Asmudius Heng, on 12 July 2014 - 02:49 AM, said:
Instead we get a cgance deliberatly designed to make people spend more XP and cbills on the worthless weapons modules.
This is HORRIBLY dissapointing PGI.
By making this a generic, dull, uninspired time sink you have crapped on any chances of making a set of role warfare enhancers.
You already had roles for modules, sensor types, support types etc weapons as well ... instead of using ROLES to define modules you are basically forcing people to spend for the weapons thats it.
Here this is how you redesign modules.
Have weapons slots
Have mech slots
Have support slots
Have sensor slots
Now every module is tagged with one of those catagories including consumables. example:
Coolshot -> weapons
UAV -> Sensor
Artillery -> support
Now you have 4 basic roles in modules.
-Ones that enhance your mech performance (hill climb, fall damage etc)
-Ones that enhance your sensors (Seismic, target retention etc)
-Ones that provide support to your team(capture accel, this one might need more modules released for it)
-And of course weapons based modules
Now apply these VERY differently depending on the mech. Lets take a look at a few.
1. Raven: Your sensor mech, this one might have three Sensor modules, one support module, and one mech module - thats right NO WEAPONS module they do not ALL have to have every type.
2. Jenner: A light with a different role might have: two weapons modules, one sensor module, 2 mech modules - This mech can modify its performance and its weapons being the striker mech but it cannot do artillery
3. Catapult: 2 sensor modules, 2 support modules, 1 weapons module - This mech might not be able to modify its performance much but it can boost its LRMs, get decent sensor help, and can add artillery and more being a support mech
4. Victor, lets take a look at a meta mech - 2 mech modules, 1 sensor module, 2 weapons modules - Inhibits it bringing arty but it has good weapons and can enhance the machine itself with some sensor backup
5. DDC Atlas A command mech - 2 sensor modules, 2 support modules, 1 mech module - All about sensors, supporting and something to help boost the machine itself but stops it being a weapons enhancer.
Now weapons modules need to be worth a damn for this to really work and these are just rough ideas but I really hope PGI can see that this would help balance, this would help role warfare, this would get them to sell more weapons modules because they are there and people WILL fill them.
What you propose PGI is horrific and a waste of time and an obvious cbill/xp sink.
QFT.