Looking at this post:
http://mwomercs.com/...ommand-console/
Does anyone know if the crit bonus applies to Gauss and ERPPC?
5 replies to this topic
#1
Posted 14 July 2014 - 07:02 PM
#2
Posted 14 July 2014 - 07:03 PM
They count as "projectile" weapons, so I would assume such.
#3
Posted 14 July 2014 - 07:09 PM
Quote
NOTE: All values are placeholders for example purposes only. Beam weapons include all lasers; projectile weapons include all Gauss Rifles, PPCs, and non-LBX Autocannons.
Quote
Increased crit chance for projectile and beam weapons: +14.5%
the 14.5% number is a placeholder, but yes, ballistic weapons get the crit bonus
#4
Posted 14 July 2014 - 07:09 PM
I've only seen them write AC and Laser not Gauss and ERPPC.
#5
Posted 14 July 2014 - 07:13 PM
Though, the crit bonus isn't really worth much. Those weapons already 1 shot almost every component, AC20 aside.
Does the gauss with the bonus get 18 damage?
Otherwise, with the 15% of all crit damage returning to the IS, it's seems the returns are minimal instead of more ammo or heatsinks to handle the ERPPCs.
Does the gauss with the bonus get 18 damage?
Otherwise, with the 15% of all crit damage returning to the IS, it's seems the returns are minimal instead of more ammo or heatsinks to handle the ERPPCs.
#6
Posted 14 July 2014 - 09:05 PM
it does. It's however not worth it on FDL pinpoint weapons. I'd rather have 1 ton of additional ammo or heatsink.
Lasers are a different story; each Lasershots applies multiple ticks of which each tick could crit,.
Use them with lasers
Lasers are a different story; each Lasershots applies multiple ticks of which each tick could crit,.
Use them with lasers
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