#1
Posted 12 July 2014 - 07:01 PM
Very disappointed that the module rework is basically trying to force the use of these terrible modules rather than changing the module system more dramatically.
#2
Posted 12 July 2014 - 07:15 PM
Yet another back door nerf.
#3
Posted 12 July 2014 - 07:16 PM
I'll never use weapon modules if they are anything like the current ones. i.e. more heat.
#4
Posted 12 July 2014 - 07:19 PM
#5
Posted 12 July 2014 - 07:19 PM
#6
Posted 12 July 2014 - 07:21 PM
So, they're going to strip modules?
No, for a worthless weapons slot, not worth the effort.
Edited by Biaxialrain, 12 July 2014 - 07:21 PM.
#7
Posted 12 July 2014 - 07:22 PM
Extra module slot tends to come while just playing the mech.
Edited by Mcgral18, 12 July 2014 - 07:22 PM.
#8
Posted 12 July 2014 - 07:23 PM
Edited by Ngamok, 12 July 2014 - 07:24 PM.
#9
Posted 12 July 2014 - 07:28 PM
I would point out, we do have mechs already that have only one SLOT. The venerable K2. It was gimped because of QQ, initially having 2 module slots, then down to one. With mastery, we can have 2. Whooo hoooo. All cause it could carry two AC20...barely.
Another point, to be made here. As the man said, WHILE he was talking about the visual/graphic example that was to be displayed on the VLOG that he was narrating to in that sequence, "in this case the mastery slot would be a weapon module". I'm perhaps paraphrasing a little bit, however that's the meaning I got of it. Focus on those words... "IN THIS CASE". Maybe his familiarity with english is such that he chose an odd way of saying this, but to me that could well mean that either in some OTHER mechs, that master slot might be an extra slot in another category... or YOU MAY BE ABLE TO CHOOSE what that master slot is going to be used in. WE SIMPLY DO NOT KNOW.
What we do know is they've said something about it and people have gone out and done much of the regular QQ, immediately conflating a statement to some huge conflagration of bellyaching.
If you look at what I've said of this, about the VLOG I too have interpreted - people DO that, true, but I'd say that I've not read the DEVs words in the most negative, provocative and downright hackle raising manner that others seem to have, in thier quest to take issue with something, anything, in order to direct thier next forum crusade.
AND YES, I'll master my mechs. I have killed with SRMS at 280 meters. I have scored kills with weapons that were tweaked by weapons modules. Did it make a lot of difference, no. But it made some difference. And in the case of the 280 meter SRM kills, it had someone pissed off big time. That's how I know those modules work.
Edited by Mad Porthos, 12 July 2014 - 07:32 PM.
#10
Posted 12 July 2014 - 07:33 PM
However it's going to take some serious improvement to the weapon modules before I take them regardless of how many slots they give me.
#11
Posted 12 July 2014 - 07:40 PM
Mcgral18, on 12 July 2014 - 07:22 PM, said:
Amen to that, but even so I have owned a single victor, stalker and highlander for ever now without bothering to buy the other 2 for each to grind them up.
So for new mechs in the future that I will be bothered about I guess I will aim for the doubled basics and let the extra module slot just be unlocked with casual play over time.
#12
Posted 12 July 2014 - 08:16 PM
I think of it as an excuse to be lazy about grinding up my mechs!
#13
Posted 12 July 2014 - 09:05 PM
#14
Posted 12 July 2014 - 09:12 PM
#15
Posted 12 July 2014 - 09:17 PM
Edited by Agent 0 Fortune, 12 July 2014 - 09:23 PM.
#16
Posted 12 July 2014 - 09:28 PM
#17
Posted 12 July 2014 - 09:57 PM
Quote
Of course theyre terrible we only have 2 levels of a planned 5 levels. The level 5 module will be 2-3 times stronger than the current level 2 modules.
#18
Posted 13 July 2014 - 02:28 AM
I do feel like the whole idea about weapon modules is a demonstration of how out of touch PGI is with the game though. It reminds me of the time they implied that 'end game' would be buying different multi-million C-bill modules for every mech in your hangar, like people were going to grind 500 million C-bills just for the satisfaction of never having to swap modules around.
It's cool that there's something for people with 1 billion C-bills and 1 million GXP to spend it on, but I'd rather see something like new mech variants or exclusive camo patterns for people who have sacrificed so much time (and real money, most likely) on the game.
#19
Posted 13 July 2014 - 03:49 AM
Myself, if I know I won't be playing a mech, I do the minimum and sell it. I don't care for a mechbay full of mechs I don't want, and since I stopped giving PGI money some time ago, my number of bays is finite. I'm sure as hell not going to pay them money to keep mechs I don't want int he first place, when I can always buy them back for free if I change my mind.
Edited by OneEyed Jack, 13 July 2014 - 03:50 AM.
#20
Posted 13 July 2014 - 04:06 AM
Edited by Chemie, 13 July 2014 - 07:06 AM.
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