Hi Jon! I am working on this a ruby wrapper for your API (https://github.com/keikun17/mwo). While writing the tests i notcied that all the mechs classes are set to "Light". Is this a bug or is it intentional? cheers!
2
Betatesting For Our Json Reference Files - The Start Of The Api. Details Within
Started by Jon Cunningham, Jul 11 2014 03:05 PM
26 replies to this topic
#21
Posted 25 September 2014 - 07:15 AM
#22
Posted 07 October 2014 - 01:31 PM
wow is that full.js a massive denormalized data dump?
regardless, thanks this is interesting. I have my own manually built database (not SQL) of all MWO 'mechs, components, etc which I use to develop software with. I'm quite interested in using these API to generate the data in my database (which in turn is consumed by my apps).
Any chance a pure MECH, COMPONENT, ENGINE, etc API will be added? For example: a way to get data like the following (this is C# code, please forgive):
#region ST. IVES' BLUE
new Mech()
{
Name = "ST. IVES' BLUE",
BaseModel = "Vindicator",
Serial = "VND-1SIB",
Tons = 45,
EngineMax = 250,
EngineMin = 100,
JHP = 5,
DollUrl = "http://static.mwomercs.com/img/theme/battlemechs/vnd-1sib.png",
Flags = MechFlags.Hero,
LA = new Mech.Section() { Crits = 8, EHP = 1 },
LT = new Mech.Section() { Crits = 12, MHP = 2 },
CT = new Mech.Section() { Crits = 8 },
RT = new Mech.Section() { Crits = 12, AHP = 1 },
RA = new Mech.Section() { Crits = 9, EHP = 1 },
HD = new Mech.Section() { Crits = 1, EHP = 1 },
LL = new Mech.Section() { Crits = 2 },
RL = new Mech.Section() { Crits = 2 },
TechLevel = TechnologyLevel.InnerSphere,
EnergyCooler = 0.05f,
MissileCooler = 0.05f,
},
#endregion
regardless, thanks this is interesting. I have my own manually built database (not SQL) of all MWO 'mechs, components, etc which I use to develop software with. I'm quite interested in using these API to generate the data in my database (which in turn is consumed by my apps).
Any chance a pure MECH, COMPONENT, ENGINE, etc API will be added? For example: a way to get data like the following (this is C# code, please forgive):
#region ST. IVES' BLUE
new Mech()
{
Name = "ST. IVES' BLUE",
BaseModel = "Vindicator",
Serial = "VND-1SIB",
Tons = 45,
EngineMax = 250,
EngineMin = 100,
JHP = 5,
DollUrl = "http://static.mwomercs.com/img/theme/battlemechs/vnd-1sib.png",
Flags = MechFlags.Hero,
LA = new Mech.Section() { Crits = 8, EHP = 1 },
LT = new Mech.Section() { Crits = 12, MHP = 2 },
CT = new Mech.Section() { Crits = 8 },
RT = new Mech.Section() { Crits = 12, AHP = 1 },
RA = new Mech.Section() { Crits = 9, EHP = 1 },
HD = new Mech.Section() { Crits = 1, EHP = 1 },
LL = new Mech.Section() { Crits = 2 },
RL = new Mech.Section() { Crits = 2 },
TechLevel = TechnologyLevel.InnerSphere,
EnergyCooler = 0.05f,
MissileCooler = 0.05f,
},
#endregion
Edited by focuspark, 07 October 2014 - 01:32 PM.
#23
Posted 09 October 2014 - 03:29 PM
any movement on this? Looking forward to authentication endpoints etc.
Edited by JHackworth, 09 October 2014 - 03:29 PM.
#24
Posted 25 July 2015 - 06:02 AM
Jon Cunningham, on 11 July 2014 - 03:05 PM, said:
Hello folks -
I wanted to let you know we will be coming out sometime in the future with JSON files on the CDN to describe mechs, parts, and equipment. Prices from the store included.
Items
http://static.mwomer.../list/full.json
Omniparts
http://static.mwomer.../list/full.json
Mechs
http://static.mwomer.../list/full.json
http://static.mwomer.../list/dict.json
http://static.mwomer...view/kfx-s.json
(or any mech code)
These files are just an advanced sneak peak, they’re not final and are subject to a great deal of revision before we release them from Beta. They probably contain a couple bugs. We’re not certain when we’ll launch them, but we did want to make sure folks who are working on third party tools were aware we’re working on them and can offer some feedback if they like.
Let me know if anything catches your eye or you have any requests.
I wanted to let you know we will be coming out sometime in the future with JSON files on the CDN to describe mechs, parts, and equipment. Prices from the store included.
Items
http://static.mwomer.../list/full.json
Omniparts
http://static.mwomer.../list/full.json
Mechs
http://static.mwomer.../list/full.json
http://static.mwomer.../list/dict.json
http://static.mwomer...view/kfx-s.json
(or any mech code)
These files are just an advanced sneak peak, they’re not final and are subject to a great deal of revision before we release them from Beta. They probably contain a couple bugs. We’re not certain when we’ll launch them, but we did want to make sure folks who are working on third party tools were aware we’re working on them and can offer some feedback if they like.
Let me know if anything catches your eye or you have any requests.
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#25
Posted 16 December 2015 - 01:06 PM
I guess this effort is dead in the water?
#26
Posted 17 December 2015 - 10:19 PM
Jon left, sorry mate, use smurfy's api
I can help you with that if you need
I can help you with that if you need
#27
Posted 14 April 2016 - 08:33 PM
So is it a time to retire entire topi, since there are only few of us who want to have an API?
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