I've read about this before, but never had a problem until now. I'm playing around with some alternative builds for my as7-d. I'm trying to put an lrm 20 in the top (10 tube) launcher and a 15 in the bottom (6 tube) launcher. Every time I save it, it swaps and puts the 15 in the 10 slot and the 20 in the 6. I'm hoping to pair the two since the cycle time of a 20 paired with a 15 (when the 15 launches in 3 volleys) should about match up, making for a good fit. I dropped with a guy this morning who was running a founders as7-d running this exact build and he said there was no problem with his keeping the right launcher in the right spot.
anybody here found a fix for this? I've contacted support but wanted to see what the players have found as well.


Flip-Flopping Hardpoints
Started by Arctourus, Jul 15 2014 06:38 AM
5 replies to this topic
#1
Posted 15 July 2014 - 06:38 AM
#2
Posted 15 July 2014 - 06:47 AM
You have to sell your weapons and buy then back in the order you want them. Something along this line. They're loaded oldest to newest. Its a bug or a feature not added.
search the old posts for "why your weapons won't stay in order"
search the old posts for "why your weapons won't stay in order"
Edited by Monkey Lover, 15 July 2014 - 06:48 AM.
#3
Posted 15 July 2014 - 06:51 AM
Interestingly enough, I did a hail mary this morning and upgraded to artemis and had to buy both launchers. I would have put them on in the correct order. It may not be the age of the weapon, but that gives me something to go on at least.
#4
Posted 15 July 2014 - 06:53 AM
It's a running complaint, but obviously a low priority. It would be nice to be able to control which hardpoint is which, though, for sure.
#5
Posted 15 July 2014 - 06:54 AM
http://mwomercs.com/...-stay-in-order/
Here the link was trying post. Some reason i can't copy/paste in ie on this site.
Here the link was trying post. Some reason i can't copy/paste in ie on this site.
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