wonderful mechbay we clearly have a version of that offers no other viewing angles or small dynamic events whatsoever!
#16
Posted 08 July 2014 - 01:32 PM
#17
Posted 08 July 2014 - 01:46 PM
Assmodeus, on 08 July 2014 - 01:32 PM, said:
This gives me much hope for community warfare.
#18
Posted 08 July 2014 - 01:54 PM
The screens with actual info on them (not the NO SIGNAL screens) are actually blank now until you turn your 'Mech on. Before, the info would still be there when powered down, and the little static burst animation would just play on top of it when the 'Mech powered up.
#20
Posted 08 July 2014 - 02:05 PM
xeromynd, on 08 July 2014 - 01:24 PM, said:
Look at the Atlas' glowing eyes!
Look at the cockpit screens!
Look at the fall damage that Atlas probably won't take from that drop!
Look at that wonderful mechbay we clearly have a version of that offers no other viewing angles or small dynamic events whatsoever!
- It was in the game, but it allowed you to see the Atlas' glowing eyes from across the map so they removed them.
- true.
- Notice that the Atlas has a booster jets burning as it falls. That'd avoid fall damage.
- true.
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