The problem with Repair and Rearm is that it was used as a means to balance In Match Performance with Out Of Match Economics to the point that the desired design was to have tricked out mechs actually cost you ingame currency to field, you'd be at a loss for putting an XL Engine Assault with UAC/5s and ER LLs out to field and getting focus fired.
The Rearm portion of that also put a tax on Ballistic weapons by having ammo something that was consumable. Using an ammo based mech would slow your C-Bill gain, in addition to Ballistic weapons being heavy on tonnage and crit space, in addition to Neutral Heat builds not existing and AC weapons running much hotter as a result, in addition to the weapon being limited in potential damage by the ammo, in addition to spending tons on that ammo and finally in addition to the risk of ammo explosions.
So all of that, or you can run Energy Weapons.
Repair and Rearm was a statement that certain weight classes and equipment was just flat out more powerful and as such they will cost more. It was a statement that running the most powerful options would cost you so you would need a C-Bill bank to start running your best mechs. Which means you also build 'less powerful' mechs that you grind C-Bills in. Which means that there are matches that end up being those "Powerful Mechs" facing down against people in "Grinding Mechs." Don't say it won't happen because we still have Stock Mechs facing Customized ones.
So, all of this starts a cycle that mimics World Of Tanks design to promote premium time. Why? Well if you paid for Premium time and bought a Hero Mech that was running the best then your boost to income would be more than enough to pay for your Repair and Rearm. Even in the worst possible matches your boosts would keep you in the black.
So a player running a Paywall Locked Mech with a C-Bill boost with Premium time would be in "Powerful Mech" mode nearly all of the time or all of the time while the general populace would be forced by economics to spend time fielding less powerful but cheaper designs. So the Premium Members would have an advantage against other players more often than not.
And that, my fellow Mechwarriors, is paying for an advantage. It's why WoT is a devious game designed from the ground up to push Premium Time down your throat so you could 'stay competitive' 100% of the time.
Edit:
I voted "No, Never" and would have picked "The Stars Shall Die And Plunge The Universe Into Darkness Before I Support Repair And Rearm In It's Past Design." Having the option to express the level of repulsion I have to the Repair and Rearm concept would have been nice.
On a more serious note, if you want Mediums to be fielded more often than Heavies and Assaults and you want Role Warfare to exist then you create an in game environment where Mediums have as much of an impact as a Heavy or an Assault in a different way.
If you want Role Warfare to exist then you provide the means for it to exist. You promote the communication between teammates for the match as well as giving viable options that do not punish the player every match to help the team.
Yes, I am talking about the Consumable Modules. UAV, Air and Arty strikes should not be one time use and paid for every time they are used as they help in a team environment. Coolant flush is a more selfish choice that breaks the design behind the heat scale and just shouldn't exist as it's the DHS problem again, either you balance heat considering it and force everyone to use it or you don't consider it and allow it's use to be too powerful. Or you make Coolant Flush not effective at all.
But this is all for another post and another topic.
Edited by SuckyJack, 06 September 2013 - 06:24 PM.