This is a problem that has been bugging me for quite some time. Say you get hit in the CT with any sort of weapon, ac5, ML, ETC. The CT portion of the damage indicator at the bottom left of your HUD flashes a couple times, then shows what color (percent, whatever) your armor has been taken down to. is there really any reason for this display to lag between when you get hit and when the damage value is displayed? I have become one of those brawlers that knows pretty much the EXACT shade of red before I have to torso twist away and then twist back for my next salvo. Now this may only be a problem in life or death, cherry red CT brawls, but I love playing mechs like fast SRM mediums and brawly heavies, so it becomes imperative that I can know my exact damage to whatever component I please at that exact second. I don't think its a probmel with the lore either. If people can create battlemechs, they can have accurate and fast sensors in said mechs.
any thoughts?
Edited by Jazzbandit1313, 13 July 2014 - 08:08 AM.