Jump to content

Leg Damage And Fps


5 replies to this topic

#1 ecued

    Member

  • PipPipPipPipPip
  • The Privateer
  • The Privateer
  • 192 posts
  • LocationExit 7A

Posted 11 July 2014 - 02:25 AM

seems like since we put this new fall detection system in that lights and any jump jetting mech take excessive damage. also frame rates are fir sh@t and i just bought a new gpu. ran great before this new system was implemented, now its a slide show. the players i run with have the same problem.

suggestion, due away with this horrible new leg damage system and restore the fall damage module to the parameters at which i purchased it for 6m c-bills and 15k gxp, or give me a 4m and 10k gxp refund pleases

#2 Egomane

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,163 posts

Posted 11 July 2014 - 02:27 AM

That's not a suggestion, that's a demand and a rant on top of it.

#3 MarineTech

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 2,969 posts
  • LocationRunning rampant in K-Town

Posted 11 July 2014 - 02:55 AM

Posted Image

And THIS is K-Town.

Abandon all discussion, ye who enter here.



#4 ecued

    Member

  • PipPipPipPipPip
  • The Privateer
  • The Privateer
  • 192 posts
  • LocationExit 7A

Posted 11 July 2014 - 05:43 PM

View PostEgomane, on 11 July 2014 - 02:27 AM, said:

That's not a suggestion, that's a demand and a rant on top of it.


cant sneak anything past you, maybe pgi/igp should put you in charge

#5 LordSkippy

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 451 posts
  • LocationAustin, TX

Posted 11 July 2014 - 06:25 PM

Posted Image


View Postecued, on 11 July 2014 - 05:43 PM, said:

maybe pgi/igp should put you in charge


#6 MarineTech

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 2,969 posts
  • LocationRunning rampant in K-Town

Posted 11 July 2014 - 11:44 PM

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users