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Splatcat Advice


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#1 InspectorG

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Posted 10 July 2014 - 10:51 AM

So with the srm fix, i wanna troll with the splatcat.

Some good builds please!

Is artemis necessary?

Thanks in advance!

#2 JC Daxion

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Posted 10 July 2014 - 10:52 PM

I haven't seen many of these around since the fix.. But if i was to do one, Not sure if 4 SRM 4's or 6's have ghost heat or not.. but i am sure someone knows.


Artemis really does help tighten the spread, and SRM 4's are tighter than 6's.

while defiantly not the normal splat cat.. this one is fun.. You can lower the engine size and go up to SRM 6's if you like, but they spread more.

(if you don't own a big XL, buy a mech with an XL-280 or XL-300 if you wan't to maximize your flexibility, A catapract 3D, is a great mech to grab that XL-280 in. For a cheaper XL-300, grab the centurian CN9-D or trebuchet TBT-3C, or if you wanna spend a bit of MC, grab the jenner champion a good mech, and the cheapest way to buy a XL-300, especially if it happens to be on sale.

..
http://mwo.smurfy-ne...6afe3b0f02c8bcd


This is another, gives you some added light protection with streaks and BAP, which is always helpful, and a shade slower.. But all the weapons are in the arms, so if you loose um you are outta weapons

http://mwo.smurfy-ne...dfee10580ef5bae



the first one has a lower max damage and DPS, But it is more pin-point, and faster, the second has a bit of added light protection with ECM.. seeing ya need 3 cats to master.. you could try um both and then grab the K2, as it is a fantastic mech.

Edited by JC Daxion, 10 July 2014 - 10:57 PM.


#3 Dunning Kruger Effect

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Posted 11 July 2014 - 12:00 AM

Pffft what good are 2 streaks going to do? Cram as many SRMs in there as you can! Likewise, I'd lose the BAP - we're not talking precision weapons here. A measly 59 alpha?

I prefer this. 77 alpha. Maximum "splat" with no compromises. Set the SRMs to fire in groups of 3.

#4 Gunslinger76

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Posted 12 July 2014 - 01:09 PM

I brought the splatcat out after the srm fix and I've been having a great time in it!

xl300
6xsrm4 w/ art
7 tons of ammo
4 jj
12 dhs

Now I know there's a lot of debate whether srm4 needs the art or not. I'll explain why I have it this way. I tried all srm6 and found the build to be too hot and the recycle to be too slow. This fixes both of those problems. SRM4 also allows you to fire more volleys because your firing 12 less srms a volley. I found the that closely packed damage of the srm4 w art was more efficient then the srm6. The srm6 has more damage, but I was accuracy for blowing off components and hitting the right spot when I need to hit it. Additionally, with 4 jj, you can hit a mech in the back, jump right over him, and hit him in the back again as he turns to see what was going on. Honestly, I'd recommend this for splatcatting just from the great all around balance it provides.

#5 InspectorG

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Posted 12 July 2014 - 04:16 PM

View PostGunslinger76, on 12 July 2014 - 01:09 PM, said:

I brought the splatcat out after the srm fix and I've been having a great time in it!

xl300
6xsrm4 w/ art
7 tons of ammo
4 jj
12 dhs

Now I know there's a lot of debate whether srm4 needs the art or not. I'll explain why I have it this way. I tried all srm6 and found the build to be too hot and the recycle to be too slow. This fixes both of those problems. SRM4 also allows you to fire more volleys because your firing 12 less srms a volley. I found the that closely packed damage of the srm4 w art was more efficient then the srm6. The srm6 has more damage, but I was accuracy for blowing off components and hitting the right spot when I need to hit it. Additionally, with 4 jj, you can hit a mech in the back, jump right over him, and hit him in the back again as he turns to see what was going on. Honestly, I'd recommend this for splatcatting just from the great all around balance it provides.


I was gonna test the srm6 vs srm4 for the reasons you stated. I think ill roll with the srm4's for a bit and see how it goes.

#6 MingTheMerciless

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Posted 15 July 2014 - 04:09 AM

Time to dust off the splatcat - thanks for the thoughts on the SRM6 v SRM4.

#7 JC Daxion

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Posted 16 July 2014 - 09:45 AM

View PostDunning Kruger Effect, on 11 July 2014 - 12:00 AM, said:

Pffft what good are 2 streaks going to do? Cram as many SRMs in there as you can! Likewise, I'd lose the BAP - we're not talking precision weapons here. A measly 59 alpha?

I prefer this. 77 alpha. Maximum "splat" with no compromises. Set the SRMs to fire in groups of 3.



I like streaks to deal with those pesky lights that can avoid volleys of your SRM's farily easily. Not to mention they work pretty good on jumps as well. I can't count the number of well damaged mechs that i have taken down with a streak volley that end up in a position that my SRM's can't hit.. aka Up a cliff, or down,, or running past you down low.

As for Bap, with the amount of ECM in the game, anyone that takes it is an asset to the team.. Add+ range module and you are also a great spotter. Playing multiple rolls is always good, especially when you are stuck at 270 range with SRM's.. before you get into range you are still very useful to the team.


I also just wanted to post another version of a Splat cat outside of the typical 6xSRM6 or $'s

#8 Kell Morgan

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Posted 16 July 2014 - 09:51 AM

I run srm4's with art and have them set up for 3 firing groups. Right side, Left side, and alpha. Firing more than 3 at a time activates ghost heat that's why I have them set in groups of 3.

#9 HlynkaCG

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Posted 16 July 2014 - 09:58 AM

Not a splatcat per-se but I've been having a great deal of success running my Cat-C4 w/ 4 SRM4s + A, 2 MLs, a Standard 300 engine and near max armor.

#10 Gothatron

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Posted 16 July 2014 - 10:09 AM

Summoner SRMs are great

#11 HlynkaCG

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Posted 16 July 2014 - 10:26 AM

View PostGothatron, on 16 July 2014 - 10:09 AM, said:

Summoner SRMs are great


That may be, but this is not a Thor thread it is a Catapult thread. :D

#12 InspectorG

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Posted 16 July 2014 - 05:53 PM

So im getting my third cat. C1 or C4?

#13 Zordicron

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Posted 16 July 2014 - 08:34 PM

C1 is very very versatile. C4 not so much. Of all the Cat's, I found the C1 most enjoyable(of the missile cats i guess I should say) because of the flexability of the laser hardpoints.
I ran, 2 LRM 15's, and then I think 2 ML and a LL, or ERLl, would have to go verify, gave it nice LRM support, good self defense, and decent mid-range direct fire. I just ran a BAP instead of using a laser point for a TAG, but thats up to you.

C4, well, Not enough laser points, worse if you decide to ustilize a tag laser because the missiles are the main focus. I mastered mine out during the last iteration or lurmaggedon when missile speed was so fast, by poptarting LRM's. It was stupid, but effective at 500M using target decay and artemis because the missiles moved so damn fast. Jump over ridge, see target, get lock and fire(not as long as you think with Artemis and BAP) drop down, missiles went fast enough to hit before target lost. Ended up with like 2.4 K/D ratio or some BS lol. You could try this yet probably, but clan range and the missiles being slowed might make the effective range for it too close for comfort.

I vote C1 in general.

#14 JC Daxion

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Posted 17 July 2014 - 07:25 AM

I'll add another vote for the C1,, being able to have 3 Lasers+tag,, just works better IMO. I did 2X LRM 20's x 2 ML's in the C4,, it works ok.. but the 2x lrm 15's with 3 MPL's and tag.. i find much better.. You can drop tag from the C-4 which i would not recomend for 2 ML's but even that is pretty lack luster at least for a ranged mech.

But really you can't go wrong with the C1

#15 Gunslinger76

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Posted 17 July 2014 - 02:49 PM

+1 for the C1 also.

XL 300 + 2DHS
2 Lrm 15 + art
TAG
2 LL (you can do ERLL, but you'll be pushing the heat curve)
5 tons of ammo.

Max all armor except legs - set those at 40. Go forth and reap destruction.

#16 focuspark

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Posted 17 July 2014 - 02:56 PM

The classic: CPLT-A1

#17 InspectorG

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Posted 20 July 2014 - 05:59 PM

Got the C1, plus the DHS.

Currently i have the 2xlrm15(no art) 4 ml and extra ammo with several extra heat sinks.

Any SRM ideas?





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