There is two way susceptive to nerf it a little bit....with realistic features.
***First one : When a mech is jumping and firing/shooting, accuracy should be a little bit nerfed like 5% - 10%.***
Example : If you are jumping, i think shooting with a gun it will be more hard than if you stand on the ground and shoot with same gun...
***Second idea : When a mech jumping loses big componant like leg or side torso ( not arms ), it should fall completely on the ground, then raise.***
Example : If you jump and something really wrong happens with your body, you will be not able to stand on ground when you back on yours feet...
It should be funny and realistic ....
This feature Fall/Get up was available on first open beta 2012 PGI already work on it... It was an interesting feature but misapplied... maybe some remember.
With thoses features PGI should reduce a bit damage fall new table... like 5% - 10%.
Thanks for reading that.
Edited by Idealsuspect, 10 July 2014 - 12:35 AM.