Sahrang, on 17 July 2014 - 12:02 PM, said:
yes, some people like to fire missiles during an entire game on targets that they will never see. the way of cowardice I think
Correct to some extent and...
Escef, on 17 July 2014 - 01:01 PM, said:
Some say cowardice, others say prudence. Why open yourself up to return fire if you don't need to?
Also correct to some extent.
As far as LRMs and how you use them, you should be taking probably as many indirect shots as you do direct fired locks. When you can/need to, indirect. When you can/need to, you should also be just as willing to go forwards and obtain your own locks.
LRMs have many uses. There is no one correct/right way of using said LRMs. However, the best way I find to use them is a blend. Move forwards once the enemy is found and support from close to the front lines, directly if possible to guarantee as many of your missiles hit their target as much as to make sure the target can be hit. A direct target lock is almost always going to be more effective than an indirect one.
If you are extremely damaged, then it is wisest/best to pull back (still try to remain close to your friends) and fire indirectly, as then it is best to continue to add damage to the match, rather than have your damage potential wasted by your death.
LRMs fired only indirectly will not always be effective and can lead to a lot of waste damage potential. LRMs always fired directly can also lead to a swift and painless/painful death. Neither one nor the other tactic, in whole and in extreme, is truly correct.
DarkonFullPower, on 17 July 2014 - 01:37 PM, said:
You are literally the first and only person I've encountered that thinks IS LRM's > Clan LRM's. Even with a group of people with AMS, those Clan mech builds just seem to have unlimited ammo. Burned our entire group's AMS ammo dry have it still had more then enough left to pick off a couple of ours guys.
Clan LRM's, in practice, target the CT exclusively. IS's usual waste missiles every launch hitting the ground and/or important parts, but usualy get "something" in. Clan's do nothing for about 2-3 min, burning away AMS, and then suddenly core you out of nowhere in 5-10 second from one mech, even if you're behind cover and/or twisted 90 degrees to them. Both are weight ineffective, but the Clan's come out on top for killing power.
Actually, on the field of battle, CLRMs tend to be less effective at dealing damage. AMS tends to cut it down faster, and more of the CLRMs tend to be blocked by AMS. I've also been told/observed CLRMs as having more spread than their IS counterparts.
IS LRMs tend to be better at causing bursts of damage, which in turn helps it cut more effectively through AMS. However, they are heavier than CLRMs, which means you have to commit more of your mech to the launchers themselves.
When looked as a whole, C vs IS LRMs are rather well balanced. CLRMs are light enough to take either lots of ammo, or plenty of back up weapons. This means that clan mechs tend to be able to protect themselves better and stream more LRMs over a longer match. IS LRMs tend to see better preformance overall, but take more weight reducing back up weapon options and ammo supplies, meaning they start to falter in longer games or have a larger weakness to closer ranged opponents over CLRM based mechs.
Neither CLRMs nor IS LRMs are better than the other in a general sense. However, if you are looking for quick performance and only at LRMs preformance, IS LRMs are the way to go, and better in that sense. If you want to have more weapons/ammo to last a longer game, then CLRMs are the way to go. This will probably more or less come down to how you wish to use them, and what you expect to take from your overall build.
Edited by Tesunie, 17 July 2014 - 05:18 PM.