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Best Lrm Boat?


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#101 IraqiWalker

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Posted 05 August 2014 - 01:57 PM

View PostUltimatum X, on 04 August 2014 - 08:15 PM, said:


This is something I've been dying to test honestly, and I can't give a clear yes or no answer on it.

What I can say is that my ACC for Clan LRMs with Artemis are markedly higher than my IS LRMs with Artemis.

I'm not sure if it's because I'm playing so aggressively and taking the fight to the front line, or the mechanics of the launchers.


If you want, we can hop into private matches and do some weapon testing in control environments. I personally have premium time active, might as well put it to good use.




View PostUltimatum X, on 04 August 2014 - 08:15 PM, said:

Honestly that's not something I've tested, even with my IS LRM builds, I try to engage mid-range unless I have good spotters.

The WHK-B build above, at like 400-500m, can usually 2 or max 3 volley a target off the map with visual lock.

This includes most assaults.

I just find that's a more efficient use of LRMs in general, and outside of a few other Assault builds, I'm willing to go one on one with almost any other assaults in a direct fire contest with this. (You don't want to do that vs. most DW builds, or the triple AC 5 banshee, etc)


i agree. Generally at shorter ranges you are guaranteed more efficiency. That does get impacted by the play style though. In my case I always try to position my self so that the max range a target mech is away from me is 800 meters. Meaning sometimes I will be in weird locations on the map, because my priority is supporting multiple fronts. Of course, it's easier in solo queue because 90% of the time everyone clumps together.


View PostUltimatum X, on 04 August 2014 - 08:15 PM, said:

Team queue, honestly I haven't brought my LRM boat out much as the team queue is much more difficult to get LRMs working against coordinated teams.

True. It can be a pain, I don't usually rack up large damage numbers in team queue, but I keep the enemy team's heads low, and I try to spread the love as much as possible. Although running into teams that have AMS on almost every single mech makes it real hard to contribute.

#102 Orbit Rain

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Posted 07 August 2014 - 07:28 AM

The new champion Kintaro is a pretty good missile boat if you're looking to "figure it out" a bit. Better than the Catapult since there's a bit more speed with it. And if you're wondering why the missiles might come out in two clumps, there are missile bay doors on the CT.

#103 Novakaine

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Posted 07 August 2014 - 08:26 AM

Pffft it's the Stalkers hands down.
I like the 5M myself.
Yeah they turn like a beached whale I know I know.
But why are you in a turning battle with a spider anyway.
Load outs vary, but all of em are nasty.
Put the biggest engine you can carry and max out your armor.
Remember mobility is secret for the Stalker.
And just don' t pizz of your missiles either.
That red ct Atlas is a much better target than that freaking ember 800 metered away from you.
Hmm I might write a guide one day.
Fear the Stalker.

#104 Warfarer

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Posted 10 August 2014 - 10:41 AM

Hey guys what you think about the new battlemaster hero? the Hellslinger? Viable LRM boat?

#105 IraqiWalker

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Posted 10 August 2014 - 12:21 PM

View PostWarfarer, on 10 August 2014 - 10:41 AM, said:

Hey guys what you think about the new battlemaster hero? the Hellslinger? Viable LRM boat?

The 1S does it better, but you can load it with 3x10s and use them. The problem is that medium mechs already fire LRM30s anyways. I recommend using the missile hardpoints for SRMs, or SSRMs.

#106 Hamish McPiton

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Posted 10 August 2014 - 12:53 PM

View PostOrbit Rain, on 07 August 2014 - 07:28 AM, said:

The new champion Kintaro is a pretty good missile boat if you're looking to "figure it out" a bit. Better than the Catapult since there's a bit more speed with it. And if you're wondering why the missiles might come out in two clumps, there are missile bay doors on the CT.

I noticed that when I played it for the first time - "Oh yeah - open bay doors before volleying next time..."

#107 ShadowDraconis

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Posted 10 August 2014 - 02:16 PM

View PostKin3ticX, on 13 July 2014 - 07:18 AM, said:

heres some options

As for best LRM boat, you are looking at the Stalker-3F

https://docs.google....343bbf112_14417


I agree,I run a Stalker-3f(C). I have 4x lrm 15 +artemis with tag and AMS (to help against the other boats). I also have 3x md lasers for close range fighting and pesky lights.

On average I finish a match in the top 2 or 3 spots.

Contrary to popular belief it does take skill to use a LRM boat effectively. Not only do you have to lock on a target, you have to keep that lock on to hit your target. Plus said target gets a warning that missles are incoming. Giving them a chance to take cover. Not to mention AMS and ECM(plus you can power down your mech). Once I have been discovered im usually taking fire while still trying to hit my target.

I used to think that Light mechs were for noobs. Until I tried them out. I came to realize skill is needed to effectively use those as well. Overall I believe thus far it takes skill to pilot almost any style mech effectively. So before you hate on another pilot's mech type. Give it a try, might open up your perspective. Also you might find that you really like it.

GLHF : )

#108 Macksheen

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Posted 10 August 2014 - 02:19 PM

I wouldn't waste the 3F on LRMs ... that thing as great torso twist capabilities and soaks damage like a boss - brawl with it.

#109 ShadowDraconis

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Posted 10 August 2014 - 02:42 PM

View PostMacksheen, on 10 August 2014 - 02:19 PM, said:

I wouldn't waste the 3F on LRMs ... that thing as great torso twist capabilities and soaks damage like a boss - brawl with it.


Thanks for the tip. I'm going to have to try that out.

#110 Moomtazz

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Posted 10 August 2014 - 07:16 PM

View PostShadowDraconis, on 10 August 2014 - 02:16 PM, said:


Contrary to popular belief it does take skill to use a LRM boat effectively. Not only do you have to lock on a target, you have to keep that lock on to hit your target. Plus said target gets a warning that missles are incoming. Giving them a chance to take cover. Not to mention AMS and ECM(plus you can power down your mech).



This made me chuckle

#111 Escef

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Posted 10 August 2014 - 07:46 PM

View PostWarfarer, on 10 August 2014 - 10:41 AM, said:

Hey guys what you think about the new battlemaster hero? the Hellslinger? Viable LRM boat?

I suppose, but the arrangement of the missile hardpoints and the tube restrictions make the 1S better for this purpose.

#112 IraqiWalker

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Posted 10 August 2014 - 11:46 PM

View PostMoomtazz, on 10 August 2014 - 07:16 PM, said:


This made me chuckle

In all honesty, it takes skill to use LRMs RIGHT. Anyone can use them, but to make them really work takes actual skill. The post you're quoting is just ... sad.

Map knowledge, understanding the flight path of your missiles, knowing exactly what the spot your target is at would provide in terms of cover. When having multiple targets, figuring out which ones to hit first. Where to plop your mech in order to provide maximum support, and maintain the best firing lanes.

Successful LRM boats are the ones with the best map and positional knowledge in the game.

#113 ExoForce

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Posted 11 August 2014 - 01:44 AM

Mine is Stalker 3F. Torso twist, 2 x 15 ALRMs, 2 x10 ALRMs, 32 tubes , alpha 32 + 18 from 4 directions , long time chainfire melts components. TAG and sheetload of ammo and 5 lasers. Modules , air/arty strikes. Learn maps, open weapon doors, turn off cockpit lights...

Edited by ExoForce, 11 August 2014 - 01:48 AM.


#114 ShadowDraconis

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Posted 11 August 2014 - 10:33 AM

View PostIraqiWalker, on 10 August 2014 - 11:46 PM, said:

In all honesty, it takes skill to use LRMs RIGHT. Anyone can use them, but to make them really work takes actual skill. The post you're quoting is just ... sad.

Map knowledge, understanding the flight path of your missiles, knowing exactly what the spot your target is at would provide in terms of cover. When having multiple targets, figuring out which ones to hit first. Where to plop your mech in order to provide maximum support, and maintain the best firing lanes.

Successful LRM boats are the ones with the best map and positional knowledge in the game.


There is nothing SAD about my post. It was intended for the LRM haters/whiners, who seem to think that once there being targeted by LRMs there is nothing they can do about it. I could have gone into a lengthy explanation about situational awareness, mech placement, missle flight etc.... But my intention was to inform the haters of options they have available to avoid them and to demonstrate in part why skill is necessary to use LRMs effectively.

GLHF : p

#115 IraqiWalker

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Posted 11 August 2014 - 10:50 AM

View PostShadowDraconis, on 11 August 2014 - 10:33 AM, said:

There is nothing SAD about my post. It was intended for the LRM haters/whiners, who seem to think that once there being targeted by LRMs there is nothing they can do about it. I could have gone into a lengthy explanation about situational awareness, mech placement, missle flight etc.... But my intention was to inform the haters of options they have available to avoid them and to demonstrate in part why skill is necessary to use LRMs effectively.

GLHF : p


You could have phrased it better. Your post made it sound like the only skill necessary is keeping your mouse pointer on the red box.

AMS, ECM, and powering down are listed like afterthoughts. You and I may share the same view and opinion, but there was clearly a disconnect in how your post was perceived.

#116 Tamerlin

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Posted 11 August 2014 - 06:32 PM

There's a part of me that doesn't want to use Assaults for LRM boats. You need them for front line duty. So I normally stick with Heavy and Medium LRM boats.

Stormcrow: here
Orion: here
Timberwolf: here

#117 Royal Wallace

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Posted 12 August 2014 - 04:39 AM

The Timber wolf is the best lrm platform when you factor in it can carry 4 lrm 15 artimis and still have room for plenty of additional firepower

#118 Trevor Belmont

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Posted 12 August 2014 - 05:28 AM

My preferred LRM boat is my Awesome 8R with 4 x Artemis LRM 15s, 9 tons of ammo, 3 Medium lasers for backup and mostly maxed armor. Top speed is still around 66 KPH so it has enough mobility to get around the map and support my team as needed. Over 300 matches played since the stats reset and I've got 1.86 KDR with it.

#119 Vimeous

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Posted 12 August 2014 - 06:45 AM

View PostTrevor Belmont, on 12 August 2014 - 05:28 AM, said:

My preferred LRM boat is my Awesome 8R with 4 x Artemis LRM 15s, 9 tons of ammo, 3 Medium lasers for backup and mostly maxed armor. Top speed is still around 66 KPH so it has enough mobility to get around the map and support my team as needed. Over 300 matches played since the stats reset and I've got 1.86 KDR with it.


Chop the head ml in for a TAG and you've got probably my favourite build.
It's ammo limited however.
For the Steiner tourney I ran 3xalrm15/lpl/tag and got very satisfactory results. More ammo and better heat helps a lot. The ability to low-heat chain-fire blocks of 15 was great and the lpl chalked-up a couple of good kills.
Tamerlin's ON1-V is arguably better still.

If there's one thing this thread proves, boating lrms can be done very effectively from almost every weight class.

#120 ShadowDraconis

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Posted 12 August 2014 - 07:11 AM

View PostIraqiWalker, on 11 August 2014 - 10:50 AM, said:


You could have phrased it better. Your post made it sound like the only skill necessary is keeping your mouse pointer on the red box.

AMS, ECM, and powering down are listed like afterthoughts. You and I may share the same view and opinion, but there was clearly a disconnect in how your post was perceived.


You are right. I apologize for my ignorance. ☺





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