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So Finally They Got Their Heads Cleared...


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#1 HellJumper

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Posted 11 July 2014 - 11:53 PM

just went through the vlog 6 and russ seems interested in involving the community in map ideas and possibly map reation as well..

i am so glad they have finally taken this step....and if it does happens (community making mapes, devs testing/approving) we can seriously look at a huge number of map with a lot of variety of gaeplay/settings.

gg pgi..about time you are doing it :

#2 Lyoto Machida

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Posted 11 July 2014 - 11:58 PM

At the very least, open it up to community members being allowed to make map assets (like buildings, etc). Those types of things wouldn't take too long for them to QA and implement into the larger map scheme.

#3 HellJumper

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Posted 12 July 2014 - 01:37 AM

View PostLyoto Machida, on 11 July 2014 - 11:58 PM, said:

At the very least, open it up to community members being allowed to make map assets (like buildings, etc). Those types of things wouldn't take too long for them to QA and implement into the larger map scheme.


i think he did said that this might be a possibility but right now they will be looking at community generated map ideas... i just hope they speed things up due to it

#4 627

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Posted 12 July 2014 - 01:58 AM

position...time...island...

#5 Wolfways

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Posted 12 July 2014 - 02:10 AM

Didn't Russ not too long ago also say PGI couldn't use community-made maps for legal reasons?
Or was that a "position at the time" thing?

#6 HellJumper

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Posted 12 July 2014 - 02:33 AM

View PostWolfways, on 12 July 2014 - 02:10 AM, said:

Didn't Russ not too long ago also say PGI couldn't use community-made maps for legal reasons?
Or was that a "position at the time" thing?



it was the position at that time..in the recent vlog he has said

"I would like to start some sort of community driven map (small pause) not necessarily creation at first but maybe just even in the way of ideas"

#7 Wolfways

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Posted 12 July 2014 - 02:40 AM

View PostHellJumper, on 12 July 2014 - 02:33 AM, said:



it was the position at that time..in the recent vlog he has said

"I would like to start some sort of community driven map (small pause) not necessarily creation at first but maybe just even in the way of ideas"

I can easily help with "starting" this. Look at the past 2 1/2 years of map ideas posted on these forums ;)

#8 Thorn Hallis

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Posted 12 July 2014 - 02:46 AM

Ehm...there is a difference between 'maps created by the community' and 'ideas for maps from the community'. There is no change of position in there.

#9 Wolfways

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Posted 12 July 2014 - 02:56 AM

View PostThorn Hallis, on 12 July 2014 - 02:46 AM, said:

Ehm...there is a difference between 'maps created by the community' and 'ideas for maps from the community'. There is no change of position in there.

"not necessarily creation at first"

#10 HellJumper

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Posted 12 July 2014 - 03:06 AM

View PostThorn Hallis, on 12 July 2014 - 02:46 AM, said:

Ehm...there is a difference between 'maps created by the community' and 'ideas for maps from the community'. There is no change of position in there.


read it again man..its not what i am saying its what he said

"I would like to start some sort of community driven map (small pause) not necessarily creation at first but maybe just even in the way of ideas"

#11 Tom Sawyer

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Posted 12 July 2014 - 03:09 AM

View PostHellJumper, on 12 July 2014 - 03:06 AM, said:


read it again man..its not what i am saying its what he said

"I would like to start some sort of community driven map (small pause) not necessarily creation at first but maybe just even in the way of ideas"


If they are serious then someone MINE all the map threads and send it to them via twitter, facebook, carrier pigeon, smoke signals, telepathy since they do not read the threads.

There are so MANY "way of ideas in here" that until they actually allowing fans to help create I will remain skeptical given their track record.

#12 ztac

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Posted 12 July 2014 - 03:47 AM

All vid log tells me is that they really don't know what they are doing or where they are going.. the new map they showed looks awful really (just going to play out as existing maps) , the JJ heat is negligible , the CW information was still virtually non-existent and the features they did mention are normally already implemented in games on launch and really are not that hard to do (minimal resources), its like a friends list that automatically puts you on it when you join a faction from the sounds of it.

IT is amazing though how people respond when something 'is seen to appear to be happening' , I think CW is as far away as ever.

And am I mad ... Yes I am after yet another dire game where the stupid positioning was almost next to an enemy lance , with 1 afk and as per usual the faster mechs run off to join the main force .. so 1 vs 4..... no contest! (just wasted 4 minutes to get a 20 second game).

These are things that PGI should be fixing (should have fixed a very long time ago really) but are still in game.

Also my guess is that they don't read the forums much , or a lot of what they should be doing or need to know would already be known by them. Like Tom Sawyer said ... not really many ideas about maps on the forums are there! (probably hundreds , back in closed beta there were plenty of suggestions).

Edited by ztac, 12 July 2014 - 03:49 AM.


#13 Satan n stuff

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Posted 12 July 2014 - 03:49 AM

View PostHellJumper, on 12 July 2014 - 01:37 AM, said:


i think he did said that this might be a possibility but right now they will be looking at community generated map ideas... i just hope they speed things up due to it

Well the current WIP maps placed high in community map idea polls.

#14 Zerberus

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Posted 12 July 2014 - 05:01 AM

I like that PGI is playing with the idea of community inspired /created content.

But let`s be honest with ourselves here, the ONLY thing that will realistically happen when they say "Send us your maps for review" will be the Black Knights using it as some sort of "proof" that:

A. PGI is as good as bankrupt, otherwise they could afford to make maps themselves
B. PGI is lazy and wants the community to do work that "They should have been doing themselves for (X period of time)"
C. Comunity opinion of ALL of PGIs Maps is bad, so they are all slated for removal and will be replaced with community versions.
D. Some other anti-PGI tangent that I`m not currently thinking of.

Speeding up the implementation of maps and other content into the game will be a side effect at best ;)

Edited by Zerberus, 12 July 2014 - 05:03 AM.


#15 HellJumper

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Posted 12 July 2014 - 05:42 AM

well i dont care about those "Black knights" as long as PGI implements it and community starts making maps..a good number of players base will be happy (whalers that is) and money will flow..

and with enough number of maps old time players might come back as well...so it can be a lifeline for PGI

#16 Angel of Annihilation

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Posted 12 July 2014 - 06:17 AM

Honestly about the only thing they seemed to have gotten right in the entire dev log. Everything else is just crap.

On the subject of maps, I don't understand why they don't just open up the creation to the community. Give everyone guidelines, provide the buildings, vechicle and other assets in a library and start taking submissions. If they did that, they would have dozens of maps to choose from and all they would have to do is do a final pass over each one to fix small issues and perhaps make a few changes for balance. Would hardly cost them a dime and require a hell of alot less resources.

#17 Wolfways

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Posted 12 July 2014 - 06:26 AM

For inspiration:








#18 tucsonspeed6

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Posted 12 July 2014 - 06:29 AM

Community made maps could be awesome and terrible at the same time. THere'd have to be some limits and a review process so every map we drop on isn't some variation of being shaped like male genitalia, pot leaves, or some combination of the two.

If they created a map generator tool that used only existing assets and could be uploaded to the test server for peer review, we could maybe use it to access the map via testing grounds and private matches for final approval into prod. After a certain number of positive player reviews, it could pass to PGI for a final review for production. That way, the idea doesn't fall flat on its face after PGI gets bombarded with thousands of buildings shaped like johnsons and HPG mazes in the shape of "PAUL SUX" in the first week.

#19 HellJumper

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Posted 12 July 2014 - 06:41 AM

View PostViktor Drake, on 12 July 2014 - 06:17 AM, said:

Honestly about the only thing they seemed to have gotten right in the entire dev log. Everything else is just crap.

On the subject of maps, I don't understand why they don't just open up the creation to the community. Give everyone guidelines, provide the buildings, vechicle and other assets in a library and start taking submissions. If they did that, they would have dozens of maps to choose from and all they would have to do is do a final pass over each one to fix small issues and perhaps make a few changes for balance. Would hardly cost them a dime and require a hell of alot less resources.



but thats just too logical to do :P

View Posttucsonspeed6, on 12 July 2014 - 06:29 AM, said:

Community made maps could be awesome and terrible at the same time. THere'd have to be some limits and a review process so every map we drop on isn't some variation of being shaped like male genitalia, pot leaves, or some combination of the two.

If they created a map generator tool that used only existing assets and could be uploaded to the test server for peer review, we could maybe use it to access the map via testing grounds and private matches for final approval into prod. After a certain number of positive player reviews, it could pass to PGI for a final review for production. That way, the idea doesn't fall flat on its face after PGI gets bombarded with thousands of buildings shaped like johnsons and HPG mazes in the shape of "PAUL SUX" in the first week.


ya that can limit the amount of bugs and speed up their internal QA thingy


Warthunder has recently did a similar thing..released the map making tool and given specific requirements about the creation of the map...so why cant pgi do it..

#20 Violent Nick

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Posted 12 July 2014 - 06:41 AM

Russ hasn't said anything like that there will be community made maps..
99% of us desperately want it but it won't happen. As much as i think pgi can be totally hapless, there must be somesolid reason for it be it legal rights over the map making tools or whatever so.. :-/





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