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Vlog 6 Just Uploaded


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#41 Ursh

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Posted 12 July 2014 - 07:17 AM

View PostWolfways, on 12 July 2014 - 05:53 AM, said:

Umm...good :P
JJ's are for maneuverability over difficult terrain, not combat.


The single biggest problem, particularly for players at high elo, is the predominance of the jump-sniper meta.

Nerfing people's ability to jump and brawl, while doing nothing about their ability to jump and snipe, is not an intelligent solution...

Paul is a terrible player, but he seems to have a hard on for jump sniping.

#42 Wolfways

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Posted 12 July 2014 - 09:37 AM

View PostSatan n stuff, on 12 July 2014 - 06:50 AM, said:

*DFA*

Okay, not general combat :P

View PostUrsh, on 12 July 2014 - 07:17 AM, said:


The single biggest problem, particularly for players at high elo, is the predominance of the jump-sniper meta.

Nerfing people's ability to jump and brawl, while doing nothing about their ability to jump and snipe, is not an intelligent solution...

Paul is a terrible player, but he seems to have a hard on for jump sniping.

But they'll be able to jump less, so they'll do less damage.

#43 Screech

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Posted 12 July 2014 - 09:44 AM

I dislike the even concept of a consumable only module slot. I see nothing good from going down this road. All I can think it is either a C-bill sink or possibly a MC sink. Either way it is a bad idea as its impact on game play is not justified.





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