Khobai, on 22 June 2014 - 02:07 AM, said:
that would defeat the purpose of having Clan and IS be different. The whole point of the Clans is that IS cant use their stuff. At least not until IS get omnimechs of their own.
I would rather see IS get some unique equipment that clans cant use. Like hardened armor or C3 or something like that. Clan and IS should be different and each should have their own unique advantages.
nobody said they would be clan weapons
also didn't say they'd have the same values
I said they'd be kind of an "in-between", more advanced than current modules and less advanced than clan.
Pjwned, on 21 June 2014 - 11:25 PM, said:
When I see something like making IS tech more like clan tech I think "better" but apparently it wouldn't be any better...?
I think I'm a little confused what you're getting at exactly, maybe some examples would help.
ok so like current weapons module examples (numbers are purely for example purposes)
ML Module = +10meter range +1 heat
IIC Module = +10 meter range +1 heat AND a .1 second decrease to cooldown period
Again that's just purely an example. Making it MC is not P2W, it's the same principle as having slightly better airstrikes and arty, etc. for MC over the free ones