

So Finally They Got Their Heads Cleared...
#1
Posted 11 July 2014 - 11:53 PM
i am so glad they have finally taken this step....and if it does happens (community making mapes, devs testing/approving) we can seriously look at a huge number of map with a lot of variety of gaeplay/settings.
gg pgi..about time you are doing it :
#2
Posted 11 July 2014 - 11:58 PM
#3
Posted 12 July 2014 - 01:37 AM
Lyoto Machida, on 11 July 2014 - 11:58 PM, said:
i think he did said that this might be a possibility but right now they will be looking at community generated map ideas... i just hope they speed things up due to it
#4
Posted 12 July 2014 - 01:58 AM
#5
Posted 12 July 2014 - 02:10 AM
Or was that a "position at the time" thing?
#6
Posted 12 July 2014 - 02:33 AM
Wolfways, on 12 July 2014 - 02:10 AM, said:
Or was that a "position at the time" thing?
it was the position at that time..in the recent vlog he has said
"I would like to start some sort of community driven map (small pause) not necessarily creation at first but maybe just even in the way of ideas"
#7
Posted 12 July 2014 - 02:40 AM
HellJumper, on 12 July 2014 - 02:33 AM, said:
it was the position at that time..in the recent vlog he has said
"I would like to start some sort of community driven map (small pause) not necessarily creation at first but maybe just even in the way of ideas"
I can easily help with "starting" this. Look at the past 2 1/2 years of map ideas posted on these forums

#8
Posted 12 July 2014 - 02:46 AM
#10
Posted 12 July 2014 - 03:06 AM
Thorn Hallis, on 12 July 2014 - 02:46 AM, said:
read it again man..its not what i am saying its what he said
"I would like to start some sort of community driven map (small pause) not necessarily creation at first but maybe just even in the way of ideas"
#11
Posted 12 July 2014 - 03:09 AM
HellJumper, on 12 July 2014 - 03:06 AM, said:
read it again man..its not what i am saying its what he said
"I would like to start some sort of community driven map (small pause) not necessarily creation at first but maybe just even in the way of ideas"
If they are serious then someone MINE all the map threads and send it to them via twitter, facebook, carrier pigeon, smoke signals, telepathy since they do not read the threads.
There are so MANY "way of ideas in here" that until they actually allowing fans to help create I will remain skeptical given their track record.
#12
Posted 12 July 2014 - 03:47 AM
IT is amazing though how people respond when something 'is seen to appear to be happening' , I think CW is as far away as ever.
And am I mad ... Yes I am after yet another dire game where the stupid positioning was almost next to an enemy lance , with 1 afk and as per usual the faster mechs run off to join the main force .. so 1 vs 4..... no contest! (just wasted 4 minutes to get a 20 second game).
These are things that PGI should be fixing (should have fixed a very long time ago really) but are still in game.
Also my guess is that they don't read the forums much , or a lot of what they should be doing or need to know would already be known by them. Like Tom Sawyer said ... not really many ideas about maps on the forums are there! (probably hundreds , back in closed beta there were plenty of suggestions).
Edited by ztac, 12 July 2014 - 03:49 AM.
#13
Posted 12 July 2014 - 03:49 AM
HellJumper, on 12 July 2014 - 01:37 AM, said:
i think he did said that this might be a possibility but right now they will be looking at community generated map ideas... i just hope they speed things up due to it
Well the current WIP maps placed high in community map idea polls.
#14
Posted 12 July 2014 - 05:01 AM
But let`s be honest with ourselves here, the ONLY thing that will realistically happen when they say "Send us your maps for review" will be the Black Knights using it as some sort of "proof" that:
A. PGI is as good as bankrupt, otherwise they could afford to make maps themselves
B. PGI is lazy and wants the community to do work that "They should have been doing themselves for (X period of time)"
C. Comunity opinion of ALL of PGIs Maps is bad, so they are all slated for removal and will be replaced with community versions.
D. Some other anti-PGI tangent that I`m not currently thinking of.
Speeding up the implementation of maps and other content into the game will be a side effect at best

Edited by Zerberus, 12 July 2014 - 05:03 AM.
#15
Posted 12 July 2014 - 05:42 AM
and with enough number of maps old time players might come back as well...so it can be a lifeline for PGI
#16
Posted 12 July 2014 - 06:17 AM
On the subject of maps, I don't understand why they don't just open up the creation to the community. Give everyone guidelines, provide the buildings, vechicle and other assets in a library and start taking submissions. If they did that, they would have dozens of maps to choose from and all they would have to do is do a final pass over each one to fix small issues and perhaps make a few changes for balance. Would hardly cost them a dime and require a hell of alot less resources.
#17
Posted 12 July 2014 - 06:26 AM
#18
Posted 12 July 2014 - 06:29 AM
If they created a map generator tool that used only existing assets and could be uploaded to the test server for peer review, we could maybe use it to access the map via testing grounds and private matches for final approval into prod. After a certain number of positive player reviews, it could pass to PGI for a final review for production. That way, the idea doesn't fall flat on its face after PGI gets bombarded with thousands of buildings shaped like johnsons and HPG mazes in the shape of "PAUL SUX" in the first week.
#19
Posted 12 July 2014 - 06:41 AM
Viktor Drake, on 12 July 2014 - 06:17 AM, said:
On the subject of maps, I don't understand why they don't just open up the creation to the community. Give everyone guidelines, provide the buildings, vechicle and other assets in a library and start taking submissions. If they did that, they would have dozens of maps to choose from and all they would have to do is do a final pass over each one to fix small issues and perhaps make a few changes for balance. Would hardly cost them a dime and require a hell of alot less resources.
but thats just too logical to do

tucsonspeed6, on 12 July 2014 - 06:29 AM, said:
If they created a map generator tool that used only existing assets and could be uploaded to the test server for peer review, we could maybe use it to access the map via testing grounds and private matches for final approval into prod. After a certain number of positive player reviews, it could pass to PGI for a final review for production. That way, the idea doesn't fall flat on its face after PGI gets bombarded with thousands of buildings shaped like johnsons and HPG mazes in the shape of "PAUL SUX" in the first week.
ya that can limit the amount of bugs and speed up their internal QA thingy
Warthunder has recently did a similar thing..released the map making tool and given specific requirements about the creation of the map...so why cant pgi do it..
#20
Posted 12 July 2014 - 06:41 AM
99% of us desperately want it but it won't happen. As much as i think pgi can be totally hapless, there must be somesolid reason for it be it legal rights over the map making tools or whatever so.. :-/
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