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Clan Retrofit Modules

Module Upgrades Weapons

10 replies to this topic

#1 Sandpit

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Posted 21 June 2014 - 11:12 PM

Here's an idea

How about MC weapon modules that "retrofit" an IS weapon to be more in line with clan tech? That would be pretty cool :)

It would give IS weapons some "spice" without breaking balance because they wouldn't be any better than clan weapons. PGI could make a little scratch by making them MC only and leave the current weapon modules as is and call the clan tech modules like "IIC" or something. :D :lol: :ph34r:

#2 Pjwned

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Posted 21 June 2014 - 11:25 PM

When I see something like making IS tech more like clan tech I think "better" but apparently it wouldn't be any better...?

I think I'm a little confused what you're getting at exactly, maybe some examples would help.

#3 Khobai

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Posted 22 June 2014 - 02:07 AM

that would defeat the purpose of having Clan and IS be different. The whole point of the Clans is that IS cant use their stuff. At least not until IS get omnimechs of their own.

I would rather see IS get some unique equipment that clans cant use. Like hardened armor or C3 or something like that. Clan and IS should be different and each should have their own unique advantages.

Edited by Khobai, 22 June 2014 - 04:09 AM.


#4 Scratx

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Posted 22 June 2014 - 05:57 AM

It would also likely be considered P2W if it's MC-only.

... And I wouldn't argue against anyone calling them such.

#5 Sandpit

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Posted 22 June 2014 - 02:48 PM

View PostKhobai, on 22 June 2014 - 02:07 AM, said:

that would defeat the purpose of having Clan and IS be different. The whole point of the Clans is that IS cant use their stuff. At least not until IS get omnimechs of their own.

I would rather see IS get some unique equipment that clans cant use. Like hardened armor or C3 or something like that. Clan and IS should be different and each should have their own unique advantages.

nobody said they would be clan weapons
also didn't say they'd have the same values
I said they'd be kind of an "in-between", more advanced than current modules and less advanced than clan.

View PostPjwned, on 21 June 2014 - 11:25 PM, said:

When I see something like making IS tech more like clan tech I think "better" but apparently it wouldn't be any better...?

I think I'm a little confused what you're getting at exactly, maybe some examples would help.

ok so like current weapons module examples (numbers are purely for example purposes)

ML Module = +10meter range +1 heat
IIC Module = +10 meter range +1 heat AND a .1 second decrease to cooldown period

Again that's just purely an example. Making it MC is not P2W, it's the same principle as having slightly better airstrikes and arty, etc. for MC over the free ones

#6 OneEyed Jack

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Posted 22 June 2014 - 02:54 PM

View PostSandpit, on 22 June 2014 - 02:48 PM, said:

ML Module = +10meter range +1 heat
IIC Module = +10 meter range +1 heat AND a .1 second decrease to cooldown period

Again that's just purely an example. Making it MC is not P2W, it's the same principle as having slightly better airstrikes and arty, etc. for MC over the free ones

The free upgraded air/arty strikes are exactly the same as the versions. Try again.

#7 FupDup

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Posted 22 June 2014 - 02:56 PM

View PostSandpit, on 22 June 2014 - 02:48 PM, said:

...
Again that's just purely an example. Making it MC is not P2W, it's the same principle as having slightly better airstrikes and arty, etc. for MC over the free ones

The MC consumables are not better than free ones. The frees ones simply have to be upgraded for a lot of GXP (which can be obtained for free as well) to be on-par with the MC ones.

Edited by FupDup, 22 June 2014 - 02:57 PM.


#8 Sandpit

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Posted 22 June 2014 - 03:00 PM

View PostOneEyed Jack, on 22 June 2014 - 02:54 PM, said:

The free upgraded air/arty strikes are exactly the same as the versions. Try again.

you get MORE of them

point being the regulr weapon modules fill the gap to prevent them from being P2W. The MC modules would just offer a slightly different "flavor"
Even if it doesn't increase the values over the cbill version, you can still tweak them. Hell even a color change option to match clan weapon colors. Stuff liek that is easily an MC only offer without being P2W

It also provides another monetary item for PGI and gives something to those dedicated IS pilots that didn't get a clan pack.

#9 OneEyed Jack

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Posted 22 June 2014 - 03:12 PM

View PostSandpit, on 22 June 2014 - 03:00 PM, said:

you get MORE of them

You don't get more.

(Name Delay Radius Bombs x Damage)
PRIORITY ARTILLERY STRIKE 4s 75 m 10 x 35.0
ARTILLERY STRIKE Rank 1 4s 75 m 10 x 35.0

They are exactly the same, and either one can be stacked with the Rank 0 strike, they can't be stacked with each other.

#10 Lucas the Old

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Posted 28 July 2014 - 12:08 AM

I've seen in the Battletech wiki pages that several mechs were retrofitted by the clans themselves. Usually only the weapons were swapped out, All of the other equipment was kept on the mech. The mechs were: Atlas AS7-D(C), Victor VTR9B (C), Rifleman RFL-3N (C), Thunderbolt TDR-5S (C), Shadowhawk SHD-2H (C), and the Warhammer WHM6R(C). So that would mean that if they were retrofits, then the Chassis, engines and electronics could be locked in. (Like the Warhawk's L torso Double heat sinks).Just an idea to kick around.

#11 N0MAD

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Posted 28 July 2014 - 01:32 AM

View PostSandpit, on 21 June 2014 - 11:12 PM, said:

Here's an idea

How about MC weapon modules that "retrofit" an IS weapon to be more in line with clan tech? That would be pretty cool ;)

It would give IS weapons some "spice" without breaking balance because they wouldn't be any better than clan weapons. PGI could make a little scratch by making them MC only and leave the current weapon modules as is and call the clan tech modules like "IIC" or something. :P :lol: :lol:

You mean introduce more P2W, sounds legit, fits right in with PGIs policy..





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