Clan Mechs
#1
Posted 05 July 2014 - 06:12 PM
On top of that Clan Lasers are not damaging innersphere lights for even half damage. Quit crying about Clan mechs.
#2
Posted 06 July 2014 - 09:01 AM
#3
Posted 06 July 2014 - 01:30 PM
#4
Posted 06 July 2014 - 01:54 PM
Inflatable Love Badger, on 06 July 2014 - 01:30 PM, said:
If you truly feel that way you can always just stop playing for the next three months and then buy all the clantech with CBills.
Of course by then the next MWO=P2W-crisis will have cropped up to make a big fuzz about.
#5
Posted 06 July 2014 - 04:06 PM
#6
Posted 08 July 2014 - 02:58 PM
Yes there are some completely worthless IS mechs that I would not want to take against the clans (I'm looking at you Battlemaster and Hunchback) but overall the versatility and accuracy of IS mechs makes them superior to the majority of clan mechs.
#7
Posted 08 July 2014 - 07:09 PM
#8
Posted 08 July 2014 - 10:25 PM
http://mwo.smurfy-ne...d401b6df6abc441
Clan SRM6 with Artemis 0 spread at 150 meters, 4-5 repeated alpha before overheat.
62 damage per strike, doing 106.9 kph
http://mwo.smurfy-ne...edc0ffaeed7d3d0
Typical snipe meta poptart.
http://mwo.smurfy-ne...fa085ed9ee54bd4
Even more greifing screenshake vomit in your cockpit than LRM5x5 spam.
http://mwo.smurfy-ne...ab9e2b22bac8ecb
And this beauty, and its fair because somehow 98 damage in 2.5 seconds is ok as long as you turn fast enough.
http://mwo.smurfy-ne...88856b7e4df79ed
I guess this really is the land of the blind.
#9
Posted 09 July 2014 - 11:02 AM
Big Daddy
EDIT: Without the lasers (which are NOT pin point weapons) it will still do 60 point pin point damage at up to 600M.
Edited by Chaosity, 09 July 2014 - 11:07 AM.
#10
Posted 09 July 2014 - 11:24 AM
Chaosity, on 09 July 2014 - 11:02 AM, said:
Big Daddy
EDIT: Without the lasers (which are NOT pin point weapons) it will still do 60 point pin point damage at up to 600M.
Well technically, not counting the lasers, it does 50 points of pin-point damage + 10 points of splash-damage to bordering components (5left and 5right).
#11
Posted 09 July 2014 - 11:29 AM
CCCPKoba, on 06 July 2014 - 07:00 AM, said:
Huh
IS Med Laser 1.24DPS 1Hps
C ER Med laser 1.63 DPS 1.16 Hps
IS Med Pulse 1.67DPS 1.28Hps
C Med Pulse 1.90DPS 1.41 Hps
IS LL 2.12 DPS 1.65Hps
IS LPL 2.75DPS 2.08HPS
Clan ER LL 2.37DPS 1.79Hps
Clan LPL 2.59DPS 1.76Hps <--difference goes to IS for DPS
IS PPC 2.50DPS 2.50HPS
CerPPC 3.75DPS and 3.75HPS
Clans run hotter is the downside, 2PPC 2 Guass DW can get off two shots before it's in deep heat trouble.
And remember that DPS is on a stationary mech/overheated.
Edited by shad0w4life, 09 July 2014 - 11:30 AM.
#12
Posted 10 July 2014 - 01:34 AM
2. I will wait untill they are available for c-bills and buy a few.
I really don't know what all the fuzz is about. Yes, the game changed with the introduction of clanmechs. Are clanmechs too strong/weak? I don't think so. The balancing is surprisingly fine. Running straight into a direwolf (2ppc/2gauss) is a deathsentence and sometimes annoying, but I ripped a lot of them to shreds with my ilya. Timberwolves die like every other mech and lose their arms even faster.
According to lore (which I don't care about) clanmechs should be much more powerful than they are now. I'm quite happy that I have a fair chance with many of my IS-mechs to bring down the clanners because with quite wonky matchmaking as it sadly is, all too powerfull clanmechs would ruin the experience.
I'm quite happy with the state of the game but the constant whining over clanmechs, wether they are too strong or too weak (lore! boohoo!) is a tad annoying
#13
Posted 10 July 2014 - 10:32 AM
Edited by Grendel408, 10 July 2014 - 10:32 AM.
#14
Posted 10 July 2014 - 11:05 AM
#15
Posted 10 July 2014 - 11:54 AM
#16
Posted 10 July 2014 - 01:30 PM
Grendel408, on 10 July 2014 - 11:54 AM, said:
That brings up another whole issue I have with the game. I'm traditionally a joystick user for mech games, but in MWO joystick users are at a severe disadvantage right now. So much of the game has been geared for mouse users that the game plays BETTER for mouse users and it's turned the game into an FPS rather than a genuine Battletech game. Personally I feel that mouse users should be penalized to some degree in order to make joystick use on-par with mouse use overall - maybe make mouse users have less of an effect to move the arms/torso quickly. I don't know what the solution is, per se, but I do know that from trying to use my Wingman Extreme 3D with MWO, targeting is very difficult and sluggish and I can't even separate torso twist (on the stick twist) from arm movement (with the reticle on the 2-axis motion). I've tried using mice with more buttons like the Razer Naga Hex and the Logitech G600, but I simply haven't been able to learn the positions of all those buttons when I really need them at the right time. Mice are not ergonomically designed for more than 3 buttons to work intuitively, whereas flight sticks have a plethora of buttons in intuitive and ergonomic places easy to build muscle memory for.
#17
Posted 10 July 2014 - 03:19 PM
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