Jump to content

C-Er Large Laser And Medium


15 replies to this topic

#1 JimboFBX

    Member

  • PipPipPipPipPipPip
  • 345 posts

Posted 14 July 2014 - 07:25 PM

I've been playing a little bit recently and my impression the avantage that clans have stem primarily from the extreme range of the er large laser and er medium laser. The er large laser is about as point and click easy mode as possible, outranging your radar and being extremely versatile for its weight and heat. I think the issue is the amount of damage it does beyond 1km combined with its boatability. It also doesn't require leading or act like a liability like the equal range gauss rifle. As a light and medium I've been grazed at 1.3 km and have taken significant damage just peeking over a hill. Since this is a team game, it's easy to contribute damage from across the map with that massive reach.

er medium lasers just have great range for their weight. Almost as much as a large laser

The extra duration isn't really much of a liability. Mechs can't move out of the way fast enough and the lasers do more damage anyways.

One way to balance this might be to reduce the range which they do reduced damage

#2 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 July 2014 - 07:29 PM

At 1300M, a cERLL is doing 6.075 damage over a 1.5 second long burn time. If it keeps the burn on for the whole length.

Sure, nothing to ignore in numbers of 4, but 10 damage at range spread across multiple components? 30+ is a tad more threatening.

ERML, for an added point of heat does marginally more damage than the IS ML in the same 1 second span, the only Clan laser that outdamages an IS laser in a second.

I'd say it needs that advantage with all the Omni downsides. Then again, we only have one good chassis so far.

#3 JimboFBX

    Member

  • PipPipPipPipPipPip
  • 345 posts

Posted 14 July 2014 - 07:54 PM

You have to remember, the longer the range, the more teammates that can contribute. So you peek your head out and see 3 clan mechs all with large lasers, and you get blasted by 8 lasers for .5 seconds and now have a dark orange ct.

You try to cross terrain at long range and your armor gets nickel and dimed

1v1 is a completely different story than what we are playing.

#4 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 14 July 2014 - 08:00 PM

View PostJimboFBX, on 14 July 2014 - 07:54 PM, said:

You have to remember, the longer the range, the more teammates that can contribute. So you peek your head out and see 3 clan mechs all with large lasers, and you get blasted by 8 lasers for .5 seconds and now have a dark orange ct.

You try to cross terrain at long range and your armor gets nickel and dimed

1v1 is a completely different story than what we are playing.

Oh, you must not play in the solo queue.

#5 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 July 2014 - 08:00 PM

View PostJimboFBX, on 14 July 2014 - 07:54 PM, said:

You have to remember, the longer the range, the more teammates that can contribute. So you peek your head out and see 3 clan mechs all with large lasers, and you get blasted by 8 lasers for .5 seconds and now have a dark orange ct.

You try to cross terrain at long range and your armor gets nickel and dimed

1v1 is a completely different story than what we are playing.


Why are you exposing your CT when your weapons can't fire that far?

Enter at an angle, and hope they don't try to leg you.
Otherwise, try not to run across the open, but you can't always help that. Lead with a shield, not your precious CT.

#6 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 14 July 2014 - 08:02 PM

If only there were a highly controversial tool that you could use to see over terrain without exposing yourself to fire.

Also, getting shot with 8 of anything is going to hurt. Peeking in that situation is a bad call.

Edited by Rouken, 14 July 2014 - 08:02 PM.


#7 Koniks

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,301 posts

Posted 14 July 2014 - 08:11 PM

View PostMcgral18, on 14 July 2014 - 07:29 PM, said:

Then again, we only have one good chassis so far.

You mean the Stormcrow, right?

#8 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 July 2014 - 08:19 PM

View PostMizeur, on 14 July 2014 - 08:11 PM, said:

You mean the Stormcrow, right?


You know, I always forget about that one. Endo, Ferro and 23 tons to play with. No locked heatsinks.

Still, no JJs, no ECM.

Alright, 2 good ones, though there are better Meds out there.

Edited by Mcgral18, 14 July 2014 - 08:20 PM.


#9 JimboFBX

    Member

  • PipPipPipPipPipPip
  • 345 posts

Posted 14 July 2014 - 09:00 PM

View PostRouken, on 14 July 2014 - 08:02 PM, said:

Also, getting shot with 8 of anything is going to hurt. Peeking in that situation is a bad call.


You're joking right? The point of peeking is to scout what's on the other side

#10 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 14 July 2014 - 09:20 PM

View PostJimboFBX, on 14 July 2014 - 09:00 PM, said:

You're joking right? The point of peeking is to scout what's on the other side


View PostRouken, on 14 July 2014 - 08:02 PM, said:

If only there were a highly controversial tool that you could use to see over terrain without exposing yourself to fire.


You can also peek in such a way that you limit possible fire on your position, use a more nimble mech for scouting/leave scouting to more nimble mechs, or use jumpjets. Scouting with your face is not advised.

#11 Koniks

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,301 posts

Posted 14 July 2014 - 09:41 PM

View PostMcgral18, on 14 July 2014 - 08:19 PM, said:


You know, I always forget about that one...though there are better Meds out there.

I'd argue that it's probably not worse than any other medium, despite not having ECM or JJs. And it's probably slightly better than all of them.

#12 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 July 2014 - 10:00 PM

View PostMizeur, on 14 July 2014 - 09:41 PM, said:

I'd argue that it's probably not worse than any other medium, despite not having ECM or JJs. And it's probably slightly better than all of them.


One that comes close is the Stooping Hawk. It also has Endo, Ferro STD engine+head and CT E hardpoints with a C variant, so a true zombie.

Comes stock with 21.5 tons of pod space, with only a half ton off max armor, and 2 ton difference between the 330 XL and 275 STD.

No ECM, but true zombie moving at 89 isn't too bad. Some E, B and M hardpoints.

You could fit 8 E if you wanted on the Prime A C. Though, other options are available.


I'd say that compares, though it is ~18 KMh slower.

I forgot the link!
http://www.sarna.net...i/Stooping_Hawk

Edited by Mcgral18, 14 July 2014 - 10:00 PM.


#13 JimboFBX

    Member

  • PipPipPipPipPipPip
  • 345 posts

Posted 14 July 2014 - 11:35 PM

View PostRouken, on 14 July 2014 - 09:20 PM, said:

You can also peek in such a way that you limit possible fire on your position, use a more nimble mech for scouting/leave scouting to more nimble mechs, or use jumpjets. Scouting with your face is not advised.


Right, my nimble spider peeks over the hill and *bazamp*, loses a quarter of its armor because the fast, lightly armored mechs are the most vulnerable to beam weapons. Or maybe I go all out full speed and probably take even more damage as well as making it obvious I'm there.

Kit fox is a great chassis as well btw. With 2x C-ER LRG LASER it easily is one of my most productive mechs in terms of damage.

#14 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 July 2014 - 11:39 PM

View PostJimboFBX, on 14 July 2014 - 11:35 PM, said:


Right, my nimble spider peeks over the hill and *bazamp*, loses a quarter of its armor because the fast, lightly armored mechs are the most vulnerable to beam weapons. Or maybe I go all out full speed and probably take even more damage as well as making it obvious I'm there.

Kit fox is a great chassis as well btw. With 2x C-ER LRG LASER it easily is one of my most productive mechs in terms of damage.


Run sideways along the hill, use JJs, don't expose yourself for more than a second.

You avoid damage that way.

#15 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 14 July 2014 - 11:58 PM

Try to show up at unexpected places to scout. Spiders have the speed for it. If you show up at places where the enemy will not expect then even the best shot in the world will take time to line up his shot. Memorize the common field of fire.

Edited by El Bandito, 14 July 2014 - 11:59 PM.


#16 JimboFBX

    Member

  • PipPipPipPipPipPip
  • 345 posts

Posted 15 July 2014 - 12:20 AM

I know how to scout, but thanks anyways for taking the time to write the tips. It, however, is completely missing the point.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users