Greetings Mechwarriors,
Being someone with no programming knowledge, I was curious as to why some (the good ones) of the features (solo campaign and community warfare), and game mechanics from past mechwarrior games (from the 90's to now) were not used as a starting point for a new game. Was it not possible to put the most popular features from past mw titles into the new game? I am very happy with the graphics (my mechs look great!) and general combat of the mechs, but it just seems as an overall game to be...lacking from past titles. From the beginning I was hoping that it would be an improvement from the past games, which would have made us all (most according to forums) happy.
I am devoted and hopefull, I wish I could play more, but need a reason too. Even tossing out a map every quarter would be enough for now. Shoot, have a contest for community made maps, give them the once over and award some cool prizes to the creaters. There are lots of talented and motivated people in our community who would love to do that.
See you on the battlefield (hopefully looking over your smoking mech)
-Noncedo


Old Mechwarrior Games, New Mwo Content
Started by NonCedo, Jul 11 2014 10:28 AM
4 replies to this topic
#1
Posted 11 July 2014 - 10:28 AM
#2
Posted 11 July 2014 - 10:46 AM
Quite simply because no one producer would fund another single player Mechwarrior (they originally wanted a single play game to be made, thus have a campaign). Plus they did not want to make the same faults as the older games. In turn in ways this game is a much better game in some ways than past ones, but has different faults (they may have not even had access to the old resources or they were so old that they were useless code wise). There are some legal issues with the player made maps things and it wouldn't actually speed up the map making progress very much as they would have to do much more than give a simple once over on the maps.
#3
Posted 11 July 2014 - 12:03 PM
Noth, on 11 July 2014 - 10:46 AM, said:
There are some legal issues with the player made maps things and it wouldn't actually speed up the map making progress very much as they would have to do much more than give a simple once over on the maps.
I want to point out that this is false. Now whether they have the legal resources to make it happen is questionable, but Team Fortress 2 regularly adds community made items and maps as content to the main game (almost all of their new content is pretty much community made last I checked). Im sure there is legal mumbo jumbo to go through to do that, but it is very much plausible and not unheard of.
The only reason map addition would take so long with PGI is because maps must include some focal point in the center of the map for players to derp to and 3 pathways for each team to derp towards it. That is the standard of map-making for PGI which is why all of the MWO maps are kinda bad.
Edited by majora incarnate, 11 July 2014 - 12:07 PM.
#4
Posted 11 July 2014 - 12:04 PM
Basically as said above.
MWO was originally pitched with what the fans were calling Mechwarrior 3015 [not to be confused with Mechwarrior 5, which was canceled in favor of Mechassault in the early 2000's.]
This was the original plan... Unreal engine was going to be the engine it seemed, and it seemed to focus on the Davion vs Kurita border.
Apparently no publisher was willing to take the plunge and actually try to get this game off the ground sadly. So IGP/PGI decided to go another route, and go for a free to play multiplayer title... thus we got MWO.
MWO was originally pitched with what the fans were calling Mechwarrior 3015 [not to be confused with Mechwarrior 5, which was canceled in favor of Mechassault in the early 2000's.]
This was the original plan... Unreal engine was going to be the engine it seemed, and it seemed to focus on the Davion vs Kurita border.
Apparently no publisher was willing to take the plunge and actually try to get this game off the ground sadly. So IGP/PGI decided to go another route, and go for a free to play multiplayer title... thus we got MWO.
Edited by Flash Frame, 11 July 2014 - 12:05 PM.
#5
Posted 11 July 2014 - 08:15 PM
Thank you for the information, I learned something today!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users