Jump to content

Clan Mechs


17 replies to this topic

#1 Groundpound Devalis

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 219 posts

Posted 05 July 2014 - 06:12 PM

Quit crying they are OP. They aren't. They have more weapons and do a lot of damage, but Innersphere mechs are completely pinpoint on all damage. So while they are doing less damage it is a million times more effective. Im sick of the blatant retardation of clan mechs that are supposed to be balanced. It is not balanced it is innersphere favored.

On top of that Clan Lasers are not damaging innersphere lights for even half damage. Quit crying about Clan mechs.

#2 Rashkae

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 192 posts

Posted 06 July 2014 - 09:01 AM

Due to their ability to properly torso twist, properly swing their arms side to side and thus track lights, and ECM, I fear a D-DC far more than a Daishi.

#3 Inflatable Love Badger

    Member

  • Pip
  • Moderate Giver
  • Moderate Giver
  • 12 posts

Posted 06 July 2014 - 01:30 PM

and yet every game I play now seems to end with a bunch of clan mechs duking it out, with the odd fast mech running around and being ignored. You can argue maths and statistics till the cows come home, but the game has changed dramatically, and not for the better. Wallet warriors rejoice, the game is yours!

#4 Ironwithin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,613 posts
  • LocationGermany

Posted 06 July 2014 - 01:54 PM

View PostInflatable Love Badger, on 06 July 2014 - 01:30 PM, said:

and yet every game I play now seems to end with a bunch of clan mechs duking it out, with the odd fast mech running around and being ignored. You can argue maths and statistics till the cows come home, but the game has changed dramatically, and not for the better. Wallet warriors rejoice, the game is yours!


If you truly feel that way you can always just stop playing for the next three months and then buy all the clantech with CBills.
Of course by then the next MWO=P2W-crisis will have cropped up to make a big fuzz about.

#5 Rashkae

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 192 posts

Posted 06 July 2014 - 04:06 PM

And yet the ECM + 2 ERLLAS raven still shreds stuff up.

#6 Valten

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 161 posts

Posted 08 July 2014 - 02:58 PM

I have clan tech and I run it a lot, not because it's better per say but because it's new. Sure the Timberwolf will eat your lunch but it's no worse that the Jagger (any config), the Catapult A1, Jenner, spider, raven, cicada, shadowhawk, atlas ...

Yes there are some completely worthless IS mechs that I would not want to take against the clans (I'm looking at you Battlemaster and Hunchback) but overall the versatility and accuracy of IS mechs makes them superior to the majority of clan mechs.

#7 FlyingMonkey

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 15 posts
  • LocationOrange County California

Posted 08 July 2014 - 07:09 PM

Yeah, im waiting a bit more to see how this unfolds, but it does seem at the very least that godamn madcat needs a boatload of nerfing.. Not sure yet.. I have had faith in PGI for a long time, and continue to do so - they are walking a thin line, trying to implement a historically game breaking faction, without breaking the game. I think they can do this. I sure hope they can, cuz if the haters are right and this thing goes P2W, Im not putting in another dollar.. Dont let me down, PGI!

#8 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,981 posts
  • LocationUSA

Posted 08 July 2014 - 10:25 PM

Yes yes, 50 FLD +10 splash synchronized pinpoint at 750 meters isn't Op because you have a fat face... blah blah blah
http://mwo.smurfy-ne...d401b6df6abc441

Clan SRM6 with Artemis 0 spread at 150 meters, 4-5 repeated alpha before overheat.
62 damage per strike, doing 106.9 kph
http://mwo.smurfy-ne...edc0ffaeed7d3d0

Typical snipe meta poptart.
http://mwo.smurfy-ne...fa085ed9ee54bd4

Even more greifing screenshake vomit in your cockpit than LRM5x5 spam.
http://mwo.smurfy-ne...ab9e2b22bac8ecb

And this beauty, and its fair because somehow 98 damage in 2.5 seconds is ok as long as you turn fast enough.
http://mwo.smurfy-ne...88856b7e4df79ed

I guess this really is the land of the blind.

#9 Chaosity

    Member

  • PipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 221 posts
  • LocationSeattle area

Posted 09 July 2014 - 11:02 AM

Mister D, you missed the best of all, a 102 point alpha DW. It will 1 shot kill most mechs 65 Tons or less at up to 450M.

Big Daddy

EDIT: Without the lasers (which are NOT pin point weapons) it will still do 60 point pin point damage at up to 600M.

Edited by Chaosity, 09 July 2014 - 11:07 AM.


#10 Ironwithin

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,613 posts
  • LocationGermany

Posted 09 July 2014 - 11:24 AM

View PostChaosity, on 09 July 2014 - 11:02 AM, said:

Mister D, you missed the best of all, a 102 point alpha DW. It will 1 shot kill most mechs 65 Tons or less at up to 450M.

Big Daddy

EDIT: Without the lasers (which are NOT pin point weapons) it will still do 60 point pin point damage at up to 600M.


Well technically, not counting the lasers, it does 50 points of pin-point damage + 10 points of splash-damage to bordering components (5left and 5right).

#11 BARBAR0SSA

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,136 posts
  • LocationCalgary, AB

Posted 09 July 2014 - 11:29 AM

View PostCCCPKoba, on 06 July 2014 - 07:00 AM, said:

Grounpound, this is just stupid and you should know this. While clan lasers may not be as effective against lights, their overall damage and dps are significant higher than the IS tech. With more heat they aren't better in any case (except you don't sit in a light and try to hide from or outrun a 90mph madcat with a weapon loadout worth an atlas), there are weapons that are actually better, e.g. the clan gauss or the clan srm. The lrm's, weighting roughly half the tons as their IS counterparts, are stupidly effective, and because of that every mech capable of mounting at least one launcher will do so. And because of that, every mech with less than 4 tons of ams ammo will get shred to tears sooner or later. If anyone tries to build a mech that is actually better in every point than the IS mechs, he will succeed (again, except for light mechs, but if you are not willing to play mechwarrior unreal tournament edition, you maybe want to pilot other weight classes too). That is the problem with the clan mechs.

Huh

IS Med Laser 1.24DPS 1Hps
C ER Med laser 1.63 DPS 1.16 Hps

IS Med Pulse 1.67DPS 1.28Hps
C Med Pulse 1.90DPS 1.41 Hps

IS LL 2.12 DPS 1.65Hps
IS LPL 2.75DPS 2.08HPS
Clan ER LL 2.37DPS 1.79Hps
Clan LPL 2.59DPS 1.76Hps <--difference goes to IS for DPS

IS PPC 2.50DPS 2.50HPS
CerPPC 3.75DPS and 3.75HPS


Clans run hotter is the downside, 2PPC 2 Guass DW can get off two shots before it's in deep heat trouble.

And remember that DPS is on a stationary mech/overheated.

Edited by shad0w4life, 09 July 2014 - 11:30 AM.


#12 Mechi Messer

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 102 posts

Posted 10 July 2014 - 01:34 AM

1. I do not own any clan mechs.
2. I will wait untill they are available for c-bills and buy a few.

I really don't know what all the fuzz is about. Yes, the game changed with the introduction of clanmechs. Are clanmechs too strong/weak? I don't think so. The balancing is surprisingly fine. Running straight into a direwolf (2ppc/2gauss) is a deathsentence and sometimes annoying, but I ripped a lot of them to shreds with my ilya. Timberwolves die like every other mech and lose their arms even faster.
According to lore (which I don't care about) clanmechs should be much more powerful than they are now. I'm quite happy that I have a fair chance with many of my IS-mechs to bring down the clanners because with quite wonky matchmaking as it sadly is, all too powerfull clanmechs would ruin the experience.
I'm quite happy with the state of the game but the constant whining over clanmechs, wether they are too strong or too weak (lore! boohoo!) is a tad annoying

#13 Grendel408

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,611 posts
  • LocationBay Area, California

Posted 10 July 2014 - 10:32 AM

I like killing Clan Mechs in my "inferior" Inner Sphere Mechs :P especially in my Firestarters and Blackjacks :unsure:

Edited by Grendel408, 10 July 2014 - 10:32 AM.


#14 Panzerbjorn

    Member

  • PipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 152 posts
  • LocationSan Jose, CA

Posted 10 July 2014 - 11:05 AM

Dont' forget that Clan mechs almost invariably feature under-slung and far-from-center weapons that get caught on terrain and railings at every possible whim, thereby not being able to hit any damn thing. Want to shoot with both arms? You need to fully expose yourself, not shooting around a corner. Want to shoot over a hill? Yep, expose your whole damn self again, no peeking like IS mechs do where they only expose a small part of torso to get shots. I think a lot of people overlook the clan design shortcomings. Superior technology my ass.

#15 Grendel408

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,611 posts
  • LocationBay Area, California

Posted 10 July 2014 - 11:54 AM

I think a lot of folks overlook the ability to setup weapon groups effectively too :P Just because you have 6 ML between Left and Right Arm, doesn't mean they have to be on the same weapons group... I like splitting them so I can peak around that corner without exposing my IS Mech (as Panzer stated). Same can be applied to Clan Mechs as well... if Clanners can open up their minds a bit to be more flexible. Now... if you only have 2 buttons on your mouse... you really need to go buy a new one LOL! :unsure:

#16 Panzerbjorn

    Member

  • PipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 152 posts
  • LocationSan Jose, CA

Posted 10 July 2014 - 01:30 PM

View PostGrendel408, on 10 July 2014 - 11:54 AM, said:

Now... if you only have 2 buttons on your mouse... you really need to go buy a new one LOL! :P


That brings up another whole issue I have with the game. I'm traditionally a joystick user for mech games, but in MWO joystick users are at a severe disadvantage right now. So much of the game has been geared for mouse users that the game plays BETTER for mouse users and it's turned the game into an FPS rather than a genuine Battletech game. Personally I feel that mouse users should be penalized to some degree in order to make joystick use on-par with mouse use overall - maybe make mouse users have less of an effect to move the arms/torso quickly. I don't know what the solution is, per se, but I do know that from trying to use my Wingman Extreme 3D with MWO, targeting is very difficult and sluggish and I can't even separate torso twist (on the stick twist) from arm movement (with the reticle on the 2-axis motion). I've tried using mice with more buttons like the Razer Naga Hex and the Logitech G600, but I simply haven't been able to learn the positions of all those buttons when I really need them at the right time. Mice are not ergonomically designed for more than 3 buttons to work intuitively, whereas flight sticks have a plethora of buttons in intuitive and ergonomic places easy to build muscle memory for.

#17 Grendel408

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,611 posts
  • LocationBay Area, California

Posted 10 July 2014 - 03:19 PM

The problem right there is MWO isn't like the other MechWarrior titles... the Devs designed it as a FPS-style game. Don't get me wrong... I used joysticks with all previous MW titles. I use a Saitek Rat5 mouse, 4 simple buttons plus mouse wheel and a weird throttle knobby thing that's useless.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users