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How Many Of You Take Csrms Or Cssrms On Your Assault Mechs?


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#1 Sephlock

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Posted 20 July 2014 - 09:03 AM

Especially on a Dire Whale.

It seems like some of the Clan mechs are so slow that it just makes sense to slap an LRM launcher (yes, even just one) on there if you plan to use the slot at all.

#2 Duran Vancor

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Posted 20 July 2014 - 10:03 AM

The Direwolf has tons of ballistic and energy hardpoints and only a few missile, so I'm not surprised we don't see them using SRM too often. Hot lasers and cool ballistics go very well together.

The Warhawk though...

WHK-B

4 ERLL, 4 SRM and 26 heatsinks. It will destroy you from 1000+ meter range or from 200, makes no difference.

#3 nehebkau

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Posted 20 July 2014 - 10:07 AM

I usually don't. I have more of a liking for pinpoint damage and SSRMS and SRMs just drive me crazy....

#4 Sephlock

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Posted 20 July 2014 - 02:45 PM

View PostDuran Vancor, on 20 July 2014 - 10:03 AM, said:

The Direwolf has tons of ballistic and energy hardpoints and only a few missile, so I'm not surprised we don't see them using SRM too often. Hot lasers and cool ballistics go very well together.

The Warhawk though...

WHK-B

4 ERLL, 4 SRM and 26 heatsinks. It will destroy you from 1000+ meter range or from 200, makes no difference.

Ewwww, 4x cERLL. I hereby dub that build the "Anakin Skywalker" for how it dies wreathed in flames ;P.

#5 Xeno Phalcon

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Posted 20 July 2014 - 02:53 PM

View PostSephlock, on 20 July 2014 - 02:45 PM, said:

Ewwww, 4x cERLL. I hereby dub that build the "Anakin Skywalker" for how it dies wreathed in flames ;P.


I call mine Deathgaze the trolliest of my builds, able to do full damage at 957 meters is no joke provided you actually take advantage of that range. I built a alternate version that has a CSSRM6 and half a ton of ammo for backup, but overall I find the larger racks of CSSRMs to refire too slowly, however the 4 isnt terrible and the 2 fires exactly the same rate as the IS version but at a greater range.

#6 Gyrok

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Posted 20 July 2014 - 02:58 PM

View PostSephlock, on 20 July 2014 - 09:03 AM, said:

Especially on a Dire Whale.

It seems like some of the Clan mechs are so slow that it just makes sense to slap an LRM launcher (yes, even just one) on there if you plan to use the slot at all.


I have a DW build that runs 2xCGauss (4T ammo) + 6xERML + CLRM40 (5T ammo)

It does not really work as a dedicated LRM build, but it does work nicely to get some hits in while in transit to the fight.

I run a WHK-A with 3xCMPL + 2xCLPL + 3xCSRM6 (I absolutely hate the pulses, but with regular stuff I had 7 tons of room left and no slots...ask me how brilliant the locked ST is on the WHK..!?)

#7 Malcolm Vordermark

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Posted 20 July 2014 - 04:26 PM

I might throw them on as an after though if I have enough tonnage left over and don't really have anything else to use the weight for. But I would not build them around SRMS.

#8 SgtMagor

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Posted 20 July 2014 - 04:40 PM

Land Pig-A

3-large pulse
2-streak 6
LBX20

#9 CMDR Sunset Shimmer

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Posted 20 July 2014 - 04:46 PM

I've noticed I really don't use SRM's on clan mechs much at all.

I have a couple of Timberwolf builds that are ment to emulate innersphere designs slightly. so my WHM-6K Timberwolf build has 1 rack of CSRM6 to replicate the Warhammer's SRM6. But outside of that, there's no real reason for me to take SRM's when I can utilize LRM's up close [yes I know that I won't get the same damage profile out of up close LRM's, but if I'm firing LRM's at close range, it's because I'm in a bad situation anyway.]

#10 Yokaiko

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Posted 20 July 2014 - 04:50 PM

Clan streaks are a waist of time and tonnage. To slow to be useful.

#11 Sephlock

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Posted 20 July 2014 - 04:56 PM

View PostYokaiko, on 20 July 2014 - 04:50 PM, said:

Clan streaks are a waist of time and tonnage. To slow to be useful.

Shhh, all is well... all is in the name of balance.

#12 Yokaiko

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Posted 20 July 2014 - 05:01 PM

View PostSephlock, on 20 July 2014 - 04:56 PM, said:

Shhh, all is well... all is in the name of balance.



Yeah SRM FTW, specially for a 1.5 ton srm6.

#13 Alexandrix

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Posted 20 July 2014 - 06:42 PM

Sometimes I put 2 SSRM6 launchers on my direwhale,just for something different and to keep light mechs honest.But now with the damage on LRM's,even reduced damage,below the minimum range I find it difficult to justify bothering with the streak launchers.The reload time and weight on streak 6's is just so ridiculous as to make them not worth the trouble.LRM's are just more versatile for the small number of missile hardpoints available to the dire whale.

Edited by Alexandrix, 20 July 2014 - 06:43 PM.


#14 Lyoto Machida

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Posted 20 July 2014 - 07:02 PM

Still haven't used CSSRMs yet...the cooldown time is off putting to me and I'd just rather aim my CSRMs. Don't have any missile builds on my DWs.

#15 Levi Porphyrogenitus

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Posted 20 July 2014 - 07:05 PM

I've been running SRMs and ASRMs on as many of my IS mechs as I can justify, and it's been great. I don't (and never will) own any Clan Omnimechs, so I cannot speak to that particular question directly.

However, I wonder how this would do. Sure, it only has the two cASRM6s to qualify for this thread, but those, combined with the dual cUAC20s, would not be something you'd want to turn a corner and see. The double cERLLs give you some strong reach and a bit of backup once the ammo bins run dry.

#16 MischiefSC

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Posted 20 July 2014 - 07:11 PM

Clan streaks sit in the same bin as Clan LPLs. They are so ghetto I wouldn't use them to wipe myself - I'd be likely to get an infection.

The problem of course is that the concept of them is so stupidly OPed that if they were *not* nerfed into the ground they're likely to be stupidly OP. So think of them like placeholders, like the clan ACs in place for when ammo switching is fixed, just place holders for that magical future day when everything else is so balanced they can be made useful without being OP.

Which means 'there are no Clan Streaks above 2 and there are no Clan LPLs - just a tonnage tax for people who don't know how to smurfy'.





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