

Nova Prime == Best Stock Mech Ever For Pugs
#1
Posted 14 July 2014 - 08:43 PM
84 damage "alpha" at 450 meters, poking force of 42 damage when in need of cover. You are a ranged component-stripping machine. Each arm possesses an unholy firestorm of yellow doom. Up to 18 lasers can be fired within a ~7 second period without shutdown.
I think I'm in love. I played around with all sorts of small laser mixes etc. before coming back home to Mama Stock.
Give this thing a whirl. Double basics recommended. YMMV.
#2
Posted 14 July 2014 - 08:49 PM
If you alpha, you boom.
But yes, lot's of small and Med lasers cut things down fast up close.
#3
Posted 14 July 2014 - 09:00 PM
#4
Posted 14 July 2014 - 09:00 PM
#5
Posted 14 July 2014 - 09:07 PM
#7
Posted 14 July 2014 - 09:14 PM
#8
Posted 14 July 2014 - 09:15 PM
#9
Posted 14 July 2014 - 09:24 PM
process, on 14 July 2014 - 09:15 PM, said:
FupDup, on 14 July 2014 - 09:07 PM, said:
#10
Posted 14 July 2014 - 09:32 PM
#11
Posted 14 July 2014 - 09:35 PM
That means you have a huge punch, but then you're mostly out of the fight until you cool off. YMMV on whether this is a good play-style for you.
For newbies, I do not recommend. For people who aren't complete newbies and have a clue how to manage heat (hint: don't keep all your firing buttons constantly pressed), it's a good mech. Heck, it teaches fire discipline and making each shot count... because you get 2 shots before you have to back off and cool down!
#12
Posted 14 July 2014 - 09:51 PM
627, on 14 July 2014 - 09:32 PM, said:
I actually don't like the Nova as a DPS mech, that's sort of square peg round hole despite the hardpoint count. Too broad of a mech for DPS brawling, much better for unload-and-retreat.
#13
Posted 14 July 2014 - 10:02 PM
RampancyTW, on 14 July 2014 - 09:51 PM, said:
Oh I didn't men to brawl in that thing, way to squishy for that. But you still have to get into 450m to do full damage and you have jumpjets. With 12 ML you can do one big hit and have to hide forever while with only 6 you still hit hard but can do this more often. Fire, reposition, fire and so on without a cooldown phase.
On top of that, with the B (or S? not sure) arms with only 3 E-hardpoints you don't get those negative quirks from the prime.
#14
Posted 14 July 2014 - 10:16 PM
627, on 14 July 2014 - 10:02 PM, said:
On top of that, with the B (or S? not sure) arms with only 3 E-hardpoints you don't get those negative quirks from the prime.
#15
Posted 15 July 2014 - 12:20 AM
But still a brutal mech for the solo queue =D gonna be kinda insane when they finally come out for cbills.
#16
Posted 15 July 2014 - 04:30 AM
MonkeyCheese, on 15 July 2014 - 12:20 AM, said:
But still a brutal mech for the solo queue =D gonna be kinda insane when they finally come out for cbills.
this to me is still the way to go with the 12SLs (i pack 1 ML RT for 'backup')
stick with folks and punch people where it hurts when they try to make a move. component destruction galore is usually what follows. only down side is if you get players that actually think a bit and target specific areas. the arms are big and exposed.
#17
Posted 15 July 2014 - 04:34 AM
#18
Posted 15 July 2014 - 04:34 AM
El Bandito, on 14 July 2014 - 09:00 PM, said:
It is applicable in the Lore, when a pilot fires all their weapons in one tick, FLD, DoT, whatever.
Alpha Strike
#19
Posted 15 July 2014 - 05:23 AM
It's interesting when the CUAC5 is sync'd upclose with the MG; it's like continuous tinking with intermingled thuds and a little wub, wub, wub; and the cycle time is good (no need to double tap unless in a pinch).
Situational, though, build.
Edited by Aphoticus, 15 July 2014 - 05:26 AM.
#20
Posted 15 July 2014 - 05:28 AM
MonkeyCheese, on 14 July 2014 - 09:13 PM, said:
You know what else happens "a lot" in that situation?
You run headlong into 1 or more enemies that are at least as fast as you, and are doomed. You are now far, far away from any support, you can't run, you're probably outnumbered, and the enemy may not have anything else to shoot at.
It's a roll of the dice.
Also.
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