How Many Of You Take Csrms Or Cssrms On Your Assault Mechs?
#1
Posted 20 July 2014 - 09:03 AM
It seems like some of the Clan mechs are so slow that it just makes sense to slap an LRM launcher (yes, even just one) on there if you plan to use the slot at all.
#2
Posted 20 July 2014 - 10:03 AM
The Warhawk though...
WHK-B
4 ERLL, 4 SRM and 26 heatsinks. It will destroy you from 1000+ meter range or from 200, makes no difference.
#3
Posted 20 July 2014 - 10:07 AM
#4
Posted 20 July 2014 - 02:45 PM
Duran Vancor, on 20 July 2014 - 10:03 AM, said:
The Warhawk though...
WHK-B
4 ERLL, 4 SRM and 26 heatsinks. It will destroy you from 1000+ meter range or from 200, makes no difference.
Ewwww, 4x cERLL. I hereby dub that build the "Anakin Skywalker" for how it dies wreathed in flames ;P.
#5
Posted 20 July 2014 - 02:53 PM
Sephlock, on 20 July 2014 - 02:45 PM, said:
I call mine Deathgaze the trolliest of my builds, able to do full damage at 957 meters is no joke provided you actually take advantage of that range. I built a alternate version that has a CSSRM6 and half a ton of ammo for backup, but overall I find the larger racks of CSSRMs to refire too slowly, however the 4 isnt terrible and the 2 fires exactly the same rate as the IS version but at a greater range.
#6
Posted 20 July 2014 - 02:58 PM
Sephlock, on 20 July 2014 - 09:03 AM, said:
It seems like some of the Clan mechs are so slow that it just makes sense to slap an LRM launcher (yes, even just one) on there if you plan to use the slot at all.
I have a DW build that runs 2xCGauss (4T ammo) + 6xERML + CLRM40 (5T ammo)
It does not really work as a dedicated LRM build, but it does work nicely to get some hits in while in transit to the fight.
I run a WHK-A with 3xCMPL + 2xCLPL + 3xCSRM6 (I absolutely hate the pulses, but with regular stuff I had 7 tons of room left and no slots...ask me how brilliant the locked ST is on the WHK..!?)
#7
Posted 20 July 2014 - 04:26 PM
#8
Posted 20 July 2014 - 04:40 PM
3-large pulse
2-streak 6
LBX20
#9
Posted 20 July 2014 - 04:46 PM
I have a couple of Timberwolf builds that are ment to emulate innersphere designs slightly. so my WHM-6K Timberwolf build has 1 rack of CSRM6 to replicate the Warhammer's SRM6. But outside of that, there's no real reason for me to take SRM's when I can utilize LRM's up close [yes I know that I won't get the same damage profile out of up close LRM's, but if I'm firing LRM's at close range, it's because I'm in a bad situation anyway.]
#10
Posted 20 July 2014 - 04:50 PM
#13
Posted 20 July 2014 - 06:42 PM
Edited by Alexandrix, 20 July 2014 - 06:43 PM.
#14
Posted 20 July 2014 - 07:02 PM
#15
Posted 20 July 2014 - 07:05 PM
However, I wonder how this would do. Sure, it only has the two cASRM6s to qualify for this thread, but those, combined with the dual cUAC20s, would not be something you'd want to turn a corner and see. The double cERLLs give you some strong reach and a bit of backup once the ammo bins run dry.
#16
Posted 20 July 2014 - 07:11 PM
The problem of course is that the concept of them is so stupidly OPed that if they were *not* nerfed into the ground they're likely to be stupidly OP. So think of them like placeholders, like the clan ACs in place for when ammo switching is fixed, just place holders for that magical future day when everything else is so balanced they can be made useful without being OP.
Which means 'there are no Clan Streaks above 2 and there are no Clan LPLs - just a tonnage tax for people who don't know how to smurfy'.
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