

Xl 400 Engine?
#1
Posted 14 July 2014 - 04:12 PM
#2
Posted 14 July 2014 - 04:14 PM
Jusitcar, on 14 July 2014 - 04:12 PM, said:
Most mechs can't handle a 400-size engine. Check Smurfy for the limits under the "Engines" column: http://mwo.smurfy-net.de/
#3
Posted 14 July 2014 - 04:16 PM
IE: Jenner and Firestarters weigh the same, but since Jenner start with a bigger engine (240 over the FS9's 210) they have a bigger engine cap (300 as opposed to 295)
Similar with the Raven family - the 2X and 4X come with a 175, and have an even lower cap (275) while the 3L comes with a 210 and shares the same cap as the Firestarters
Boar's Head comes with the 400 - which is also it's cap as it is the biggest engine there is.
The other Atlas come with a 300 - limiting their cap to 360 and below
I forget the formula for predicting it though

Edit: fixed the engine numbers thanks to Gasoline
Edited by Shar Wolf, 15 July 2014 - 10:35 AM.
#4
Posted 14 July 2014 - 04:19 PM
Jusitcar, on 14 July 2014 - 04:12 PM, said:
While tabletop Atlases can only handle a Hermes 100, Nissan 200, VLAR 300, and LTV 400 engines.
In MWO it has a lot of potential variety in between, allowing some obscene customization which fuels the meta and min/maxing to some intense extremes.
With some really...really weird math, PGI has chosen engine limits to allow based on the mech's stock engine and net-code limitations. Most Atlases have a stock engine of 300. The Boar's Head is based on a canon variant that had indeed used an LTV 400-rated extra light fusion engine. The name isn't canon, but everything else is.
#5
Posted 14 July 2014 - 04:21 PM
Honestly, that 400 rated engine is going to be a hard one to work with. I found with my own XL400 engine I placed into my Battlemaster, I ended up not liking it there. It's a lot of weight to commit to an engine that is so large.
I wish you luck if you do try to use that engine in another mech. I didn't find it working for me, but you may end up having better results.
#6
Posted 14 July 2014 - 04:25 PM
#7
Posted 14 July 2014 - 04:37 PM
But your atlas's are NOT XL friendly. The first thing anybody does is shoot the gun out, Unless it is a DDC. Then you nail the other shoulder if possible. Either way you are gonna pop fast.
The only assault that pops faster with an XL is the stalker.
Edited by Bartholomew bartholomew, 14 July 2014 - 04:37 PM.
#8
Posted 14 July 2014 - 04:41 PM
This is why Hunchbacks have engine limitations, I suppose. Also why we don't have XXL engines yet (XXL engines would let you fit a 400-rated engine, with four jets and four medium lasers if my math isn't too off-base, in a max-armored JENNER. AND YOU THOUGHT THE FLEA WOULD BREAK THE GAME ENGINE). And also why you don't see any stock designs over 45 tons going that fast, and even then you only see stock TT designs at that speed in the Clans for the most part.
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..
...
....I STILL WANT MY VIPER, PIRANHA O_O
Edited by 1453 R, 14 July 2014 - 04:45 PM.
#9
Posted 14 July 2014 - 04:47 PM
STD 340-350 are probably the best engines to put in Atlases, imho.
#10
Posted 14 July 2014 - 05:47 PM
A video about these 1980s BattleTech concepts that we're actively building now for real life cars. (It should fast forward to just after 52 minutes where the relevant topic comes up).
Here are a few Internal Combustion mechs.
Cattlemaster
Harvester Ant
Lumber Jack
Harvester
Some Fuel Cell mechs.
Copper; a police security mech.
Patron, a cargo loading mech.
Pompier; a fire fighting mech.
I was gonna add some protomechs, but for some reason while I could swear I read some with fuel cells, all I can find now are fusion engine protomechs.
Still. Imagine one of these on the field. (Contained within are a Protomech, a size comparison, and some of the reasoning behind the huge technological difference between Clan and Inner Sphere mechs that would allow a Star of 5 Clan mechs to take on 12 Inner Sphere Mechs and still outmatch the IS; or more specifically reasoning behind the huge technological decline that the IS went through.)
Edited by Koniving, 14 July 2014 - 06:07 PM.
#11
Posted 14 July 2014 - 05:57 PM
It'd force Piranha to come up with some clever pseudo/partial A.I. code though, to help handle the Point's maneuvers and weapons fire. Frankly, I don't think they're up to the challenge. Too bad, really...could have been a cool way to get formations of smaller units into the game.
#12
Posted 15 July 2014 - 01:56 AM
Shar Wolf, on 14 July 2014 - 04:16 PM, said:
IE: Jenner and Firestarters weigh the same, but since Jenner start with a bigger engine (240 over the FS9's 210) they have a bigger engine cap (300 as opposed to 290)
Similar with the Raven family - the 2X and 4X come with a 175, and have an even lower cap (275) while the 3L comes with a 210 and shares the same cap as the Firestarters
Boar's Head comes with the 400 - which is also it's cap as it is the biggest engine there is.
The other Atlas come with a 300 - limiting their cap to 360 and below
I forget the formula for predicting it though

Assaults: 1.2*stock engine
Heavies: 1.2*stock engine
Mediums: 1.3*stock engine
Lights used to be capped at 1.4*stock engine but we have more exceptions nowadays than variants that follow the rule.
There is ( was ) also a hard cap based on tonnage but as far as I know it currently only affects the Jenner, it's 8.5*mech tonnage for light mechs, I believe it's lower for other weight classes but I'd have to dig up the relevant patchnotes to be sure.
#13
Posted 15 July 2014 - 02:11 AM
Shar Wolf, on 14 July 2014 - 04:16 PM, said:
FTFY
Excellent explanation tho. Firestarter and Raven-3L are limited to 295 to be precise. The Huginn could even sport a 300, but Heroes are a different cow anyway.
#14
Posted 15 July 2014 - 03:13 AM
#15
Posted 15 July 2014 - 06:26 AM
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