

C-Er Large Laser And Medium
#1
Posted 14 July 2014 - 07:25 PM
er medium lasers just have great range for their weight. Almost as much as a large laser
The extra duration isn't really much of a liability. Mechs can't move out of the way fast enough and the lasers do more damage anyways.
One way to balance this might be to reduce the range which they do reduced damage
#2
Posted 14 July 2014 - 07:29 PM
Sure, nothing to ignore in numbers of 4, but 10 damage at range spread across multiple components? 30+ is a tad more threatening.
ERML, for an added point of heat does marginally more damage than the IS ML in the same 1 second span, the only Clan laser that outdamages an IS laser in a second.
I'd say it needs that advantage with all the Omni downsides. Then again, we only have one good chassis so far.
#3
Posted 14 July 2014 - 07:54 PM
You try to cross terrain at long range and your armor gets nickel and dimed
1v1 is a completely different story than what we are playing.
#4
Posted 14 July 2014 - 08:00 PM
JimboFBX, on 14 July 2014 - 07:54 PM, said:
You try to cross terrain at long range and your armor gets nickel and dimed
1v1 is a completely different story than what we are playing.
Oh, you must not play in the solo queue.
#5
Posted 14 July 2014 - 08:00 PM
JimboFBX, on 14 July 2014 - 07:54 PM, said:
You try to cross terrain at long range and your armor gets nickel and dimed
1v1 is a completely different story than what we are playing.
Why are you exposing your CT when your weapons can't fire that far?
Enter at an angle, and hope they don't try to leg you.
Otherwise, try not to run across the open, but you can't always help that. Lead with a shield, not your precious CT.
#6
Posted 14 July 2014 - 08:02 PM
Also, getting shot with 8 of anything is going to hurt. Peeking in that situation is a bad call.
Edited by Rouken, 14 July 2014 - 08:02 PM.
#8
Posted 14 July 2014 - 08:19 PM
Mizeur, on 14 July 2014 - 08:11 PM, said:
You know, I always forget about that one. Endo, Ferro and 23 tons to play with. No locked heatsinks.
Still, no JJs, no ECM.
Alright, 2 good ones, though there are better Meds out there.
Edited by Mcgral18, 14 July 2014 - 08:20 PM.
#10
Posted 14 July 2014 - 09:20 PM
JimboFBX, on 14 July 2014 - 09:00 PM, said:
Rouken, on 14 July 2014 - 08:02 PM, said:
You can also peek in such a way that you limit possible fire on your position, use a more nimble mech for scouting/leave scouting to more nimble mechs, or use jumpjets. Scouting with your face is not advised.
#11
Posted 14 July 2014 - 09:41 PM
Mcgral18, on 14 July 2014 - 08:19 PM, said:
You know, I always forget about that one...though there are better Meds out there.
I'd argue that it's probably not worse than any other medium, despite not having ECM or JJs. And it's probably slightly better than all of them.
#12
Posted 14 July 2014 - 10:00 PM
Mizeur, on 14 July 2014 - 09:41 PM, said:
One that comes close is the Stooping Hawk. It also has Endo, Ferro STD engine+head and CT E hardpoints with a C variant, so a true zombie.
Comes stock with 21.5 tons of pod space, with only a half ton off max armor, and 2 ton difference between the 330 XL and 275 STD.
No ECM, but true zombie moving at 89 isn't too bad. Some E, B and M hardpoints.
You could fit 8 E if you wanted on the Prime A C. Though, other options are available.
I'd say that compares, though it is ~18 KMh slower.
I forgot the link!
http://www.sarna.net...i/Stooping_Hawk
Edited by Mcgral18, 14 July 2014 - 10:00 PM.
#13
Posted 14 July 2014 - 11:35 PM
Rouken, on 14 July 2014 - 09:20 PM, said:
Right, my nimble spider peeks over the hill and *bazamp*, loses a quarter of its armor because the fast, lightly armored mechs are the most vulnerable to beam weapons. Or maybe I go all out full speed and probably take even more damage as well as making it obvious I'm there.
Kit fox is a great chassis as well btw. With 2x C-ER LRG LASER it easily is one of my most productive mechs in terms of damage.
#14
Posted 14 July 2014 - 11:39 PM
JimboFBX, on 14 July 2014 - 11:35 PM, said:
Right, my nimble spider peeks over the hill and *bazamp*, loses a quarter of its armor because the fast, lightly armored mechs are the most vulnerable to beam weapons. Or maybe I go all out full speed and probably take even more damage as well as making it obvious I'm there.
Kit fox is a great chassis as well btw. With 2x C-ER LRG LASER it easily is one of my most productive mechs in terms of damage.
Run sideways along the hill, use JJs, don't expose yourself for more than a second.
You avoid damage that way.
#15
Posted 14 July 2014 - 11:58 PM
Edited by El Bandito, 14 July 2014 - 11:59 PM.
#16
Posted 15 July 2014 - 12:20 AM
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