BTW, since we are discussing it a more gameplay-oriented implementation could be:
1) Zoom feature, the same of the module, it would be like getting a module slot for free.
2) Multi-tracking, the ability to track on the HUD the N (N=TC class) closest targets plus the targeted one retaining them for N seconds.
3) Aim assist, shoot point indicator based on target speed and direction. The considered weapon speed is the slowest one in case there are multiple weapons with different speeds.
4) Info acquisition acceleration like in the current implementation.
5) Make it very expensive.
Forget projectile speed and crit chance, how can a computer affect a projectile speed?
This would be gameplay-oriented instead of implementation-cheap oriented.
Edited by EvilCow, 11 July 2014 - 05:37 AM.