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Direwolf Ct Problem Now Worse After Fix


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#1 Vindicator Jones

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Posted 09 July 2014 - 09:19 PM

Hi Guys,

Has anyone else noticed that the Dire Wolf CT fix has now gone in the absolutely other direction.. Ive noticed that now all my side torsos are getting completely destroyed so easily and not very much damage on the CT.

I now feel the direwolf is extremely fragile as I am loosing so many weapons every match due to side torsos being blown off..

Personally I rather have the old problem back.

Curious as to what other people might think.

Edited by Vindicator Jones, 09 July 2014 - 09:20 PM.


#2 Lynx7725

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Posted 09 July 2014 - 09:24 PM

As someone who kills DW rather than pushes them, I think it makes it harder to kill DWs. Previously I could fire from any angle and be pretty sure some damage would go to CT at least, which accumulates and kill the DWs soon enough. Now that would just drop a side torso and leave the other side to kill me dead if I use old tactics.

#3 Powder Puff Pew Pew

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Posted 09 July 2014 - 09:25 PM

It will always be a fragile machine till the Dev's correct the damage mechanics of this machine. Its flawed right down to its core values as a mech. the Dire Wolf and Atlas were the 2 most powerfull and feared machines in mechwarrior. Both were supposed to take an enormous amount of damage and keep limping along. Its not there yet, maybe the Devs will fix it someday hopefully soon. I totaly agree its not the fabled Beast that struck Fear in enemy mech pilots of lore. Its more like a pu$$ied down mech that is equal and laughable as the Cata now. Players seriously chase dire wolfs down now instead of thinking twice about going against it. Its a sick joke.

#4 FupDup

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Posted 09 July 2014 - 09:33 PM

The Dire Whale can be fragile at times, and has no ability to dictate engagements whatsoever, but it does pack a nuclear gigafuck/metric fuckton of firepower as compensation.

#5 Lynx7725

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Posted 09 July 2014 - 09:37 PM

View PostFupDup, on 09 July 2014 - 09:33 PM, said:

The Dire Whale can be fragile at times, and has no ability to dictate engagements whatsoever, but it does pack a nuclear gigafuck/metric fuckton of firepower as compensation.

It is quite hilarious to lure an enemy into the sight-lines of a plodding friendly Dire Wolf...

#6 Kyle Wright

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Posted 09 July 2014 - 09:39 PM

View PostVindicator Jones, on 09 July 2014 - 09:19 PM, said:

Hi Guys,

Has anyone else noticed that the Dire Wolf CT fix has now gone in the absolutely other direction.. Ive noticed that now all my side torsos are getting completely destroyed so easily and not very much damage on the CT.

I now feel the direwolf is extremely fragile as I am loosing so many weapons every match due to side torsos being blown off..

Personally I rather have the old problem back.

Curious as to what other people might think.


Really..QQ. I love Dire wolves, probably my favorite assault from lore, though typically I'm a medium pilit. Anyways with a 45+ alpha people need to stop crying. Before the CT was jacked, now it's about right. You should be losing those side torsos just like the Atlas. Lucky for you that the Xl is friendly. Stop crying and learn to deal. Each mech should have pros and cons, so we have high weapons payload and alpha, but it's slow and can be blindsided by a good coordinated attack.

#7 Felbombling

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Posted 09 July 2014 - 09:40 PM

I've noticed the side torsos are damage magnets, too. I actually added up the tonnage of weapons in each arm/torso combination on my Dire Wolf Prime and ended up swapping left arm weapons for right arm weapons to balance out the loss of a side torso, so that I wasn't losing a majority of firepower should one torso drop early in a match. It was a minor adjustment, but I feel better if I lose my left torso now than I did previously.

Edited by StaggerCheck, 09 July 2014 - 09:54 PM.


#8 Vindicator Jones

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Posted 09 July 2014 - 09:44 PM

I think people have the mentality that this thing is like a battering ram (kinda looks like it) and charge into a fire zone, die, then complain how the dire wolf is flawed.. Ive been playing nothing but the dire wolf from release, and if played properly, its a truley formidable foe. Ive taken on 2 atlas's at once and blew them to bits. But you cant just expect this thing to soak up damage. On your own your gone.. just like any other mech.. but remain in the pack (if you can keep up lolz) and the dire wolf comes into its own.

But after the fix, the direwolf torsos are way... WAY too easily blown off now. And yes, its ok to loose a torso, but if you have a load out that takes advantage of having your weapons mostly on one side as I do, it can be a disaster.. And yes, I should spread out my weapons more, but then you loose the advantage of using cover around a corner.. especially on a double gauss and double PPC build... At least before the fix I was rarely loosing my torsos and if I did it was down to my own stupidity.

I just think it needs to be re-looked at and adjusted.. come on PGI... pretty please???

#9 Carrioncrows

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Posted 09 July 2014 - 09:55 PM

Doubtful, I think like the Atlas, people are just used to it more and know where to aim.

Nobody aims for the side torso's on a Dashi, just like nobody aims for the CT of an atlas until that RT is clipped off.

#10 Johnny Reb

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Posted 09 July 2014 - 10:01 PM

I find the CT gets the brunt of my lrms still. Which I like cause a want them out before that crazy alpha.

Edit: That said, I see alot with weak sides, prolly not bombarded (just hit with non lrms) till I got there. Either way they are a top target to destroy from range.

Edited by Johnny Reb, 09 July 2014 - 10:05 PM.


#11 Reported for Inappropriate Name

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Posted 10 July 2014 - 02:23 AM

it took me some effort to refrain from a penis analogy here (especially since the dire woof is shaped like a phallus,) but the bottom line is i'd rather lose something i have two of than something i have one of.

Edited by Battlecruiser, 10 July 2014 - 02:24 AM.


#12 Kiiyor

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Posted 10 July 2014 - 02:26 AM

View PostCarrioncrows, on 09 July 2014 - 09:55 PM, said:

Doubtful, I think like the Atlas, people are just used to it more and know where to aim.

Nobody aims for the side torso's on a Dashi, just like nobody aims for the CT of an atlas until that RT is clipped off.


I don't aim for the ST of any Clan mech ;)

CT, the best way to a Clanners juicy, juicy heart.

#13 Infine

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Posted 10 July 2014 - 02:41 AM

That's because it's easier to hit side torsos from the side (duh). Arms are in the way, especially if you are a bit to the rear. And you DON'T want to be standing in front of the thing. Because if you have a clear shot to it's CT, it most likely has a clear view in your general direction. And it can kill wtih the stare alone.

#14 Khobai

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Posted 10 July 2014 - 02:52 AM

Quote

Has anyone else noticed that the Dire Wolf CT fix has now gone in the absolutely other direction.. Ive noticed that now all my side torsos are getting completely destroyed so easily and not very much damage on the CT.


That is only a good thing. if players have to destroy one side torso before your center torso it means your center torso is much more protected.

#15 OneEyed Jack

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Posted 10 July 2014 - 03:06 AM

So... you don't want the CT to take the damage, but you don't want the L/RT to take the damage....

Are you seriously saying you think your 100 ton mech with a metric crap-ton of weapons and max armor should just... not take the damage because you don't want to die?

Posted Image

#16 Kitane

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Posted 10 July 2014 - 03:10 AM

Heh, yesterday was a moment where standing still right in front of a barely damaged Dire wolf and facehugging him was the best option left. He had two more heavy/assault friendlies at distance behind him, covering the area between my and the rest of the team, so I used him as a shield, hugged him as closely as possible and obliterated him in chesthair contest.

I don't think he was amused by a venerable Trebuchet parking right in front of his 100t clan glory and blasting him in straight slug fest.

(a fun fact: srms > lrms at 5m)

#17 OneEyed Jack

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Posted 10 July 2014 - 03:22 AM

Ouch! Killed by a Trench-bucket in a wrastlin' match?

That had to sting.

#18 Ph30nix

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Posted 10 July 2014 - 03:23 AM

View PostVindicator Jones, on 09 July 2014 - 09:19 PM, said:

Hi Guys,

Has anyone else noticed that the Dire Wolf CT fix has now gone in the absolutely other direction.. Ive noticed that now all my side torsos are getting completely destroyed so easily and not very much damage on the CT.

I now feel the direwolf is extremely fragile as I am loosing so many weapons every match due to side torsos being blown off..

Personally I rather have the old problem back.

Curious as to what other people might think.

speaking as the direwolf being one my fav clan mechs and my experiences killing them im seeing no problem with direwolf CT at least nothing bad enough to stand out.

I think the problem is more hit detection where you have one game where most shots werent registering right then the next game every shot registers properly so even in exact same situations you die 2x faster.

ive blasted LBX60's (2 20s and 2 10) from mire direwolf into the nose cone of other direwolfs at like 100 meters and had one time it strip armor nice butter other times it takes like 3-5 salvos just to get their armor off and almost dead.

dont get me started on the damn lights.... as always WHEN IM piloting my light everything connects but vs my LBX60 ill blast stationary ravens, firestarters or spiders from pointblank into the CT and they just hop away like nothing happened.

poor jenners though... they never seem to have hit reg issues and with a clean shot just drop.

#19 Malcolm Vordermark

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Posted 10 July 2014 - 03:42 AM

I do not see this as an issue. You are going to get hit regardless, the DW is just to slow to dodge hits. As such, spreading damage across multiple sections is better than taking it all to the CT. Once you lose a side start using that side to soak damage a bit. The sides are pretty big (the reason why you are losing them first) if you can use it as a shield you get some free damage mitigation because of damage transfer. And you should still have a massive amount of firepower in your other arm.

View PostFupDup, on 09 July 2014 - 09:33 PM, said:

The Dire Whale can be fragile at times, and has no ability to dictate engagements whatsoever, but it does pack a nuclear gigafuck/metric fuckton of firepower as compensation.


These are the proper scientific units of measurement for the DW's firepower.

#20 Tremendous Upside

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Posted 10 July 2014 - 03:48 AM

View PostPh30nix, on 10 July 2014 - 03:23 AM, said:


I think the problem is more hit detection where you have one game where most shots werent registering right then the next game every shot registers properly so even in exact same situations you die 2x faster.

ive blasted LBX60's (2 20s and 2 10) from mire direwolf into the nose cone of other direwolfs at like 100 meters and had one time it strip armor nice butter other times it takes like 3-5 salvos just to get their armor off and almost dead.



I was having a LOT of issues with hit reg on the bigger clan ACs (UAC20 in particular). Seems like that cannon (and the IS AC20), have issues and they all began around the time they patched down the projectile speed and range, just prior to the clan release. On my dire wolf it was bad enough that I just said screw it. Tossed in a quad UAC5 config with a couple armfuls of lasers and called it a day. Haven't looked back since...





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