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Dire Wolf Ammo Heavy


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#1 Nikkoru

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Posted 06 July 2014 - 01:42 PM

This one is kind of tailored to the way I prefer to play this kind of assault. It is basically an upped version of my Atlas. The LRM's are to use as I approach and get into position, also to have something to do during the sniping portion of the battle.
Once in position, I push with the autocannons and short range lasers, the idea being to put out a ton of short ranged low heat damage.

Anyway, vets tell me what you think. Will this build work, or am I wasting my time?

http://mwo.smurfy-ne...9892e234044be65

#2 Wintersdark

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Posted 06 July 2014 - 01:52 PM

1) Ewwww, Clan LRM's are terrible.
2) If you must run CLRM's on a DWolf (what a waste!) move the RA UAC5 into the RT, ditch the machine gun. Swap the DWF-Prime RA for a DWF-A RA; you'll lose one CERSL but gain free arm movement. This makes a tremendous difference with those lasers.

#3 Autobot9000

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Posted 06 July 2014 - 02:40 PM

I think this build is gonna run too hot.

I disagree about clan LRMs being useless - I would argue the opposite. I also don't understand the point about free arm movement. None of the Direwolf variants has a lower arm actuator.

Generally I think it's better to focus on one particular role. The double LRM20 really makes this a 50:50 mech, LRM support and dakka/laser brawler. For a brawler he runs way too hot, for a real LRM boat he is missing many things and it would be a deadweight to your team using this 100ton massacre mech to stand in the last line hurling missiles. The other thing is, that U/AC5s don't use your available pod space efficiently. Direwolves are all about using a multitude of heavy guns. The ER small lasers already take up valuable space (not to speak of MGs....). Last but not least your build has too much LRM ammo.

I recommend to adapt your build like this:
http://mwo.smurfy-ne...23dae51b2b63111

It has nominally less alpha/not much improved sustained damage, but remember to consider the LRMs in the equation. They are not gonna contribute to your alpha/sustained damage when youre playing in your chosen role, but they do factor in significantly in the stats. In your chosen role my suggestion should be much superior and you can still hurl a couple of LRMs, if youre bored/pinned behind cover.

Edited by Autobot9000, 06 July 2014 - 02:45 PM.


#4 Saiyajin12

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Posted 06 July 2014 - 05:35 PM

View PostAutobot9000, on 06 July 2014 - 02:40 PM, said:

I think this build is gonna run too hot.

I disagree about clan LRMs being useless - I would argue the opposite. I also don't understand the point about free arm movement. None of the Direwolf variants has a lower arm actuator.

Generally I think it's better to focus on one particular role. The double LRM20 really makes this a 50:50 mech, LRM support and dakka/laser brawler. For a brawler he runs way too hot, for a real LRM boat he is missing many things and it would be a deadweight to your team using this 100ton massacre mech to stand in the last line hurling missiles. The other thing is, that U/AC5s don't use your available pod space efficiently. Direwolves are all about using a multitude of heavy guns. The ER small lasers already take up valuable space (not to speak of MGs....). Last but not least your build has too much LRM ammo.

I recommend to adapt your build like this:
http://mwo.smurfy-ne...23dae51b2b63111

It has nominally less alpha/not much improved sustained damage, but remember to consider the LRMs in the equation. They are not gonna contribute to your alpha/sustained damage when youre playing in your chosen role, but they do factor in significantly in the stats. In your chosen role my suggestion should be much superior and you can still hurl a couple of LRMs, if youre bored/pinned behind cover.


Just wanted to point out that direwolf variant A's right arm has a lower arm actuator, if you don't put ppcs in there that is.

#5 Wintersdark

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Posted 06 July 2014 - 06:13 PM

View PostAutobot9000, on 06 July 2014 - 02:40 PM, said:

I think this build is gonna run too hot.

I disagree about clan LRMs being useless - I would argue the opposite. I also don't understand the point about free arm movement. None of the Direwolf variants has a lower arm actuator.


err....

View PostSaiyajin12, on 06 July 2014 - 05:35 PM, said:

Just wanted to point out that direwolf variant A's right arm has a lower arm actuator, if you don't put ppcs in there that is.

Which is exactly what I said. Of course, you need to check the box, as it's disabled by default, but IMHO if you can work the arm into your build (using lasers) then it's worth doing so, to free up the ballistic/whatever in the other arm.

Likewise, the +torso twist RT's are worth using as well, build allowing.


But Clan LRM's: They are objectively, grossly worse than IS LRM's. They are nearly completely shut down by a single AMS unit: Multiple AMS totally negates even 2 launchers. My twin-AMS Nova will stand downrange of a 2 launcher mech (size of the launchers is irrelevant, as all the launchers fire missiles at the same rate; larger launchers just fire longer.) and not even bother moving into cover from the missiles.

They're really, really not good at all unless you're playing against very poor players.

#6 Autobot9000

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Posted 06 July 2014 - 10:26 PM

So is it, that smurfy has the data wrong here then? Because in smurfy the Direwolf doesn't have a lower arm actuator (also not on the A-variant). So far smurfy never had the issue of false data, because it reads it from the game data.

@Wintersdark
Tbh youre coming along quite as the troll saying clan LRMs wouldn't be an issue. So much emotional fuzz and contradiction in your post as well. I am not gonna bother with this.

Edited by Autobot9000, 06 July 2014 - 10:38 PM.


#7 CygnusX7

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Posted 07 July 2014 - 05:15 AM

With a whopping 45 fire power using 3 UAC5's, over 500 rounds of ammo and 2 ERPPC's with 26 heatsinks makes for a very nasty Shamu.

#8 Jorgandr

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Posted 09 July 2014 - 07:16 AM

View PostAutobot9000, on 06 July 2014 - 10:26 PM, said:

So is it, that smurfy has the data wrong here then? Because in smurfy the Direwolf doesn't have a lower arm actuator (also not on the A-variant). So far smurfy never had the issue of false data, because it reads it from the game data.


Look closely. Smurfy does not list lower/hand actuators for several clan mechs that have them. Smurfy is wrong. Direwolf A does indeed have a lower arm actuator on the right arm. I know this because I own one.

#9 Redshift2k5

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Posted 09 July 2014 - 07:32 AM

View PostAutobot9000, on 06 July 2014 - 10:26 PM, said:

So is it, that smurfy has the data wrong here then? Because in smurfy the Direwolf doesn't have a lower arm actuator (also not on the A-variant). So far smurfy never had the issue of false data, because it reads it from the game data.

@Wintersdark
Tbh youre coming along quite as the troll saying clan LRMs wouldn't be an issue. So much emotional fuzz and contradiction in your post as well. I am not gonna bother with this.


Smurfy is all kinds of rong for several clan mechs.

I 100% gurantee you there is one Dire Wolf arm with an optional lower arm actuator (and just on that side)

#10 EAP10

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Posted 09 July 2014 - 11:29 AM

View PostCygnusX7, on 07 July 2014 - 05:15 AM, said:

With a whopping 45 fire power using 3 UAC5's, over 500 rounds of ammo and 2 ERPPC's with 26 heatsinks makes for a very nasty Shamu.


71 fire-power with dual gauss, lbx20, and three medium lasers. :D

#11 Reported for Inappropriate Name

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Posted 10 July 2014 - 12:28 AM

View PostWintersdark, on 06 July 2014 - 01:52 PM, said:

1) Ewwww, Clan LRM's are terrible.


nope. and once the min range patch comes they will augment my close range damage nicely.


and as far as the arm actuator goes, you can stop arguing now. It does affect aiming on both arms, you get like 10 to 20 degrees of yaw although since I've mastered the daishi i've stopped needing it. You also cannot use it with ppc's on the same arm, however you can load up the other arm with two ppc's and a goose or whatever you want, and the yaw remains so long as that box is ticked.
Posted Image

Edited by Battlecruiser, 10 July 2014 - 12:31 AM.


#12 Autobot9000

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Posted 11 July 2014 - 03:58 AM

View PostJorgandr, on 09 July 2014 - 07:16 AM, said:


Look closely. Smurfy does not list lower/hand actuators for several clan mechs that have them. Smurfy is wrong. Direwolf A does indeed have a lower arm actuator on the right arm. I know this because I own one.


Jesus Christ, this ignorance. If you don't know something, do us the favor, be honest and don't pretend to know.

Posted ImagePosted ImagePosted Image

Edited by Autobot9000, 11 July 2014 - 04:01 AM.


#13 Vallin Shae

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Posted 11 July 2014 - 12:12 PM

Dead Reckoning

#14 CygnusX7

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Posted 14 July 2014 - 07:50 AM

View PostEAP10, on 09 July 2014 - 11:29 AM, said:


71 fire-power with dual gauss, lbx20, and three medium lasers. :D


I was being sarcastic.
Point being... firing all the time can be better than waiting.

Edited by CygnusX7, 14 July 2014 - 07:50 AM.


#15 focuspark

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Posted 14 July 2014 - 07:53 AM

DWF "Ammo Heavy"

#16 DONTOR

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Posted 14 July 2014 - 08:25 AM

View PostEAP10, on 09 July 2014 - 11:29 AM, said:


71 fire-power with dual gauss, lbx20, and three medium lasers. :D

YAAAAAAAAAA buddy!

#17 Connaugh

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Posted 14 July 2014 - 09:11 AM

View PostAutobot9000, on 11 July 2014 - 03:58 AM, said:


Jesus Christ, this ignorance. If you don't know something, do us the favor, be honest and don't pretend to know.

Posted Image


I am sorry to ask, but is this an unticked lower arm actuator on the right arm of the dire wolf A or is it not? You quoted: "There is an lower arm actuator". You posted: "There is an lower arm actuator". So where does the ignorance part come from?

EDIT: And as I justed checked the lower arm actuator on the DWF-A ingame, I just checked the lower arm actuator on the DWF-A ingame. (what a pun)

Edited by Connaugh, 14 July 2014 - 09:15 AM.


#18 Jorgandr

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Posted 14 July 2014 - 09:49 AM

View PostAutobot9000, on 11 July 2014 - 03:58 AM, said:


Jesus Christ, this ignorance. If you don't know something, do us the favor, be honest and don't pretend to know.

Jesus Christ, what blindness.

Do yourself a favor and check your second screenshot more closely.

View PostConnaugh, on 14 July 2014 - 09:11 AM, said:


I am sorry to ask, but is this an unticked lower arm actuator on the right arm of the dire wolf A or is it not? You quoted: "There is an lower arm actuator". You posted: "There is an lower arm actuator". So where does the ignorance part come from?

EDIT: And as I justed checked the lower arm actuator on the DWF-A ingame, I just checked the lower arm actuator on the DWF-A ingame. (what a pun)


Yes, it is. He is blind.

Edited by Jorgandr, 14 July 2014 - 09:50 AM.






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