We see too little RVN-2X/4X on the battlefield, and the only reason for this is that they are just much weaker compared to the other 30t mechs out there (JR & FS9). The only ppl playing them are those who want to elite the chassis. The reasons for this are:
1) Weaker hardpoints
2) Weaker hitboxes (easiest 30t mech to leg)
3) Slower (Speed equals survivability & fun in lights)
I wouldn't want to change the hardpoints, and the hitboxes are what they are for this mech. I've heard the leg hitboxes are artificially enlarged, but i don't know if this is still an issue, so i will leave that alone. So the only thing we can do is change the engine cap.
Since the 2X has no JJ and weaker hardpoints than every JR and FS9 i would say an engine cap of 300 is more than justified. It will leave the 2X still the weakest of all 30t mechs, but those who love the Raven can at least use it then.
Give the 4X an engine cap of 300 will make it a decent mech. Still a little short of the JRs and Firestarters, but at least not awful anymore.
As for the 3L i actually think it could do with an engine cap of 285 instead of 295. It has ECM already, and usually the ECM versions aren't as quick as the other variants. 5kph less than a firestarter is still no deal-breaker.
I know, i know, this means a lot of you RVN-3L pilots would need to buy a new XL engine, and no one wants their favourite mech to be nerfed, but look at the bigger picture. I think the game would profit from these engine cap changes. The 2xERLL version doesn't need to be the quickest mech in order to function well, and you could use the extra 0.5t to try to squeeze a tag onto the mech. And if you're one of the few non sniper 3L pilots you can do with 5kph less than a FS9 and 7.5kph less than a JR. You're the one with ECM anyway. And you're still better of than the Spider and Commando pilots who loose 30 of engine cap compared to their non-ECM variants. You'd be short only 15.
What do you guys think?
Edited by Myke Pantera, 17 July 2014 - 07:43 AM.
















