#1 Streak SRM's could use a *manual fire option* for instances when an enemy mech overheats, shuts down, and becomes untargetable.
#2 An off & on toggle option for tag could be useful. That way you wouldn't need to constantly hold the button down.
#3 BAP could use a buff against ECM. In its current implementation, BAP does too little. On a pound for pound basis, guardian ECM weighs 1.5 tons. BAP weighs 1.5 tons. ECM does far more than BAP does in terms of scope and functionality. Circumstances may be unbalanced there, at close ranges inside 200-300 m.
#4 Smoke grenades / ammunition. Since we have infrared heat vision, the next progression may be to incorporate weaponry that obscures normal visuals forcing players to switch to heat vision on-the-fly to successfully view their surroundings.
#5 AC-2 range buff. I can't justify it, its a personal preference.
#6 NARC buff. HUD and GUI icons to designate an enemy mech is NARC'ed.
#7 HUD display settings. Not sure what the default HUD scale is. It may be something like 1,000 meters? Being able to toggle between (for example) 1,000 meters, 700 meters, 500 meters and 300 meters could be useful in some scenarios. Sometimes, its difficult to tell if an enemy is in front of you or behind you if they're really close. Switching to a smaller scale HUD would make brawling at short ranges easier. It would be easier to tell where someone is.
#8 A map with no cover anywhere. Nothing but flat surface. Map objects like tunnels, basements and hills are a distraction at times, lending people a false sense of security. A map where people had no illusions about hiding or escaping. And no elbow room to do anything other than duke it out with the other team would make for a nice change of pace. It would facilitate players learning the basic fundamentals of team play. Something that may be lacking in the status quo.
#9 An option to map 100% reverse throttle to a keyboard / joystick button. AFAIK, no one uses the 10%, 20%, 30% forward throttle options. The only ones used are 100% forward, throttle up, throttle down, full stop (brake) and reverse throttle. Reverse throttle doesn't work too well as it cycles from 100% forward down to 0% forward. Then, it works its way up to 100% reverse. An option to shortcut past the throttle cycling and move directly to 100% reverse would be nice.
#10 An option to map *torso twist right*, *torso twist left*, *elevate torso up* and *depress torso down* to keyboard buttons. Its possible to torso twist and elevate / depress with a mouse, but there is no keyboard button equivalent for non mouse or non touchpad based play. I think some old school players actually prefer aswd keys for torso twisting and elevating / depressing. It may be better to map a keyboard button to torso twisting, sometimes. With a mouse you can click and drag repeatedly to torso twist. There can be a brief hesitation inbetween click and drag cycles where your torso doesn't move. Mapping torso twist to a keyboard button can offer an advantage in not having to click and drag & ensuring your torso stays in constant motion.
#11 An option to toggle AMS off & on. Sometimes, if you're trying to hide or move undetected your position will be given away by your AMS firing at LRM's that aren't aimed at you. Other times, if you're in a tunnel or basement your AMS ammo will be wasted on LRM's that have zero chance of connecting. An option to toggle AMS *off* could help with stealth and ammo conservation.
#12 Heat vision and night vision are both limited in terms of reducing your range of vision. You can't see as far in night vision or heat vision as you can in the normal visual mode. Not sure if that's something that needs to be fixed.
#13 An option to reduce mouse sensitivity and acceleration while in visual zoom mode. It seems like a mech torso twists at the same speed zoomed in at 4.4x maximum as it does while at normal 1:1x zoom. It makes the zoomed visual modes feel sketchy and unstable. While zoomed in, it might be better if a mech torso twisted at a slower rate than it did at normal zoom. That could make it feel less skittish and inaccurate.
.... I'll post more later if I remember the other things I noticed that might be improved.

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Edited by I Zeratul I, 09 July 2014 - 07:28 PM.